Index
A
absolute transform
acts
add attribute tool
add divisions tool
booleans
edges
mode drop-down menu
steam locomotive modeling
additive color
Adobe After Effects
Adobe Flash
Adobe Illustrator
Adobe Photoshop
color mapping, for decorative box modeling
PSD files
raster images
wagon modeling
UV mapping
after effects
aim constraint
alpha channels
rendering setup
ambient color
ambient lighting
ambient occlusion
attributes
compositing packages
after effects
outliner view
rendering layer
script editor
animation. See also computer graphics; kinematics; skeleton animation; solar system model
axe throwing
animation curves
center of balance
edges
follow-through
freeze transforms
ghosting
gross
handle creation
motion trails
path animation
pivot points
preproduction
primitives
secondary motion
target creation
basic film concepts
anticipation
ease-in and ease-out technique
follow-through
frames
in-between frames
keyframes
squash and stretch technique
weight
catapults
curves
with deformers
ease-in and ease-out technique
keyframes
CG workflow
constraints
aim
geometry
normal
orient
parent
point
pole vector
scale
tangent
dynamics
curves
pool table modeling
simulations
flying text
attach to motion path option
flow path object option
lattice deformers
text curves option
3D
frame rates
frames
gross
keyframe
ball bouncing
freeze transforms
graph editor
gross
hierarchies
translate node
lattice deformers
interpenetration
warping effect
menu sets
object replacement
proxies
particles
path
pivot points
range sliders
SDKs
add attribute panels
assigning for
creation
skeleton
attachments
binding
creation
hands
hierarchy
joints
pick walking
walk cycle
solar system model
axis rotation keyframes
cubes v. spheres
object selection mode
outliner view
pivot points
Y up
for steam locomotive models
finishing
hierarchies
outliner views
pivot points
pump arms
selection handles
wheel control
stop-motion
Time sliders
timelines
transference
animation curves
axe throwing
catapult animation
dynamics
skeleton animation
anisotropic shading
antagonist
anti-aliasing contrast
architectural modeling
archive3d.net
area lighting
art
CG
Artisan feature
NURBS
Autodesk Mudbox
max displacement
opacity slider
pull brush
push brush
sculpt geometry tool
shaded mode
ZBrush program
aspect ratio
assets menu
attach surfaces
attach to motion path option
attribute editor
axe models
lighting
panels
floating
solar system model
auto keyframes
AutoCAD
Autodesk program
axe models
attribute editors
flare deformers
texturing
handles
layered shading
metal head
metal shading
ramp texture
wood
axe throwing, animation for
animation curves
center of balance
edges
follow-through
freeze transforms
ghosting
gross
creation of anticipation
graph editor displays
playback speed
setting keyframes
troubleshooting
handle creation
motion trails
path animation
pivot points
preproduction
keyframes
motion study
primitives
secondary motion
target creation
B
back lights
ball bouncing modeling
graph editor
rotation
squashing and stretching
timing
base nodes
batch rendering
with layers
wine bottle modeling
bend deformers
channel box
cylinders
high bound attributes
low bound attributes
subdivision increasing
bevel tools
decorative box modeling
segments slider
wagon modeling
for body
for handlebar
wood railing
width slider
beveled surface function
Bézier, Pierre
Bézier curves
binding, skeleton animation
clusters
overview
rigid
hands
smooth
hands
bitmap-based software
bit-mapped images. See raster images
Blinn, James
Blinn shading
booleans
add divisions setting
creation
faces
fixing tears
mesh
polygon cylinder box
shaping panels
split polygon tool
wedge face tools
boundary surfaces
horizontal/vertical curves
box modeling
bucket tools, UV mapping, for wagon modeling
bulge texture
bump mapping
wagon modeling
C
CAD. See computer-aided design
cages
cameras
attributes
focal length
clipping planes
creation
display options
environment
film back
image planes
overscan
single-node
three-node
two-node
types
wine bottle modeling, setup
catapults, animation for
curves
with deformers
ease-in and ease-out technique
keyframes
caustics
CG. See computer graphics
CGI. See computer graphics imagery
channel box
layout
solar system model
Status line
character modeling
organic
checker texturing
child nodes
chord height ratio
clipping planes
cloth texture
clusters
CMYK color wheels
color, in CG
additive
channels
CMYK
complementary
computer definitions
HSV channels
cool
depth
NTSC as standard
primary
shading attributes
ambient
reflected
specular
subtractive
viewing of
warm
wheels
color chooser window
color mapping, decorative box modeling
Adobe Photoshop
file nodes
icons
layout
rendering
snapshot options
UVs
color setting panel
color wheels
combine functions
cubes
marquee selection
single mesh
command line
MEL
complementary color
component mode, starfish modeling
compositing
CG
matte channels
programs
composition
computer graphics (CG). See also color, in CG; postproduction phase; preproduction phase
art
bitmap-based
cor1e concepts
aspect ratio
axes
color
file formats
frame rates
image output
movie files
raster images
resolution
3-D space
vector images
design concepts
balance
color
composition
contrast
form
narratives
space
symmetry
film concepts
animation
lighting
physics
production planning
stages of production
postproduction
preproduction
production
workflow
animation
lighting
modeling
rendering
texturing
computer graphics imagery (CGI)
modeling
rendering
vector-based
computer-aided design (CAD)
conceptual art
3/4 view
cone angle
connection editor
constraints, in animation
aim
geometry
normal
orient
parent
point
pole vector
scale
tangent
contrast
control points method
control vertices (CVs)
extruded surfaces
patch modeling
cool colors
cosine power
count method
Create menu
create/bins bar
creation nodes
current time indicator
customization, of Maya
shelf layout
user preferences
cut faces tool
cuts
CVs. See control vertices
cylinders
D
decals
decay rate
decorative box models
bevel tools
edge loop tool
extrusion tools
Lambert shades
lighting
normals
photoreal mapping
color mapping
face selection
for feet
texture editor
UVs
reference planes
rendering
blurring reflections
depth of field
displacement mapping
FG
IBL
image files
reflection map
split polygon tool
X-ray mode
default hotkey
deformer modeling. See also lattice deformers
axes
bend
catapult animation
lattice
animation
hand models
depth of field
Descartes, René
detach surfaces
isoparms
device aspect ratio
diffuse value
Digital Fusion
directional lighting
map shadows
raytraced shadows
Display menu
dropoff
duplicate face tool
dynamics. See also nParticles
animation
curves
simulations
fields
fluids
hair
paint effects
attributes
particles
animation
nParticles
relationship editors
rigid bodies
active
attributes
movement
passive
soft bodies
toon-shading system
wagon modeling
E
ease-in and ease-out technique
catapult animation
edge loop tool
edges
add divisions tool
animation, axe throwing
edges
teakettle modeling, base creation
Edit menu
edit mesh menu
editing
CG
NURBS modeling
attach surfaces
detach surfaces
isoparms
project curves
trimming
polygonal modeling
bevel tools
extrusion tools
poke face tools
split tools
wedge face tools
8-bit image file
emit diffuse lighting
emit specular lighting
environment modeling
geometry for
matte paintings
environment texture
extract tool
extruded surfaces
CVs
extrusion length guide
extrusion tools
decorative box modeling
polygonal modeling
faces
steam locomotive modeling
F
faces
booleans
hand modeling
photoreal mapping, for decorative box modeling
FCheck
FG. See final gather
fields
file formats
animation frames
color mapping, for decorative box modeling
File menu
file texturing
image importing
PSD
fill lights
film back
film concepts, basic
animation
anticipation
ease-in and ease-out technique
follow-through
frames
in-between frames
keyframes
squash and stretch technique
weight
lighting
physics
momentum
Newton’s Laws of Motion
production planning
narratives
film gate
final gather (FG)
accuracy
decorative box modeling
indirect lighting tab
primary diffuse scale
quality tabs
fit resolution gate
fixed references
fixing tears
FK. See forward kinematics
flare deformers
floating menus
flow path object option
fluids
flying text, animation for
attach to motion path option
flow path object option
lattice deformers
text curves option
3D
focal length
fog spread lighting
Foley sound
follow-through, for axe modeling
form
forward kinematics (FK)
block figures
hypergraph hierarchy panel
fps. See frames per second
fractal texture
wagon modeling
fractional tolerance
frame(s)
in film concepts
3-D graphics
frame rates
animation
fps
frames per second (fps)
framing in thirds
freeze transforms
keyframe animation
axe throwing
patch modeling
wagon modeling
wood railing
G
geometry
modeling
primitives
geometry constraints
ghosting
global illumination
glow color
glow intensity
glow radial noise
glow spread
graph editor
axe throwing animation
keyframe animation
acceleration
curves
deceleration
linear movement
walk cycle
grayscale
grid snaps
grid texturing
gross animation
axe throwing
creation of anticipation
graph editor displays
playback speed
setting keyframes
troubleshooting
grouping terminology
null node
H
hair
halo type lighting
hand modeling
areas of detail
add divisions tool
combine function
cut faces tool
duplicate face tool
extract tool
insert edge loop tool
merge function
offset edge loop tool
sculpt geometry tool
smooth tool
split polygon tool
component modes
extrusion length guide
faces
wedge face tool
fingers
lattice deformers
base nodes
fingers
perspective panel
poke face tool
poly edges
proportioning
rigid binding
editing
skeleton animation
smooth binding
paint skin weights tool
smooth operation
smoothed preview
split polygon tool
thumb
HDRI. See high dynamic range imagery
help line
help menu
hierarchy
Hypergraph views
incorrect
keyframe animation
outliner views
skeleton modeling
attachments
root joint
steam locomotive model animation
high bound attributes
high bound effects
high dynamic range imagery (HDRI)
IBL
light probes
mental ray lighting
rendering
horizontal curves
hotbox
hotkeys
case sensitivity
default
editor
MEL commands
HSV channels. See hue, saturation, and value channels
hue, saturation, and value (HSV) channels
wagon modeling
hulls
patch modeling
humpback style
hypergraph views
FK
hypershade panel
create/bins bar
reference planes
render node display area
work area
hypershade window
I
IBL. See image-based lighting
icons
color mapping, for decorative box modeling
scene file
snaps
IFF. See image file format
IK. See inverse kinematics
illuminates by default
image file format (IFF)
image matte. See matte channels
image planes
sequence importing
image-based lighting (IBL)
decorative box modeling
orientation of
mental ray lighting
rendering
in-between frames
incandescence
Incremental Save
indirect lighting tab
individual selection masks
input connections
input line operations menu
absolute transform
relative transform
rename
select by name
insert edge loop tool
steam locomotive modeling
teakettle modeling
wagon modeling
for body
interactive creation
interactive photorealistic rendering (IPR)
interpenetration
inverse kinematics (IK)
handles
rigging
solver figures
walk cycle
chains
poses
IPR. See interactive photorealistic rendering
isoparms. See also spans
detach surfaces
NURBS modeling
editing surface
steam locomotives
J
joint clusters
joint photographic experts group (JPEG)
JPEG. See joint photographic experts group
K
Keep Faces Together command
key lights
keyboard conventions
keyframe(s)
auto
axe throwing animation
catapult animation
skeleton animation
solar system model
axis rotation
keyframe animation
ball bouncing
graph editor
rotation
squashing and stretching
timing
freeze transforms
graph editor
acceleration
curves
deceleration
linear movement
gross animation
hierarchies
translate node
keys
Macintosh
shortcuts
kinematics
FK
IK
handles
rigging
solver figures
walk cycle
L
Lambert nodes
Lambert shades
decorative box modeling
reference planes
lattice deformers
animation
interpenetration
warping effect
flying text
hand models
base nodes
fingers
teakettle modeling
wagon modeling
Laws of Motion
layer editor
layout
reference planes
status line
layered shading
axe modeling
wagon modeling
layout. See also status line
attribute editor
channel box
command line
help line
initial screen
layer editor
main menu bar
floating
plugins
mouse controls
panels
range slider
shelf
customization
status line
channel box
default hotkey
input connections
input line operations menu
layer editor
output connections
render controls
scene file icons
selection modes
snaps
time slider
current time indicator
tool box
left mouse button (LMB)
lens flare
light glow
light linking
lighting
ambient
animating
area
attributes
color
emit diffuse
emit specular
illuminates by default
intensity
type
back lights
basic concepts
overlighting
scene needs
underlighting
CG workflow
decorative box models
directional
effects
fog spread
lens flare
light glow
shader glow
volumetric
fill lights
indirect tab
key lights
mental ray
caustics
global illumination
HDRI
IBL
PSAS
rendering
point
practical
rim lights
rotation
for scenes
shadows
control per object
maps
raytraced
show manipulator
still lifes
still_life_v01.mb
three-point system
uses
lip-synch
LMB. See left mouse button
local axis
lofting
patch modeling
low bound attributes
low-count polygonal modeling
M
Macintosh keys
main menu bar
floating
plugins
manipulators
modifications
NURBS modeling
projections
show
solar system model
map shadows, in lighting
directional lighting
mapping
reference planes
texture
UV
marking menus
marquee selection
material nodes
matte channels
compositing
matte opacity
matte paintings
max displacement
Maya Composite
Maya Embedded Language (MEL)
hotkeys
MEL. See Maya Embedded Language
mental ray lighting
caustics
global illumination
HDRI
IBL
PSAS
raytracing
rendering
mental ray options
rendering
anti-aliasing contrast
application
loading
motion blur
options
quality settings
solar system modeling
menu sets
panels
solar system model
merge functions
cubes
marquee selection
single mesh
metal shading
middle mouse button (MMB)
MMB. See middle mouse button
modeling. See also decorative box models; kinematics; Non-Uniform Rational B-Spline modeling; polygonal modeling; pool table modeling; skeleton animation; solar system model; starfish models; steam locomotive models; subdivision surface modeling; wagon models; wine bottle models
animation creation
architectural
axes
attribute editors
flare deformers
texturing
CGI
character
organic
decorative boxes
bevel tools
edge loop tool
extrusion tools
Lambert shades
normals
photoreal mapping
reference planes
split polygon tool
X-ray mode
with deformers
axes
bend
lattice
details
environment
geometry for
matte paintings
geometry
information gathering
methodology
NURBS
Artisan feature
beveled surface function
Bézier curves
boundary surfaces
converting to polygons
CVs
cylinders
editing surfaces
extruded surfaces
hulls
isoparms
lofting
manipulators
patch modeling
patches
perspective/orthographic panels
planar surfaces
primitives
profile curves
revolved surfaces
solar system
spans
steam locomotive modeling
surface history
surfacing techniques
orthogonal
parametric
polygonal
box
components
edges
editing tools
faces
hands
low-count
orthogonal
polygonal tool
primitives
single-faced
solar systems
steam locomotives
vertices
pool tables
preproduction
primitives
sections
spans
production phase
project creation
props
solar systems
animation creation
hierarchy
object structure
playblasting
preproduction
production
project creation
steam locomotive
animation for
boiler engine
cabin
NURBS
outliner panel
particle effects
patch modeling
production process
schematic diagrams
steam pump
wheels
steam locomotive models
SubD
disadvantages
primitives
starfish models
teakettle models
workflow
tessellation
texture maps
wagons
Adobe Photoshop
for body
booleans
clean up
details
freeze transforms
for handlebars
insert edge loop tool
mesh
problem fixing
reference planes
rendering
rounding edges
shaping
side panels
smoothing
split polygon tool
texturing
toon-shading system
vertical edge loop tool
wheels
wood railing
X-ray shading mode
Modify menu
momentum
motion blur
mental ray options
motion study
motion trails
mountain texture
mouse controls
LMB
MMB
RMB
Mudbox
muscle menu
N
narratives
antagonist
components
protagonist
National Television System Committee (NTSC)
nCache particles
to disk
negative space
Newton, Isaac
nodes
child
creation
material
null
parent
outliner views
shading
shape
texturing
transform
noise texture
Non-Uniform Rational B-Spline (NURBS) modeling
Artisan feature
beveled surface function
Bézier curves
boundary surfaces
horizontal/vertical surfaces
converting to polygons
CVs
cylinders
editing surfaces
attach surfaces
detach surfaces
isoparms
project curves
trimming
extruded surfaces
hulls
isoparms
lofting
manipulators
patch modeling
attachments
CV mode
freeze transforms
hulls
lofting
steam locomotive modeling
stitching
tangency
patches
perspective/orthographic panels
planar surfaces
curve verification
for lettering
options
scaling for circles
trimmed
primitives
profile curves
revolved surfaces
solar system
spans
steam locomotive modeling
surface history
surfacing techniques
chord height ratio
control points method
count method
fractional tolerance
isoparms
for polygons
tessellation method
UV mapping, for wagons
normal constraints
normals
nParticles
attributes
drop down menu
emission
lifespan
radius scale ramp
rendering
shading
emission
animation
creation options
nCache
to disk
shading
NTSC. See National Television System Committee
nucleus
Nuke
null node
NURBS modeling. See Non-Uniform Rational B-Spline modeling
O
object manipulation
Rotate tool
Scale tool
Transform tools
Universal Manipulator
object replacement, in animation
object structure
nodes
child
creation
null
parent
shape
transform
offset edge loop tool
opacity slider
orient constraint
orthogonal modeling
orthographic panels. See perspective/orthographic panels
outliner panels
steam locomotive modeling
in steam locomotive modeling
outliner views
ambient occlusion
grouping
null node
hierarchy problems
panel
parent nodes
parenting
output connections
overscan
P
paint effects
attributes
paint skin weights tool
panels
attribute editor
floating
color setting
connection editor
graph editor
hotbox
hotkeys
case sensitivity
editor
MEL commands
hypergraph
hypershade
create/bins bar
render node display area
work area
manipulators
modifications
NURBS modeling
solar system model
marking menus
menu sets
outliner
perspective/orthographic
case sensitiveness
four-panel layout
levels of detail
NURBS modeling
shaded modes
viewing shortcuts
wireframe modes
preferences
applications
modules
settings
script editor
shelf
UI
parametric modeling
parent constraint
parent nodes
outliner views
particles. See also nParticles
animation
nParticles
attributes
emission
nCache
shading
patch modeling
attachments
CV mode
freeze transforms
hulls
lofting
steam locomotive modeling
end caps
isoparms
stitching
tangency
patches
path animation
penumbra
angle
volume lighting
perspective
perspective/orthographic panels
case sensitiveness
four-panel layout
hand modeling
levels of detail
NURBS modeling
shaded modes
viewing shortcuts
wireframe modes
Phong shading
E types
photoreal mapping
decorative box modeling
color mapping
face selection
for feet
texture editor
UVs
Physical Sun and Sky (PSAS) lighting
pick walking
pivot points
axe throwing animation
profile curves, wagon modeling
solar system modeling
steam locomotive model animation
pixel aspect ratio
planar projections
UV mapping, for wagon modeling
planar surfaces, NURBS modeling
curve verification
for lettering
options
scaling for circles
trimmed
playback speed
playblasting
movie files
options
point constraint
point lighting
poke face tool
hand modeling
pole vector constraint
polygon cylinder box
polygon proxy
polygonal modeling. See also hand modeling; steam locomotive models
box
complex
components
edges
editing tools
bevel
extrusion
poke face
split polygon
wedge face
faces
hands
areas of detail
component modes
extrusion length guide
faces
fingers
perspective panel
poke face tool
poly edges
proportioning
smooth operation
smoothed preview
split tool
thumbs
low-count
orthogonal
polygonal tool
primitives
single-faced
solar system
steam locomotives
boiler engine
cabin
NURBS
outliner panel
production process
schematic diagrams
steam pump
wheels
vertices
polygonal tool
pool table modeling
creation
rigid bodies
animation
positive space
postproduction phase
CG
compositing phase
editing
rendering
sound design
practical lighting
preferences panel
applications
modules
settings
Premiere
preproduction phase
axe throwing, animation for
CG
conceptuals
scripts
storyboards
solar system model
primary colors
primitives
axe throwing animation
NURBS modeling
polygonal modeling
sections
spans
SubD modeling
procedural shading
procedural texturing
production phase
CG
solar system model
profile curves
NURBS modeling
steam locomotive modeling
wagon modeling
pivot points
project folders
projections
manipulator tools
planar
props modeling
scenics
protagonist
proxies
PSAS lighting. See Physical Sun and Sky lighting
pull brush
push brush
Q
QuickTime Pro
R
radial frequency
radius scale ramp
ramp shading
axe modeling
texture node
texturing
wagon modeling
ramp texture
range slider
animation
layout
raster images
Adobe Photoshop
computer screens
pixilation
resolution
television screens
raytraced shadows, in lighting
directional lighting
soft
raytracing
mental ray
reflections
rendering setup
reference planes
creation
decorative box modeling
hypershade panels
Lambert shades
layer editor
layer naming
mapping
perspective shift
scaling
views
planes
side-view
reflected color
reflection maps, decorative box models
reflectivity
refractions
relative transform
renaming
render controls
wagon modeling
render node display area
render passes
rendering
ambient occlusion
attributes
compositing packages
after effects
outliner view
rendering layer
script editor
batch
with layers
wine bottle modeling
with cameras
attributes
clipping planes
creation
display options
environment
film back
image planes
overscan
single-node
three-node
two-node
types
CG workflow
decorative box models
blurring reflections
depth of field
displacement mapping
FG
IBL
image files
reflection map
FG
accuracy
indirect lighting tab
primary diffuse scale
quality tabs
hardware
HDRI
IBL
light probes
IPR
layers
passes
shadow passes
still life
testing
mental ray
anti-aliasing contrast
application
lighting
loading
motion blur
options
quality settings
solar system modeling
motion blur
mental ray options
normals
nParticles attributes
postproduction phase
quality
raytracing
reflections
raytraced
refractions
removing images
separate
setup
alpha channels
camera
engine selection
filename
frame range
IFF
image formats
JPEG
resolution setting
settings panel
SGI
TIFF
software
3D graphics
true reflections
vector
view window
icons
loading images
saving images
wine bottle models
batch rendering
camera setup
sequence playback
setting options
shadow lighting
resolution
reverse nodes, wagon modeling
revolve tool
steam locomotive modeling
wagon modeling
rigging
IK
right mouse button (RMB)
rigid binding
hands
editing
joint clusters
rigid bodies
active
attributes
movement
passive
pool table modeling
animation
rim lights
RMB. See right mouse button
rotate tool
rotation, in lighting
roundness slider
S
saving work
incremental
during production
rendering
starfish models
wagon models
scale constraint
scene file icons
scenes
scenics
script editor
ambient occlusion
scripting
scripts
sculpt geometry tool
Artisan feature
SDKs. See set-driven keys
secondary motion
sections
segments slider
select by name
selection modes
masks
selection order
sequences
set-driven keys (SDKs)
add attribute panels
assigning for
creation
setting projects
settings panel
SGI. See silicon graphics image
shaded mode
Artisan feature
solar system modeling
steam locomotive modeling
shader glow lighting
shading. See also texturing
anisotropic
attributes
bump mapping
color
cosine power
diffuse value
glow intensity
incandescence
matte channels
matte opacity
mental ray options
raytracing
reflectivity
translucence
translucence focus
transparency
Blinn
groups
material nodes
Lambert
decorative box modeling
reference planes
layered
metal
nodes
nParticles
Phong
E types
ramp
solar system model
attribute editor
Color Chooser window
Hypershade window
keyframe setting
Lambert nodes
perspective
texturing v.
types
wagon modeling
UV mapping
shadow passes
shadows, in lighting
control per object
maps
directional lighting
raytraced
directional lighting
soft
wine bottle modeling
shape nodes
shaping panels
shelves
customization
panels
shots
show manipulator
side-view planes
silicon graphics image (SGI)
single-node camera
16-bit image file
skeleton animation. See also kinematics
attachments
hierarchies
naming schemes
binding
clusters
overview
rigid
smooth
creation
hands
joints
rigging
hierarchy
root joint
joints
pelvic
pick walking
walk cycle
animation curves
completion
graph editor
key frames
poses
wrap-up
skinning. See binding, skeleton animation
smooth binding
hands
paint skin weights tool
smooth tool
snaps
grid
icons
solar system model
snapshot option
soft bodies
soft raytraced shadows
solar system model. See also shading
animation creation
auto keyframe
axis rotation keyframes
cubes v. spheres
frame rates
menu sets
object selection mode
outliner view
pivot points
range sliders
Time sliders
Y up
hierarchy
Hypergraph views
incorrect
outliner views
mental ray options, with motion blur
object structure
nodes
playblasting
movie files
options
preproduction
production
channel box
humpback style
Interactive creation
manipulators
NURBS modeling
parametric modeling
perspective
polygonal modeling
primitives
saving work
scaling
shading
snaps
torus shapes
project creation
naming and organization
new project window
project folders
setting
shaded mode
SolidWorks
solver figures
sound design
CG
effects
lip-synch
sound effects
South Park
space
spans
primitives
specular color
split polygon tool
booleans
decorative box modeling
starfish modeling
wagon modeling
spot lighting
squash and stretch technique
keyframe animation
star points lighting
starfish models
area refinement
cages
levels
polygon proxy
saving work
SubD conversion
component mode
split polygon tool
status line
channel box
default hotkey
input connections
input line operations menu
layer editor
output connections
render controls
scene file icons
selection modes
masks
snaps
steam locomotive models
animation for
finishing
hierarchies
outliner views
pivot points
pump arms
selection handles
wheel control
boiler engine
array copying
bolts
caps
cowcatcher
details
end face scaling
extrusion tools
finishing
insert edge loop tool
object history
pivot placement modes
plate arrangement
profile curves
revolve tool
shaded mode
side panels
undercarriage
wedge face tool
cabin
add divisions tool
finishing
NURBS
outliner panel
particle effects
patch modeling
end caps
production process
schematic diagrams
steam pump
wheels
axles
edit mesh menu
small
spokes
still lifes
lighting
rendering layers
still_life_v01.mb
stitching
stop-motion animation
storyboards
SubD modeling. See subdivision surface modeling
subdivision surface (SubD) modeling
disadvantages
primitives
starfish models
area refinement
cages
conversion
levels
polygon proxy
saving work
teakettle models
base creation
polygon conversions
SubD conversion
tessellation method
workflow
subtractive color
surface normal
surfacing techniques, NURBS modeling
chord height ratio
control points method
count method
fractional tolerance
isoparms
for polygons
tessellation method
general
syntax
T
tagged image file format (TIFF)
tangency
tangent constraint
Targa
teakettle models
base creation
edge deletion
extruded faces
insert edge loop tool
Keep Faces Together command
lattice deformers
polygon conversions
SubD conversion
tessellation method
tessellation method
general
NURBS modeling
teakettle modeling
wagon modeling
text curves option
texture editor
photoreal mapping
texture mapping
texturing
axe modeling
handles
layered shading
metal head
metal shading
ramp texture
wood
bulge
checker
cloth
disconnecting
environment
file
image importing
PSD
fractal
grid
mapping
mountain
nodes
attributes
color balance
effects
2D placement
noise
procedural
projections
manipulator tools
planar
ramp
shading v.
ramp
surfaces
UV mapping
3D
wagon modeling
bump mapping
color attributes
coloring
decals
finishing
floor
fractal
HSV channels
production quality
railing
ramps
reverse node
shading
UV mapping
wheels
wood
water
32-bit image file
3/4 view
3-D graphics. See also computer graphics imagery
in core concepts
flying text
framing
rendering
3D texture
three-node camera
three-point lighting system
uses
TIFF. See tagged image file format
time slider
current time indicator
layout
timelines
timing
tool box
toon-shading system
wagon modeling
torus shapes
transform nodes
keyframe animation
transform tools
translate node
translucence
translucence focus
transparency value
trimming surfaces
True Color. See-bit image file
true reflections
Tuong-Phong, Bui
turbosquid.com
24-bit color display. See-bit image file
2D texture nodes
two-node camera
U
UI. See user interface
Universal Manipulator
user interface (UI ). See also solar system model
attribute editor
channel box
hierarchy
incorrect
initial screen
keyboard conventions
keys
Macintosh
shortcuts
main menu bar
mouse controls
object manipulation
object selection
object structure
nodes
shelf
status line
symbol conventions
syntax
ViewCube
Wireframe mode
workspace
panels
views
UV mapping
decorative box modeling
wagon modeling
Adobe Photoshop
bucket tools
copying
face selection
logos
NURBS
panels
planar projection
shading
striping
texture editor
transfer attributes
V
vector images
applications
motion in
wireframes
vertical curves
vertical edge loop tool
wagon models
vertices
ViewCube
volume lighting
attributes
volume primitives
volumetric lighting
W
wagon models
Adobe Photoshop
for body
bevel tools
bullnose
insert edge loop tool
reference planes
scaling
booleans
add divisions setting
creation
faces
fixing tears
mesh
polygon cylinder box
shaping panels
split polygon tool
wedge face tools
clean up
details
meshes
notches
railing screws
screw heads
freeze transforms
for handlebars
bevel tools
bolts
insert edge loop tool
wagon body
layered shading
mesh
problem fixing
reference planes
creation
hypershade panels
Lambert shades
layer editor
layer naming
mapping
perspective shift
scaling
side-view
views
in wagon body
render controls
rounding edges
shading
procedural
UV mapping
shaping
side panels
bevel operations
finished
history
hot keys
smoothing
split polygon tool
texturing
bump mapping
color attributes
decals
finishing
floor
fractal
production quality
railing
reverse node
wood
toon-shading system
UV mapping
Adobe Photoshop
bucket tools
copying
face selection
logos
NURBS
panels
planar projection
shading
striping
texture editor
transfer attributes
vertical edge loop tool
wheels
pivot points
placement
profile curves
revolved surfaces
tessellation
wood railing
bevel tools
bracing
duplication
freeze transforms
lattice deformers
saving work
X-ray shading mode
walk cycle
animation curves
chains
completion
graph editor
key frames
poses
wrap-up
warm colors
water texturing
wedge face tools
booleans
hand modeling
steam locomotive modeling
weight, of animated images
width slider
Window menu
wine bottle models, rendering
batch rendering
camera setup
sequence playback
setting options
shadow lighting
wireframe modes
wireframes
wood shader network
wood texturing
wagon modeling
work areas
work windows. See panels
workflow, CG
animation
lighting
modeling
architectural
character
environment
NURBS
polygonal
props
SubD
rendering
SubD modeling
texturing
workspace, UI
panels
views
world axis
world space
X
X-ray shading mode
decorative box modeling
wagon modeling
Y
Y up
Z
ZBrush program