Chapter 7: Maya Shading and Texturing
Shading is the Maya term for applying colors and textures, known in Maya as shaders. A shader defines an object’s look—its color, tactile texture, transparency, luminescence, glow, and so forth.
Topics discussed in this chapter include:
- Maya shading
- Shader types
- Shader attributes
- Texturing the axe
- Textures and surfaces
- Texturing the red wagon
- Working with and creating UVs
- Photoreal mapping: the decorative box