cover

Table of Contents

Cover

Title Page

Credits

Copyright

Publisher's Note

Dedication

Acknowledgments

About the Author

Introduction

Chapter 1: Introduction to Computer Graphics and 3D

Art?

Computer Graphics

The Stages of Production

The CG Production Workflow

Core Concepts

Basic Film Concepts

Summary

Chapter 2: Jumping in Headfirst, with Both Feet

You Put the U in UI

Project Overview: The Solar System

The Preproduction Process: Planning

Creating a Project

The Production Process: Creating and Animating the Objects

Hierarchy and Maya Object Structure

The Solar System Resumed

Outputting Your Work: Playblasting

Summary

Chapter 3: The Maya 2011 Interface

Navigating in Maya

Maya’s Layout

Panels and Frequently Used Windows

Customizing Maya

Summary

Chapter 4: Beginning Polygonal Modeling

Planning Your Model

Polygon Basics

Poly Editing Tools

Putting the Tools to Use: Making a Simple Hand

Creating Areas of Detail on a Poly Mesh

Modeling Complex Objects: The Classic Steam Locomotive

Suggestions for Modeling Polygons

Summary

Chapter 5: Modeling with NURBS, Subdivisions, and Deformers

NURBS!

Using NURBS Surfacing to Create Polygons

Converting a NURBS Model to Polygons

Editing NURBS Surfaces

Patch Modeling: A Locomotive Detail

Using Artisan to Sculpt NURBS

Modeling with Simple Deformers

The Lattice Deformer

Animating through a Lattice

Subdivision Surfaces

Creating a Starfish

Building a Teakettle

Summary

Chapter 6: Practical Experience

Beginning the Wagon Project

Using Reference Planes

Modeling the Side Panels

Modeling the Wagon Body

Inserting the Handlebar

Modeling the Wheels

Modeling the Wood Railings

Adding Extra Details

Building a Decorative Box

Summary

Chapter 7: Maya Shading and Texturing

Maya Shading

Shader Types

Shader Attributes

Texturing the Axe

Textures and Surfaces

Texturing the Red Wagon

Photoreal Mapping: The Decorative Box

For Further Study

Summary

Chapter 8: Introduction to Animation

Keyframe Animation—Bouncing a Ball

Throwing an Axe

Replacing an Object

Animating Flying Text

Rigging the Locomotive, Part 1

Animating a Catapult

Summary

Chapter 9: More Animation!

Skeletons and Kinematics

Skeletons: The Hand

Inverse Kinematics

Basic Relationships: Constraints

Basic Relationships: Set-Driven Keys

Application: Rigging the Locomotive

Summary

Chapter 10: Maya Lighting

Basic Lighting Concepts

Maya Lights

Light Linking

Adding Shadows

Raytracing Soft Shadows

mental ray Lighting

mental ray Physical Sun and Sky

Lighting Effects

Lighting the Decorative Box

Further Lighting Practice

Tips for Using and Animating Lights

Summary

Chapter 11: Maya Rendering

Rendering Setup

Previewing Your Render: The Render View Window

Reflections and Refractions

Using Cameras

Motion Blur

Batch Rendering

Rendering the Wine Bottle

mental ray for Maya

Render Layers

Final Gather

Ambient Occlusion

HDRI

Rendering the Decorative Box

Summary

Chapter 12: Maya Dynamics and Effects

An Overview of Dynamics and Maya Nucleus

Rigid and Soft Dynamic Bodies

Animating with Dynamics: The Pool Table

nParticle Dynamics

Emitting nParticles

Animating a Particle Effect: Locomotive Steam

Introduction to Paint Effects

Toon Shading

Summary

Where Do You Go from Here?

Online Exercise: Global Illumination Exercise— Introducing Maya

Lighting the Living Room

Appendix: About the Companion CD

What You’ll Find on the CD

System Requirements

Using the CD

Troubleshooting

Index

Color Insert

End-User License Agreement

Wiley Publishing, Inc. End-User License Agreement

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