167Lighting in Virtual Environments
To practice this lighting step, nd a scenic spot for your avatar and open up the Phototools menu (under the
World/Photo and Video tab on the top bar). On the main menu that appears, look under the WL (WindLight) tab
for your sky settings. Select a new sky preset and create a new sky setting in the menu panel that appears. Name
your new WindLight setting “Portrait Light” and adjust the Sun/Moon color (S/M color) and Ambient colors to
cast a warm, orangy sunset color on the scene. In the project example , these settings were (R=1.000, G=0.500,
B=0.000) for the Sun color, and (R=0.192, G=0.152, B=0.152) for the Ambient setting, dened in LSL color
enumeration in the color picker. With the LSL settings in the color picker, add in a deep red color, (R=0.477,
G=0.000, B=0.000) for the BluHrz (Blue Horizon) and a deep blue color, (R=0.073, G=0.200, B=0.400), for
the BlueDepth. These will add to the richness of the background of the sky in the scene. Feel free to slide
the HazHoz (Haze Horizon), HazDen (Haze Density), DenMult (Density Multiplier), and DistMult (Distance
Multiplier) around to shift the look of the sky and ambient environment until you like the look of it.
When you think you have a good background, go to the next step. To round out the sculptural aspects of
the avatar’s face, a front light source is added in a color matching the overall sky and ambience you just setup.
The position for this kind of portrait face lighting is usually from above and pointed down at a 45°angle, from
either side or sometimes both. This will bring out the sculptural qualities of most faces but can also bring out
the depths of older faces. A atter angle (one more parallel to the horizon) will soften older faces but tends
to wash out the sculptural qualities. In Figure8.5, this front light source, or “key light,” gives you the sense
of reected light (off the water, perhaps) on the avatar’s face. The light source and its primary focus are indi-
cated in the right side image at the top of Figure8.5, and in the lower panel you will see how it targets the
upper right side of the face. Try toggling this light on and off to see what it is actually lighting in your scene.
Work back and forth between the WindLight settings and your face lighting. You should be able to obtain
some interesting and dramatic lighting with just these simple steps.
8.9.2 lighTing for a nighT sCene in a large-size indoor enVironmenT
If you want to show off a large area of the virtual environment, you will need to utilize the Sun or Moon as
effectively and dramatically as possible. To achieve the dramatic moonlit night shot you see in Figure 8.6,
the standard WindLight setting of Lunar Morning 7 was used for the basic environment lighting. Once you
have loaded this WindLight setting in your Phototools menu, click the Edit Sky Preset button, so you can
see the Atmosphere settings in it. Because Lunar Morning 7 has a low HazHoz setting, an almost pure black
Ambient setting in LSL color notation (R=0.030, G=0.030, B=0.010) and an almost pure white Sun/Moon
(S/M color) setting in LSL color notation (R=0.840, G=0.840, B=0.804), the moonlight comes blasting in
like there is no atmosphere, creating strong shadows and highlights. To effectively show off the architec-
tural detail of the scene, a large, soft glow called a “ll light” (casting a deep blue color of light) was added
behind the avatar and raised to light the background. To accent the “moonlight” on the avatar’s face, a pro-
jector light was added in the foreground, high and out of the camera framing. This white light projector was
angled toward the avatar’s left side, and she was turned toward it slightly, so her face would catch more light.
Projectors are more difcult to focus and will cast shadows on your avatar, but the dramatic effects created
are interesting. Try setting this scene up for your avatar and see if you can create a sense of drama on the
background while lighting the avatar’s face.
8.9.3 lighTing for a produCT shoT
Sometimes, as a designer, you will be building props, furniture, or sculpture for inclusion in a virtual environ-
ment, or you may simply want to create a nice image of an object you made to sell on the Metaverse’s market-
places. In Figure8.7, a couple of abstract chess pieces (knights) are positioned on an endless chessboard.