Table of Contents
Chapter 1: Introduction to Computer Graphics and 3D
Chapter 2: Jumping in Headfirst, with Both Feet
Project Overview: The Solar System
The Preproduction Process: Planning
The Production Process: Creating and Animating the Objects
Hierarchy and Maya Object Structure
Outputting Your Work: Playblasting
Chapter 3: The Maya 2011 Interface
Panels and Frequently Used Windows
Chapter 4: Beginning Polygonal Modeling
Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh
Modeling Complex Objects: The Classic Steam Locomotive
Suggestions for Modeling Polygons
Chapter 5: Modeling with NURBS, Subdivisions, and Deformers
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Patch Modeling: A Locomotive Detail
Modeling with Simple Deformers
Chapter 6: Practical Experience
Chapter 7: Maya Shading and Texturing
Photoreal Mapping: The Decorative Box
Chapter 8: Introduction to Animation
Keyframe Animation—Bouncing a Ball
Rigging the Locomotive, Part 1
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Application: Rigging the Locomotive
mental ray Physical Sun and Sky
Tips for Using and Animating Lights
Previewing Your Render: The Render View Window
Chapter 12: Maya Dynamics and Effects
An Overview of Dynamics and Maya Nucleus
Animating with Dynamics: The Pool Table
Animating a Particle Effect: Locomotive Steam
Online Exercise: Global Illumination Exercise— Introducing Maya