Chapter 9: More Animation!
Now that you have a little more animation experience, you can get into some more involved animation practices and toolsets, taking further the principles covered in this book and its examples. Animation is a growing exploration, and you should use this book as a stepping-off point. For everything you’re being exposed to here, there are many more techniques to discover.
Topics in this chapter include:
- Skeletons and kinematics
- Skeletons: the hand
- Inverse Kinematics
- Basic relationships: constraints
- Basic relationships: Set-Driven Keys
- Application: rigging the locomotive