ixContents
6.7 Utilizing the Texture Menu in the Build Editor ...........................................................113
6.8 Specialized Textures: Animated, Transparency, andBaked Lighting with
Ambient Occlusion .......................................................................................................119
6.8.1 Textures with Animation ................................................................................. 119
6.8.2 Textures with Transparency: Two Methods for Creating Them .....................119
6.8.3 Textures with Baked Lighting and Ambient Occlusion ................................. 120
6.9 Project: Designing a Data Visualization Environment: Your 3D Timeline or Résumé ... 120
6.9.1 Make the Timeline Base................................................................................. 122
6.9.2 Adding Details ............................................................................................... 123
6.9.3 Landmarks and Focal Points .......................................................................... 123
6.10 Art and Data Visualization in a Virtual World ........................................................... 124
6.11 Conclusion ................................................................................................................... 126
References .............................................................................................................................. 126
Chapter 7 Color, Particles, andSensory Spaces ..................................................................................... 127
7.1 The Impact of Color and the Power of Particles ......................................................... 127
7.2 Understanding the Basics of Light and Color ............................................................. 127
7.2.1 Dening the Rainbow and Creating the Color Scale over History ................ 127
7.2.2 Basic Color Terms You Should Know ............................................................ 128
7.2.3 Using the Color Menu in the Texture Editor for Color Settings on
Particle Systems ............................................................................................. 130
7.3 Color from a Designer’s Perspective ........................................................................... 130
7.3.1 Who Are You Designing For? Five Factors That Affect Color Preferences ...132
7.3.1.1 Cultural and Geographic Inuences ................................................132
7.3.1.2 Gender and Self-Identity-Based Inuences .....................................132
7.3.1.3 Educational and Socioeconomic Inuences ....................................135
7.3.1.4 Chronological and Generational Inuences ....................................135
7.3.1.5 Psychological and Experiential Inuences ......................................135
7.4 Color, Colored Light, and Perception ...........................................................................137
7.4.1 Color, Perceived Scale, Perspective, and Progression in an Environment ......137
7.4.2 Color and How It Affects Your Perception, Judgment, and Senses ................139
7.4.3 Color, Environmental Energy, and Planning for an Overall Palette ...............140
7.5 Color and Design for All: Working toward an Accessible Palette ...............................142
7.6 Particles and Their Uses in Design ..............................................................................142
7.6.1 What Are Particle Systems? ............................................................................142
7.6.2 Particle System Basics in Second Life and OpenSim .....................................143
7.6.3 List of Modiers in a Particle Script ...............................................................143
7.6.4 Basic Rules for Using Particles and Instantiation ...........................................145
7.6.5 Textures for Particles .......................................................................................146
7.6.6 Designing with Particles .................................................................................146
7.7 Project: Designing a Colored Light and Particle Effect ...............................................146
7.7.1 Setting Up the Sensory Space Inworld Using WindLight to “Set the Scene” ..... 147
7.7.2 Creating Particle Emitters, Lights, and Making Them Move .........................149
7.8 Conclusions about Color .............................................................................................. 154
References .............................................................................................................................. 154