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Book Description

Get ready to harness the amazing capabilities of Anime Studio 6, an easy-to-use but powerful 2D animation software package. ANIME STUDIO 6: THE OFFICIAL GUIDE shows budding and professional animators alike how to use all the unique and powerful features of the newest version including complete coverage of the vector-based graphics; layers; bone-based systems; animating keyframes; particles, motion blur, and other effects; and how to export animations to YouTube or Facebook. The accompanying DVD features professional animation samples, all project files and final examples from the tutorials in the book, and a 30-day trial version of Anime Studio 6 Pro.

Table of Contents

  1. Copyright
  2. Acknowledgments
  3. About the Author
  4. Author Vision
  5. Introduction
  6. Getting Started with Anime Studio 6
    1. Understanding Anime Studio 6
      1. The History of Animation
      2. The History of Anime
      3. The History of Anime Studio
      4. Understanding the Product Line
      5. Where Is Anime Studio Used?
      6. Chapter Summary
    2. Exploring the Anime Studio Interface
      1. Learning the Interface Elements
      2. Interacting with the Interface
      3. Chapter Summary
    3. Managing and Configuring the Workspace
      1. Creating a New Project
      2. Opening and Saving Projects
      3. Working with the Working Area
      4. Changing Project Settings
      5. Setting Preferences
      6. Chapter Summary
    4. Working with Layers
      1. Understanding Layers
      2. Working with Layers
      3. Using Layer Settings
      4. Using the Layer Tools
      5. Chapter Summary
    5. Getting Help
      1. Using the Anime Studio Help File
      2. Getting Help from the Status Bar
      3. Getting Help on the Web
      4. Drawing and Animation Resources
      5. Chapter Summary
  7. Accessing Existing Content
    1. Working with the Content Library
      1. Opening the Content Library
      2. Loading Content from the Library
      3. Saving Content to the Library
      4. Organizing Library Content
      5. Chapter Summary
    2. Importing Content and Downloading New Content
      1. Loading .ANME Files
      2. Importing Images and Movies
      3. Importing Illustrator Files
      4. Importing EPS Files
      5. Converting Photoshop Files to .ANME
      6. Importing 3D Objects and Texture Maps
      7. Accessing Content Paradise
      8. Loading Downloaded Content into Anime Studio
      9. Chapter Summary
  8. Drawing in Anime Studio
    1. Using Vector Layers
      1. The Benefits of Vectors
      2. Anime Studio’s Vector Implementation
      3. Using the Vector Layer Settings
      4. Chapter Summary
    2. Using the Drawing Tools
      1. Introducing the Tools
      2. Drawing Freehand Curves
      3. Using the Add Points Tool
      4. Shapes
      5. Using Draw Scripts
      6. Chapter Summary
    3. Working with Text
      1. Inserting Text
      2. Dealing with Foreign Characters
      3. Adding Credits to Your Project
      4. Chapter Summary
    4. Editing Points
      1. Selecting Points, Curves, and Shapes
      2. Deleting Points
      3. Cutting, Copying, and Pasting Points
      4. Transforming Points
      5. Snapping Points to the Grid
      6. Changing Curvature at a Point
      7. Using the Magnet Tool
      8. Adding Noise
      9. Chapter Summary
    5. Editing Paths
      1. Selecting Paths
      2. Deleting Edges
      3. Closing a Path
      4. Changing the Curvature of a Path
      5. Hiding Edges
      6. Adding Perspective and Shear Effects
      7. Adding Bend and Noise Effects
      8. Chapter Summary
    6. Filling Shapes and Using Strokes
      1. Introducing the Fill Tools
      2. Selecting Shapes
      3. Selecting Colors
      4. Filling Holes
      5. Creating a Stroke
      6. Chapter Summary
    7. Using the Scatter Brush
      1. Using the Scatter Brush
      2. Changing the Scatter Brush Options
      3. Customizing the Scatter Brush
      4. Chapter Summary
    8. Setting Object Style
      1. Using the Style Palette
      2. Using the Color Picker
      3. Using Fill Effects
      4. Adding Line Effects
      5. Selecting and Using Brushes
      6. Using the Color Swatches
      7. Chapter Summary
  9. Animating in Anime Studio
    1. Understanding Keyframes and Tweening
      1. Understanding Keyframes
      2. Changing the Number of Frames and the Frame Rate
      3. Enabling Frame Skipping
      4. Using the Playback Buttons
      5. Understanding Channels
      6. Using Visibility and Warp Scripts
      7. Clearing Animation Keys
      8. Chapter Summary
    2. Working with the Timeline
      1. Introducing the Timeline Palette
      2. Working with Animation Channels
      3. Creating Keys
      4. Manipulating Keys
      5. Understanding Interpolation Types
      6. Using Onion Skinning
      7. Viewing Layer Visibility
      8. Chapter Summary
    3. Manipulating Animation Graphs
      1. Accessing Graph Mode
      2. Editing a Graph
      3. Chapter Summary
    4. Working with Sound
      1. Preparing Audio Files
      2. Adding an Audio File
      3. Using the Sequencer
      4. Syncing Animation to Sound
      5. Using Sound Scripts
      6. Working with System Audio
      7. Chapter Summary
    5. Using Lip-Sync
      1. Using Automatic Lip-Sync
      2. Using Phoneme Lip-Sync
      3. Using External Lip-Sync Packages
      4. Chapter Summary
    6. Morphing Objects and Using Actions
      1. Accessing the Actions Palette
      2. Creating Morph Targets
      3. Blending Morphs
      4. Working with Animated Actions
      5. Chapter Summary
  10. Working with Image, Group, Switch, and Note Layers
    1. Adding Image Layers
      1. Importing Images and Videos
      2. Using Tracing Paper
      3. Moving and Resizing Image Layers
      4. Importing Movies
      5. Using HSV Modifiers
      6. Controlling Images with Bones
      7. Chapter Summary
    2. Organizing Layers into Groups
      1. Creating a Group Layer
      2. Working with Groups
      3. Working with Masks
      4. Animating Layer Order
      5. Chapter Summary
    3. Using Switch Layers and Note Layers
      1. Creating a Switch Layer
      2. Working with Switch Layers
      3. Documenting Your Work with Notes
      4. Rendering Notes
      5. Disabling Notes
      6. Chapter Summary
  11. Using Cameras and Bones
    1. Changing the View with Cameras
      1. Understanding 3D Cameras in a 2D World
      2. Viewing the Camera Icon
      3. Using Depth Sort
      4. Using Camera Scripts
      5. Rotating a Layer to Face the Camera
      6. Making a Layer Immune from Camera Movements
      7. Chapter Summary
    2. Creating and Binding Bones
      1. Understanding Bones and Skeletons
      2. Using the Bone Tools
      3. Binding to Bones
      4. Chapter Summary
    3. Animating with Bones
      1. Animating with Bones
      2. Warping with Bones
      3. Chapter Summary
    4. Using Video Tracking
      1. Loading a Reference Movie
      2. Placing Tracking Points
      3. Adjusting Tracking Points
      4. Setting a Layer to Follow the Tracking
      5. Chapter Summary
  12. Working with 3D
    1. Using 3D Layers
      1. Importing 3D Objects
      2. Working with a 3D Layer
      3. Manipulating 3D Models within Anime Studio
      4. Using 3D Scripts
      5. Chapter Summary
    2. Using Anime Studio with Other 3D Packages
      1. Preparing 3D Objects for Exporting
      2. Importing Figures from Poser
      3. Importing Models from 3ds Max and Maya
      4. Creating 3D Models Using Free Software
      5. Chapter Summary
  13. Adding Special Effects
    1. Using Particle Layers
      1. Working with Particle Layers
      2. Configuring Particles
      3. Reducing Particles on Export
      4. Using Particle Effects Scripts
      5. Chapter Summary
    2. Using Motion Blur and Depth of Field
      1. Enabling Motion Blur Effects
      2. Enabling Depth of Field Effects
      3. Enabling the Noise Grain Effect
      4. Enabling the Stereoscopic Effect
      5. Chapter Summary
  14. Rendering and Exporting
    1. Rendering the Final Scene
      1. Creating a Preview Render
      2. Exporting an Animation
      3. Enabling Shadows
      4. Batch Exporting
      5. Using Command-Line Rendering
      6. Chapter Summary
    2. Exporting to the Web
      1. Exporting Flash Files
      2. Optimizing Flash Files
      3. Flash Export Issues
      4. Uploading to YouTube and Facebook
      5. Chapter Summary
    3. Exporting Movies
      1. Exporting Animations
      2. Selecting a Codec
      3. Exporting Animation Files for a DVD
      4. Exporting Limitations
      5. Chapter Summary
  15. Extending Anime Studio with Scripts
    1. Customizing the Interface
      1. Altering the Tools Palette
      2. Changing Menus
      3. Chapter Summary
    2. Using Scripts and Lua
      1. Understanding Lua
      2. Embedding Scripts
      3. Using Script-Writing Scripts
      4. Locating Scripts
      5. Writing Custom Scripts
      6. Chapter Summary
  16. Index