Index

A

absolute transform

acts

add attribute tool

add divisions tool

booleans

edges

mode drop-down menu

steam locomotive modeling

additive color

Adobe After Effects

Adobe Flash

Adobe Illustrator

Adobe Photoshop

color mapping, for decorative box modeling

PSD files

raster images

wagon modeling

UV mapping

after effects

aim constraint

alpha channels

rendering setup

ambient color

ambient lighting

ambient occlusion

attributes

compositing packages

after effects

outliner view

rendering layer

script editor

animation. See also computer graphics; kinematics; skeleton animation; solar system model

axe throwing

animation curves

center of balance

edges

follow-through

freeze transforms

ghosting

gross

handle creation

motion trails

path animation

pivot points

preproduction

primitives

secondary motion

target creation

basic film concepts

anticipation

ease-in and ease-out technique

follow-through

frames

in-between frames

keyframes

squash and stretch technique

weight

catapults

curves

with deformers

ease-in and ease-out technique

keyframes

CG workflow

constraints

aim

geometry

normal

orient

parent

point

pole vector

scale

tangent

dynamics

curves

pool table modeling

simulations

flying text

attach to motion path option

flow path object option

lattice deformers

text curves option

3D

frame rates

frames

gross

keyframe

ball bouncing

freeze transforms

graph editor

gross

hierarchies

translate node

lattice deformers

interpenetration

warping effect

menu sets

object replacement

proxies

particles

path

pivot points

range sliders

SDKs

add attribute panels

assigning for

creation

skeleton

attachments

binding

creation

hands

hierarchy

joints

pick walking

walk cycle

solar system model

axis rotation keyframes

cubes v. spheres

object selection mode

outliner view

pivot points

Y up

for steam locomotive models

finishing

hierarchies

outliner views

pivot points

pump arms

selection handles

wheel control

stop-motion

Time sliders

timelines

transference

animation curves

axe throwing

catapult animation

dynamics

skeleton animation

anisotropic shading

antagonist

anti-aliasing contrast

architectural modeling

archive3d.net

area lighting

art

CG

Artisan feature

NURBS

Autodesk Mudbox

max displacement

opacity slider

pull brush

push brush

sculpt geometry tool

shaded mode

ZBrush program

aspect ratio

assets menu

attach surfaces

attach to motion path option

attribute editor

axe models

lighting

panels

floating

solar system model

auto keyframes

AutoCAD

Autodesk program

axe models

attribute editors

flare deformers

texturing

handles

layered shading

metal head

metal shading

ramp texture

wood

axe throwing, animation for

animation curves

center of balance

edges

follow-through

freeze transforms

ghosting

gross

creation of anticipation

graph editor displays

playback speed

setting keyframes

troubleshooting

handle creation

motion trails

path animation

pivot points

preproduction

keyframes

motion study

primitives

secondary motion

target creation

B

back lights

ball bouncing modeling

graph editor

rotation

squashing and stretching

timing

base nodes

batch rendering

with layers

wine bottle modeling

bend deformers

channel box

cylinders

high bound attributes

low bound attributes

subdivision increasing

bevel tools

decorative box modeling

segments slider

wagon modeling

for body

for handlebar

wood railing

width slider

beveled surface function

Bézier, Pierre

Bézier curves

binding, skeleton animation

clusters

overview

rigid

hands

smooth

hands

bitmap-based software

bit-mapped images. See raster images

Blinn, James

Blinn shading

booleans

add divisions setting

creation

faces

fixing tears

mesh

polygon cylinder box

shaping panels

split polygon tool

wedge face tools

boundary surfaces

horizontal/vertical curves

box modeling

bucket tools, UV mapping, for wagon modeling

bulge texture

bump mapping

wagon modeling

C

CAD. See computer-aided design

cages

cameras

attributes

focal length

clipping planes

creation

display options

environment

film back

image planes

overscan

single-node

three-node

two-node

types

wine bottle modeling, setup

catapults, animation for

curves

with deformers

ease-in and ease-out technique

keyframes

caustics

CG. See computer graphics

CGI. See computer graphics imagery

channel box

layout

solar system model

Status line

character modeling

organic

checker texturing

child nodes

chord height ratio

clipping planes

cloth texture

clusters

CMYK color wheels

color, in CG

additive

channels

CMYK

complementary

computer definitions

HSV channels

cool

depth

NTSC as standard

primary

shading attributes

ambient

reflected

specular

subtractive

viewing of

warm

wheels

color chooser window

color mapping, decorative box modeling

Adobe Photoshop

file nodes

icons

layout

rendering

snapshot options

UVs

color setting panel

color wheels

combine functions

cubes

marquee selection

single mesh

command line

MEL

complementary color

component mode, starfish modeling

compositing

CG

matte channels

programs

composition

computer graphics (CG). See also color, in CG; postproduction phase; preproduction phase

art

bitmap-based

cor1e concepts

aspect ratio

axes

color

file formats

frame rates

image output

movie files

raster images

resolution

3-D space

vector images

design concepts

balance

color

composition

contrast

form

narratives

space

symmetry

film concepts

animation

lighting

physics

production planning

stages of production

postproduction

preproduction

production

workflow

animation

lighting

modeling

rendering

texturing

computer graphics imagery (CGI)

modeling

rendering

vector-based

computer-aided design (CAD)

conceptual art

3/4 view

cone angle

connection editor

constraints, in animation

aim

geometry

normal

orient

parent

point

pole vector

scale

tangent

contrast

control points method

control vertices (CVs)

extruded surfaces

patch modeling

cool colors

cosine power

count method

Create menu

create/bins bar

creation nodes

current time indicator

customization, of Maya

shelf layout

user preferences

cut faces tool

cuts

CVs. See control vertices

cylinders

D

decals

decay rate

decorative box models

bevel tools

edge loop tool

extrusion tools

Lambert shades

lighting

normals

photoreal mapping

color mapping

face selection

for feet

texture editor

UVs

reference planes

rendering

blurring reflections

depth of field

displacement mapping

FG

IBL

image files

reflection map

split polygon tool

X-ray mode

default hotkey

deformer modeling. See also lattice deformers

axes

bend

catapult animation

lattice

animation

hand models

depth of field

Descartes, René

detach surfaces

isoparms

device aspect ratio

diffuse value

Digital Fusion

directional lighting

map shadows

raytraced shadows

Display menu

dropoff

duplicate face tool

dynamics. See also nParticles

animation

curves

simulations

fields

fluids

hair

paint effects

attributes

particles

animation

nParticles

relationship editors

rigid bodies

active

attributes

movement

passive

soft bodies

toon-shading system

wagon modeling

E

ease-in and ease-out technique

catapult animation

edge loop tool

edges

add divisions tool

animation, axe throwing

edges

teakettle modeling, base creation

Edit menu

edit mesh menu

editing

CG

NURBS modeling

attach surfaces

detach surfaces

isoparms

project curves

trimming

polygonal modeling

bevel tools

extrusion tools

poke face tools

split tools

wedge face tools

8-bit image file

emit diffuse lighting

emit specular lighting

environment modeling

geometry for

matte paintings

environment texture

extract tool

extruded surfaces

CVs

extrusion length guide

extrusion tools

decorative box modeling

polygonal modeling

faces

steam locomotive modeling

F

faces

booleans

hand modeling

photoreal mapping, for decorative box modeling

FCheck

FG. See final gather

fields

file formats

animation frames

color mapping, for decorative box modeling

File menu

file texturing

image importing

PSD

fill lights

film back

film concepts, basic

animation

anticipation

ease-in and ease-out technique

follow-through

frames

in-between frames

keyframes

squash and stretch technique

weight

lighting

physics

momentum

Newton’s Laws of Motion

production planning

narratives

film gate

final gather (FG)

accuracy

decorative box modeling

indirect lighting tab

primary diffuse scale

quality tabs

fit resolution gate

fixed references

fixing tears

FK. See forward kinematics

flare deformers

floating menus

flow path object option

fluids

flying text, animation for

attach to motion path option

flow path object option

lattice deformers

text curves option

3D

focal length

fog spread lighting

Foley sound

follow-through, for axe modeling

form

forward kinematics (FK)

block figures

hypergraph hierarchy panel

fps. See frames per second

fractal texture

wagon modeling

fractional tolerance

frame(s)

in film concepts

3-D graphics

frame rates

animation

fps

frames per second (fps)

framing in thirds

freeze transforms

keyframe animation

axe throwing

patch modeling

wagon modeling

wood railing

G

geometry

modeling

primitives

geometry constraints

ghosting

global illumination

glow color

glow intensity

glow radial noise

glow spread

graph editor

axe throwing animation

keyframe animation

acceleration

curves

deceleration

linear movement

walk cycle

grayscale

grid snaps

grid texturing

gross animation

axe throwing

creation of anticipation

graph editor displays

playback speed

setting keyframes

troubleshooting

grouping terminology

null node

H

hair

halo type lighting

hand modeling

areas of detail

add divisions tool

combine function

cut faces tool

duplicate face tool

extract tool

insert edge loop tool

merge function

offset edge loop tool

sculpt geometry tool

smooth tool

split polygon tool

component modes

extrusion length guide

faces

wedge face tool

fingers

lattice deformers

base nodes

fingers

perspective panel

poke face tool

poly edges

proportioning

rigid binding

editing

skeleton animation

smooth binding

paint skin weights tool

smooth operation

smoothed preview

split polygon tool

thumb

HDRI. See high dynamic range imagery

help line

help menu

hierarchy

Hypergraph views

incorrect

keyframe animation

outliner views

skeleton modeling

attachments

root joint

steam locomotive model animation

high bound attributes

high bound effects

high dynamic range imagery (HDRI)

IBL

light probes

mental ray lighting

rendering

horizontal curves

hotbox

hotkeys

case sensitivity

default

editor

MEL commands

HSV channels. See hue, saturation, and value channels

hue, saturation, and value (HSV) channels

wagon modeling

hulls

patch modeling

humpback style

hypergraph views

FK

hypershade panel

create/bins bar

reference planes

render node display area

work area

hypershade window

I

IBL. See image-based lighting

icons

color mapping, for decorative box modeling

scene file

snaps

IFF. See image file format

IK. See inverse kinematics

illuminates by default

image file format (IFF)

image matte. See matte channels

image planes

sequence importing

image-based lighting (IBL)

decorative box modeling

orientation of

mental ray lighting

rendering

in-between frames

incandescence

Incremental Save

indirect lighting tab

individual selection masks

input connections

input line operations menu

absolute transform

relative transform

rename

select by name

insert edge loop tool

steam locomotive modeling

teakettle modeling

wagon modeling

for body

interactive creation

interactive photorealistic rendering (IPR)

interpenetration

inverse kinematics (IK)

handles

rigging

solver figures

walk cycle

chains

poses

IPR. See interactive photorealistic rendering

isoparms. See also spans

detach surfaces

NURBS modeling

editing surface

steam locomotives

J

joint clusters

joint photographic experts group (JPEG)

JPEG. See joint photographic experts group

K

Keep Faces Together command

key lights

keyboard conventions

keyframe(s)

auto

axe throwing animation

catapult animation

skeleton animation

solar system model

axis rotation

keyframe animation

ball bouncing

graph editor

rotation

squashing and stretching

timing

freeze transforms

graph editor

acceleration

curves

deceleration

linear movement

gross animation

hierarchies

translate node

keys

Macintosh

shortcuts

kinematics

FK

IK

handles

rigging

solver figures

walk cycle

L

Lambert nodes

Lambert shades

decorative box modeling

reference planes

lattice deformers

animation

interpenetration

warping effect

flying text

hand models

base nodes

fingers

teakettle modeling

wagon modeling

Laws of Motion

layer editor

layout

reference planes

status line

layered shading

axe modeling

wagon modeling

layout. See also status line

attribute editor

channel box

command line

help line

initial screen

layer editor

main menu bar

floating

plugins

mouse controls

panels

range slider

shelf

customization

status line

channel box

default hotkey

input connections

input line operations menu

layer editor

output connections

render controls

scene file icons

selection modes

snaps

time slider

current time indicator

tool box

left mouse button (LMB)

lens flare

light glow

light linking

lighting

ambient

animating

area

attributes

color

emit diffuse

emit specular

illuminates by default

intensity

type

back lights

basic concepts

overlighting

scene needs

underlighting

CG workflow

decorative box models

directional

effects

fog spread

lens flare

light glow

shader glow

volumetric

fill lights

indirect tab

key lights

mental ray

caustics

global illumination

HDRI

IBL

PSAS

rendering

point

practical

rim lights

rotation

for scenes

shadows

control per object

maps

raytraced

show manipulator

still lifes

still_life_v01.mb

three-point system

uses

lip-synch

LMB. See left mouse button

local axis

lofting

patch modeling

low bound attributes

low-count polygonal modeling

M

Macintosh keys

main menu bar

floating

plugins

manipulators

modifications

NURBS modeling

projections

show

solar system model

map shadows, in lighting

directional lighting

mapping

reference planes

texture

UV

marking menus

marquee selection

material nodes

matte channels

compositing

matte opacity

matte paintings

max displacement

Maya Composite

Maya Embedded Language (MEL)

hotkeys

MEL. See Maya Embedded Language

mental ray lighting

caustics

global illumination

HDRI

IBL

PSAS

raytracing

rendering

mental ray options

rendering

anti-aliasing contrast

application

loading

motion blur

options

quality settings

solar system modeling

menu sets

panels

solar system model

merge functions

cubes

marquee selection

single mesh

metal shading

middle mouse button (MMB)

MMB. See middle mouse button

modeling. See also decorative box models; kinematics; Non-Uniform Rational B-Spline modeling; polygonal modeling; pool table modeling; skeleton animation; solar system model; starfish models; steam locomotive models; subdivision surface modeling; wagon models; wine bottle models

animation creation

architectural

axes

attribute editors

flare deformers

texturing

CGI

character

organic

decorative boxes

bevel tools

edge loop tool

extrusion tools

Lambert shades

normals

photoreal mapping

reference planes

split polygon tool

X-ray mode

with deformers

axes

bend

lattice

details

environment

geometry for

matte paintings

geometry

information gathering

methodology

NURBS

Artisan feature

beveled surface function

Bézier curves

boundary surfaces

converting to polygons

CVs

cylinders

editing surfaces

extruded surfaces

hulls

isoparms

lofting

manipulators

patch modeling

patches

perspective/orthographic panels

planar surfaces

primitives

profile curves

revolved surfaces

solar system

spans

steam locomotive modeling

surface history

surfacing techniques

orthogonal

parametric

polygonal

box

components

edges

editing tools

faces

hands

low-count

orthogonal

polygonal tool

primitives

single-faced

solar systems

steam locomotives

vertices

pool tables

preproduction

primitives

sections

spans

production phase

project creation

props

solar systems

animation creation

hierarchy

object structure

playblasting

preproduction

production

project creation

steam locomotive

animation for

boiler engine

cabin

NURBS

outliner panel

particle effects

patch modeling

production process

schematic diagrams

steam pump

wheels

steam locomotive models

SubD

disadvantages

primitives

starfish models

teakettle models

workflow

tessellation

texture maps

wagons

Adobe Photoshop

for body

booleans

clean up

details

freeze transforms

for handlebars

insert edge loop tool

mesh

problem fixing

reference planes

rendering

rounding edges

shaping

side panels

smoothing

split polygon tool

texturing

toon-shading system

vertical edge loop tool

wheels

wood railing

X-ray shading mode

Modify menu

momentum

motion blur

mental ray options

motion study

motion trails

mountain texture

mouse controls

LMB

MMB

RMB

Mudbox

muscle menu

N

narratives

antagonist

components

protagonist

National Television System Committee (NTSC)

nCache particles

to disk

negative space

Newton, Isaac

nodes

child

creation

material

null

parent

outliner views

shading

shape

texturing

transform

noise texture

Non-Uniform Rational B-Spline (NURBS) modeling

Artisan feature

beveled surface function

Bézier curves

boundary surfaces

horizontal/vertical surfaces

converting to polygons

CVs

cylinders

editing surfaces

attach surfaces

detach surfaces

isoparms

project curves

trimming

extruded surfaces

hulls

isoparms

lofting

manipulators

patch modeling

attachments

CV mode

freeze transforms

hulls

lofting

steam locomotive modeling

stitching

tangency

patches

perspective/orthographic panels

planar surfaces

curve verification

for lettering

options

scaling for circles

trimmed

primitives

profile curves

revolved surfaces

solar system

spans

steam locomotive modeling

surface history

surfacing techniques

chord height ratio

control points method

count method

fractional tolerance

isoparms

for polygons

tessellation method

UV mapping, for wagons

normal constraints

normals

nParticles

attributes

drop down menu

emission

lifespan

radius scale ramp

rendering

shading

emission

animation

creation options

nCache

to disk

shading

NTSC. See National Television System Committee

nucleus

Nuke

null node

NURBS modeling. See Non-Uniform Rational B-Spline modeling

O

object manipulation

Rotate tool

Scale tool

Transform tools

Universal Manipulator

object replacement, in animation

object structure

nodes

child

creation

null

parent

shape

transform

offset edge loop tool

opacity slider

orient constraint

orthogonal modeling

orthographic panels. See perspective/orthographic panels

outliner panels

steam locomotive modeling

in steam locomotive modeling

outliner views

ambient occlusion

grouping

null node

hierarchy problems

panel

parent nodes

parenting

output connections

overscan

P

paint effects

attributes

paint skin weights tool

panels

attribute editor

floating

color setting

connection editor

graph editor

hotbox

hotkeys

case sensitivity

editor

MEL commands

hypergraph

hypershade

create/bins bar

render node display area

work area

manipulators

modifications

NURBS modeling

solar system model

marking menus

menu sets

outliner

perspective/orthographic

case sensitiveness

four-panel layout

levels of detail

NURBS modeling

shaded modes

viewing shortcuts

wireframe modes

preferences

applications

modules

settings

script editor

shelf

UI

parametric modeling

parent constraint

parent nodes

outliner views

particles. See also nParticles

animation

nParticles

attributes

emission

nCache

shading

patch modeling

attachments

CV mode

freeze transforms

hulls

lofting

steam locomotive modeling

end caps

isoparms

stitching

tangency

patches

path animation

penumbra

angle

volume lighting

perspective

perspective/orthographic panels

case sensitiveness

four-panel layout

hand modeling

levels of detail

NURBS modeling

shaded modes

viewing shortcuts

wireframe modes

Phong shading

E types

photoreal mapping

decorative box modeling

color mapping

face selection

for feet

texture editor

UVs

Physical Sun and Sky (PSAS) lighting

pick walking

pivot points

axe throwing animation

profile curves, wagon modeling

solar system modeling

steam locomotive model animation

pixel aspect ratio

planar projections

UV mapping, for wagon modeling

planar surfaces, NURBS modeling

curve verification

for lettering

options

scaling for circles

trimmed

playback speed

playblasting

movie files

options

point constraint

point lighting

poke face tool

hand modeling

pole vector constraint

polygon cylinder box

polygon proxy

polygonal modeling. See also hand modeling; steam locomotive models

box

complex

components

edges

editing tools

bevel

extrusion

poke face

split polygon

wedge face

faces

hands

areas of detail

component modes

extrusion length guide

faces

fingers

perspective panel

poke face tool

poly edges

proportioning

smooth operation

smoothed preview

split tool

thumbs

low-count

orthogonal

polygonal tool

primitives

single-faced

solar system

steam locomotives

boiler engine

cabin

NURBS

outliner panel

production process

schematic diagrams

steam pump

wheels

vertices

polygonal tool

pool table modeling

creation

rigid bodies

animation

positive space

postproduction phase

CG

compositing phase

editing

rendering

sound design

practical lighting

preferences panel

applications

modules

settings

Premiere

preproduction phase

axe throwing, animation for

CG

conceptuals

scripts

storyboards

solar system model

primary colors

primitives

axe throwing animation

NURBS modeling

polygonal modeling

sections

spans

SubD modeling

procedural shading

procedural texturing

production phase

CG

solar system model

profile curves

NURBS modeling

steam locomotive modeling

wagon modeling

pivot points

project folders

projections

manipulator tools

planar

props modeling

scenics

protagonist

proxies

PSAS lighting. See Physical Sun and Sky lighting

pull brush

push brush

Q

QuickTime Pro

R

radial frequency

radius scale ramp

ramp shading

axe modeling

texture node

texturing

wagon modeling

ramp texture

range slider

animation

layout

raster images

Adobe Photoshop

computer screens

pixilation

resolution

television screens

raytraced shadows, in lighting

directional lighting

soft

raytracing

mental ray

reflections

rendering setup

reference planes

creation

decorative box modeling

hypershade panels

Lambert shades

layer editor

layer naming

mapping

perspective shift

scaling

views

planes

side-view

reflected color

reflection maps, decorative box models

reflectivity

refractions

relative transform

renaming

render controls

wagon modeling

render node display area

render passes

rendering

ambient occlusion

attributes

compositing packages

after effects

outliner view

rendering layer

script editor

batch

with layers

wine bottle modeling

with cameras

attributes

clipping planes

creation

display options

environment

film back

image planes

overscan

single-node

three-node

two-node

types

CG workflow

decorative box models

blurring reflections

depth of field

displacement mapping

FG

IBL

image files

reflection map

FG

accuracy

indirect lighting tab

primary diffuse scale

quality tabs

hardware

HDRI

IBL

light probes

IPR

layers

passes

shadow passes

still life

testing

mental ray

anti-aliasing contrast

application

lighting

loading

motion blur

options

quality settings

solar system modeling

motion blur

mental ray options

normals

nParticles attributes

postproduction phase

quality

raytracing

reflections

raytraced

refractions

removing images

separate

setup

alpha channels

camera

engine selection

filename

frame range

IFF

image formats

JPEG

resolution setting

settings panel

SGI

TIFF

software

3D graphics

true reflections

vector

view window

icons

loading images

saving images

wine bottle models

batch rendering

camera setup

sequence playback

setting options

shadow lighting

resolution

reverse nodes, wagon modeling

revolve tool

steam locomotive modeling

wagon modeling

rigging

IK

right mouse button (RMB)

rigid binding

hands

editing

joint clusters

rigid bodies

active

attributes

movement

passive

pool table modeling

animation

rim lights

RMB. See right mouse button

rotate tool

rotation, in lighting

roundness slider

S

saving work

incremental

during production

rendering

starfish models

wagon models

scale constraint

scene file icons

scenes

scenics

script editor

ambient occlusion

scripting

scripts

sculpt geometry tool

Artisan feature

SDKs. See set-driven keys

secondary motion

sections

segments slider

select by name

selection modes

masks

selection order

sequences

set-driven keys (SDKs)

add attribute panels

assigning for

creation

setting projects

settings panel

SGI. See silicon graphics image

shaded mode

Artisan feature

solar system modeling

steam locomotive modeling

shader glow lighting

shading. See also texturing

anisotropic

attributes

bump mapping

color

cosine power

diffuse value

glow intensity

incandescence

matte channels

matte opacity

mental ray options

raytracing

reflectivity

translucence

translucence focus

transparency

Blinn

groups

material nodes

Lambert

decorative box modeling

reference planes

layered

metal

nodes

nParticles

Phong

E types

ramp

solar system model

attribute editor

Color Chooser window

Hypershade window

keyframe setting

Lambert nodes

perspective

texturing v.

types

wagon modeling

UV mapping

shadow passes

shadows, in lighting

control per object

maps

directional lighting

raytraced

directional lighting

soft

wine bottle modeling

shape nodes

shaping panels

shelves

customization

panels

shots

show manipulator

side-view planes

silicon graphics image (SGI)

single-node camera

16-bit image file

skeleton animation. See also kinematics

attachments

hierarchies

naming schemes

binding

clusters

overview

rigid

smooth

creation

hands

joints

rigging

hierarchy

root joint

joints

pelvic

pick walking

walk cycle

animation curves

completion

graph editor

key frames

poses

wrap-up

skinning. See binding, skeleton animation

smooth binding

hands

paint skin weights tool

smooth tool

snaps

grid

icons

solar system model

snapshot option

soft bodies

soft raytraced shadows

solar system model. See also shading

animation creation

auto keyframe

axis rotation keyframes

cubes v. spheres

frame rates

menu sets

object selection mode

outliner view

pivot points

range sliders

Time sliders

Y up

hierarchy

Hypergraph views

incorrect

outliner views

mental ray options, with motion blur

object structure

nodes

playblasting

movie files

options

preproduction

production

channel box

humpback style

Interactive creation

manipulators

NURBS modeling

parametric modeling

perspective

polygonal modeling

primitives

saving work

scaling

shading

snaps

torus shapes

project creation

naming and organization

new project window

project folders

setting

shaded mode

SolidWorks

solver figures

sound design

CG

effects

lip-synch

sound effects

South Park

space

spans

primitives

specular color

split polygon tool

booleans

decorative box modeling

starfish modeling

wagon modeling

spot lighting

squash and stretch technique

keyframe animation

star points lighting

starfish models

area refinement

cages

levels

polygon proxy

saving work

SubD conversion

component mode

split polygon tool

status line

channel box

default hotkey

input connections

input line operations menu

layer editor

output connections

render controls

scene file icons

selection modes

masks

snaps

steam locomotive models

animation for

finishing

hierarchies

outliner views

pivot points

pump arms

selection handles

wheel control

boiler engine

array copying

bolts

caps

cowcatcher

details

end face scaling

extrusion tools

finishing

insert edge loop tool

object history

pivot placement modes

plate arrangement

profile curves

revolve tool

shaded mode

side panels

undercarriage

wedge face tool

cabin

add divisions tool

finishing

NURBS

outliner panel

particle effects

patch modeling

end caps

production process

schematic diagrams

steam pump

wheels

axles

edit mesh menu

small

spokes

still lifes

lighting

rendering layers

still_life_v01.mb

stitching

stop-motion animation

storyboards

SubD modeling. See subdivision surface modeling

subdivision surface (SubD) modeling

disadvantages

primitives

starfish models

area refinement

cages

conversion

levels

polygon proxy

saving work

teakettle models

base creation

polygon conversions

SubD conversion

tessellation method

workflow

subtractive color

surface normal

surfacing techniques, NURBS modeling

chord height ratio

control points method

count method

fractional tolerance

isoparms

for polygons

tessellation method

general

syntax

T

tagged image file format (TIFF)

tangency

tangent constraint

Targa

teakettle models

base creation

edge deletion

extruded faces

insert edge loop tool

Keep Faces Together command

lattice deformers

polygon conversions

SubD conversion

tessellation method

tessellation method

general

NURBS modeling

teakettle modeling

wagon modeling

text curves option

texture editor

photoreal mapping

texture mapping

texturing

axe modeling

handles

layered shading

metal head

metal shading

ramp texture

wood

bulge

checker

cloth

disconnecting

environment

file

image importing

PSD

fractal

grid

mapping

mountain

nodes

attributes

color balance

effects

2D placement

noise

procedural

projections

manipulator tools

planar

ramp

shading v.

ramp

surfaces

UV mapping

3D

wagon modeling

bump mapping

color attributes

coloring

decals

finishing

floor

fractal

HSV channels

production quality

railing

ramps

reverse node

shading

UV mapping

wheels

wood

water

32-bit image file

3/4 view

3-D graphics. See also computer graphics imagery

in core concepts

flying text

framing

rendering

3D texture

three-node camera

three-point lighting system

uses

TIFF. See tagged image file format

time slider

current time indicator

layout

timelines

timing

tool box

toon-shading system

wagon modeling

torus shapes

transform nodes

keyframe animation

transform tools

translate node

translucence

translucence focus

transparency value

trimming surfaces

True Color. See-bit image file

true reflections

Tuong-Phong, Bui

turbosquid.com

24-bit color display. See-bit image file

2D texture nodes

two-node camera

U

UI. See user interface

Universal Manipulator

user interface (UI ). See also solar system model

attribute editor

channel box

hierarchy

incorrect

initial screen

keyboard conventions

keys

Macintosh

shortcuts

main menu bar

mouse controls

object manipulation

object selection

object structure

nodes

shelf

status line

symbol conventions

syntax

ViewCube

Wireframe mode

workspace

panels

views

UV mapping

decorative box modeling

wagon modeling

Adobe Photoshop

bucket tools

copying

face selection

logos

NURBS

panels

planar projection

shading

striping

texture editor

transfer attributes

V

vector images

applications

motion in

wireframes

vertical curves

vertical edge loop tool

wagon models

vertices

ViewCube

volume lighting

attributes

volume primitives

volumetric lighting

W

wagon models

Adobe Photoshop

for body

bevel tools

bullnose

insert edge loop tool

reference planes

scaling

booleans

add divisions setting

creation

faces

fixing tears

mesh

polygon cylinder box

shaping panels

split polygon tool

wedge face tools

clean up

details

meshes

notches

railing screws

screw heads

freeze transforms

for handlebars

bevel tools

bolts

insert edge loop tool

wagon body

layered shading

mesh

problem fixing

reference planes

creation

hypershade panels

Lambert shades

layer editor

layer naming

mapping

perspective shift

scaling

side-view

views

in wagon body

render controls

rounding edges

shading

procedural

UV mapping

shaping

side panels

bevel operations

finished

history

hot keys

smoothing

split polygon tool

texturing

bump mapping

color attributes

decals

finishing

floor

fractal

production quality

railing

reverse node

wood

toon-shading system

UV mapping

Adobe Photoshop

bucket tools

copying

face selection

logos

NURBS

panels

planar projection

shading

striping

texture editor

transfer attributes

vertical edge loop tool

wheels

pivot points

placement

profile curves

revolved surfaces

tessellation

wood railing

bevel tools

bracing

duplication

freeze transforms

lattice deformers

saving work

X-ray shading mode

walk cycle

animation curves

chains

completion

graph editor

key frames

poses

wrap-up

warm colors

water texturing

wedge face tools

booleans

hand modeling

steam locomotive modeling

weight, of animated images

width slider

Window menu

wine bottle models, rendering

batch rendering

camera setup

sequence playback

setting options

shadow lighting

wireframe modes

wireframes

wood shader network

wood texturing

wagon modeling

work areas

work windows. See panels

workflow, CG

animation

lighting

modeling

architectural

character

environment

NURBS

polygonal

props

SubD

rendering

SubD modeling

texturing

workspace, UI

panels

views

world axis

world space

X

X-ray shading mode

decorative box modeling

wagon modeling

Y

Y up

Z

ZBrush program

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