In this chapter you’ll:
Engineer a class to separate its interface from its implementation and encourage reuse.
Access class members via an object’s name or a reference using the dot (.
) operator.
Access class members via a pointer to an object using the arrow (->
) operator.
Use destructors to perform “termination housekeeping.”
Learn the order of constructor and destructor calls.
Learn about the dangers of returning a reference or a pointer to private
data.
Assign the data members of one object to those of another object.
Create objects composed of other objects.
Use friend
functions and learn how to declare friend
classes.
Use the this
pointer in a member function to access a non-static
class member.
Use static
data members and member functions.