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End-User License Agreement
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End-User License Agreement
by Dariush Derakhshani
Introducing Maya® 2011
Cover
Title Page
Credits
Copyright
Publisher's Note
Dedication
Acknowledgments
About the Author
Introduction
Chapter 1: Introduction to Computer Graphics and 3D
Art?
Computer Graphics
The Stages of Production
The CG Production Workflow
Core Concepts
Basic Film Concepts
Summary
Chapter 2: Jumping in Headfirst, with Both Feet
You Put the U in UI
Project Overview: The Solar System
The Preproduction Process: Planning
Creating a Project
The Production Process: Creating and Animating the Objects
Hierarchy and Maya Object Structure
The Solar System Resumed
Outputting Your Work: Playblasting
Summary
Chapter 3: The Maya 2011 Interface
Navigating in Maya
Maya’s Layout
Panels and Frequently Used Windows
Customizing Maya
Summary
Chapter 4: Beginning Polygonal Modeling
Planning Your Model
Polygon Basics
Poly Editing Tools
Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh
Modeling Complex Objects: The Classic Steam Locomotive
Suggestions for Modeling Polygons
Summary
Chapter 5: Modeling with NURBS, Subdivisions, and Deformers
NURBS!
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Editing NURBS Surfaces
Patch Modeling: A Locomotive Detail
Using Artisan to Sculpt NURBS
Modeling with Simple Deformers
The Lattice Deformer
Animating through a Lattice
Subdivision Surfaces
Creating a Starfish
Building a Teakettle
Summary
Chapter 6: Practical Experience
Beginning the Wagon Project
Using Reference Planes
Modeling the Side Panels
Modeling the Wagon Body
Inserting the Handlebar
Modeling the Wheels
Modeling the Wood Railings
Adding Extra Details
Building a Decorative Box
Summary
Chapter 7: Maya Shading and Texturing
Maya Shading
Shader Types
Shader Attributes
Texturing the Axe
Textures and Surfaces
Texturing the Red Wagon
Photoreal Mapping: The Decorative Box
For Further Study
Summary
Chapter 8: Introduction to Animation
Keyframe Animation—Bouncing a Ball
Throwing an Axe
Replacing an Object
Animating Flying Text
Rigging the Locomotive, Part 1
Animating a Catapult
Summary
Chapter 9: More Animation!
Skeletons and Kinematics
Skeletons: The Hand
Inverse Kinematics
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Application: Rigging the Locomotive
Summary
Chapter 10: Maya Lighting
Basic Lighting Concepts
Maya Lights
Light Linking
Adding Shadows
Raytracing Soft Shadows
mental ray Lighting
mental ray Physical Sun and Sky
Lighting Effects
Lighting the Decorative Box
Further Lighting Practice
Tips for Using and Animating Lights
Summary
Chapter 11: Maya Rendering
Rendering Setup
Previewing Your Render: The Render View Window
Reflections and Refractions
Using Cameras
Motion Blur
Batch Rendering
Rendering the Wine Bottle
mental ray for Maya
Render Layers
Final Gather
Ambient Occlusion
HDRI
Rendering the Decorative Box
Summary
Chapter 12: Maya Dynamics and Effects
An Overview of Dynamics and Maya Nucleus
Rigid and Soft Dynamic Bodies
Animating with Dynamics: The Pool Table
nParticle Dynamics
Emitting nParticles
Animating a Particle Effect: Locomotive Steam
Introduction to Paint Effects
Toon Shading
Summary
Where Do You Go from Here?
Online Exercise: Global Illumination Exercise— Introducing Maya
Lighting the Living Room
Appendix: About the Companion CD
What You’ll Find on the CD
System Requirements
Using the CD
Troubleshooting
Index
Color Insert
Wiley Publishing, Inc. End-User License Agreement
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