Chapter Summary

This chapter introduced the various 3D camera tools and showed how they can be used to track, zoom, roll, pan, and tilt the camera in 3D space. We also looked at the various options that impact the camera’s control over the current layer and the camera scripts that make it possible to simulate a handheld camera and to orbit the camera around a point.

The next chapter is a critical one that introduces working with bones. Bones are common among 3D packages for controlling 3D models, but Anime Studio is unique in how it can use bones to tween 2D vector-based drawings, and just think, it is coming up next.

 

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