Job No:01077 Title:The fundamentals og Graphic Design
2ND
Proof Page:83
Sources of inspiration < Design as problem solving > Creative thinking 83
Empirical
A designer can break down a problem into its
constituent parts to view its elements scientifically
and see how they function in relation to one
another. This approach reveals the important
relationships between different elements and the
functionality required between them.
Chunking
A complex problem can be simplified by breaking it
down into smaller chunks and working on it a chunk
at a time. Finding solutions to each small chunk may
provide a better perspective from which to decide
how to piece the elements back together in a
coherent way, and eventually solve the overall
design problem.
Clustering
While many clients ask designers to make a job
stand out from their competitors, the concept of
clustering counters this and states that a design
should fit into the established visual pattern of a
particular product niche or industry.
For example, on a street that houses various
estate agents – a cluster – that have conservative
visual identities, developing an entirely different
brand could be a risky strategy as people tend to
respond to what they are familiar with. Market
research often supports this idea showing that
consumers prefer new products that conform to
their perceptions of their old favourites. However,
there are opportunities for designs that break with
the established trend after careful analysis
and testing.
Lateral thinking
Lateral thinking is a term devised by psychologist
Edward de Bono. It involves changing the concepts
and perceptions one uses to approach a problem in
order to find a solution. Lateral thinking is used to
stimulate people and to escape the established
paradigms they dearly hold on to, which may
prevent them from finding workable solutions to
the problems they face. This method entails moving
from the predictable to something unexpected.
Opposition
Thinking about the absolute opposite of the
standard or accepted idea is a way of changing
perspective and inverting paradigms, and can
produce workable results. For example, if food
packaging for a particular product category is
typically red, why not try green?
Top down and bottom up
These are analytical approaches appropriated from
information technology development, with the
former looking at a problem from the system
perspective and then drilling down to add detail in
specific areas. The bottom up approach focuses on
the basic elements first and works upwards to link
everything together as part of a system.
Substitution
Substitution refers to the replacement of one
element of the design and/or design process with
an element from another creative or production
process in order to benefit from the different way
that tasks are structured or performed.
For example, the mass production techniques
established by Henry Ford in the early twentieth
century have been applied to most industries,
leading to developments such as fast food. In
design, drafting tables were substituted by
personal computers that provided greater flexibility,
allowing designers to produce designs quickly while
engaging in more trial and error. Designers
sometimes substitute their computer technology
for former ways of freehand drafting, Letrasets
and paste-up boards in order to produce
innovative designs.
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