Chapter 8: Introduction to Animation
The best way to learn about animation is to start animating, so you’ll begin this chapter with the classic exercise of bouncing a ball. You’ll then take a closer look at the animation tools Maya software provides and how they work for your scene. You’ll do that by throwing the axe you created earlier. Finally, you’ll tackle animating a more complex system of parts when you bring your locomotive to life.
Topics in this chapter include:
- Keyframe animation—bouncing a ball
- Throwing an axe
- Path animation
- Replacing an object
- Creating and deforming text along a path
- Rigging the locomotive, part 1
- Animating a catapult