56 Virtual World Design
of the elements, and the contrast between the observer’s scale, as either an avatar or a real person, contributes
to the psychological impact on the observer. Imagine how it feels to walk from a wall diagram displaying the
various sizes of whales and into the great hall of a museum where a full-scale model of a whale is hanging
over your head. This experience is memorable in both virtual and physical worlds. Size contrast can also
occur within a family of forms, such as the relative scale of the planets in our solar system or all the various
frames in the window of a framing shop. Look at Figure4.16 for an example.
4.4.8 Color ConTrasTs
Your 3D design will benet from the application of color contrast. This contrast does not need to be profound
if the style of your design does not ask for it. In fact, a subtle range of color, punctuated with some spots of
intense color, is visually interesting. Likewise, the use of light and dark, warm and cool colors playing across
your composition can inject energy and excitement into the message embodied in your design. There is much
more discussion about color and its uses in 3D design in Chapter 7. Look at Figure4.17 for shades of gray
color contrasts in a 3D design.
4.4.9 TexTure ConTrasTs
Until haptic devices allow us to “feel” virtual surfaces, texture is only visual in a virtual environ ment. This is
not a setback to 3D design if the visual textures are chosen and applied properly to your objects. Figure4.18
comprises an assemblage of objects with various textures to show the dynamic range (smooth, rough, shiny,
dull, complex, simple) that can be achieved in visual textures. Also for your consideration is the script-driven
interactive possibility that these textures can be animated or the objects could change textures in response to
an avatar’s presence or touch (mouse click).
FIGURE 4.16 Screen grab from OpenSim, virtually demonstrating size contrast in 3D. Here this is shown by using in
a box-like family of forms.