really good packagINg explaINed
10 Mistakes Designers Make
When Creating Packaging Design
by rob wallace
1. Stop listening.
Designers are so viscerally intuitive that they often
get an immediate vision in their heads about the
perfect solution before the client has fully explained
the project. Great designers suspend their creative
minds for a bit and use their analytical skills during
briefs and design critiques. They listen while clients
describe their issues, and they put them into a
hierarchy. They ask questions, lots of them. They
present alternative directions. With a good designer
leading the discussion, clients often solve their own
problems. And then, the designer can be much more
efficient in giving them exactly what they want.
2. Giving them what they want.
OK, so after you lead the client to articulate exactly
what they want, you just do that, right? Wrong.
Great designers go beyond the expected and create
effective solutions that also elevate consumers’
design sensibilities. The objective of every brand-
identity assignment is to sell the product and
build a long-lasting emotional connection with
the consumer. However, every assignment should
also seek to raise design literacy, literally teaching
consumers to respond to better design.
3. Misunderstanding design research.
Regardless of how much you and the client both
like your concepts, package design’s first true
test of success is qualitative and quantitative
consumer research. If the designer is not involved
in determining the methodology and the questions
being asked, the results can be not only confusing
but also misleading. Research teams all too often
want one primary valuation: purchase intent. Would
you buy this? They don’t care as much about the
reasons why. Research respondents, on the other
hand, are biased by their relationship to the existing
brand—or competitive brands—and what they
remember from the store. Optimizing package-
design research is a much larger issue—perhaps
worthy of its own book—but designers must also
look for and correct the trapping questions. They
must attend and help interpret research findings,
and they must fight for the actionable insights that
will improve their work.
4. Designing for themselves.
It’s pretty rare that a brand’s target audience is an
exclusive group of highly evolved, elite visualists.
Designers are not your brand’s target market, so
what appeals to you may be quite irrelevant to your
audience. Think like them. Get into their heads
and determine the visual cues that motivate their
behavior. When we look at designers’ portfolios, we
want to see a high level of diversity, proving that they
can design well beyond their own personal aesthetic.
5. Not managing expectations/Selling through/
Managing up.
Needless to say, design is exceptionally subjective.
What you and your design manager love, their
marketing team and executive management might
pee all over. Designers need to be storytellers.
You need to have an articulate rationale for every
decision you make, and you need to be able to
tie that story back to the brand. If you can justify
your opinions, you’ll have a much higher degree of
success in selling a concept through an organization.
6. Limiting your influences.
Great designers get inspiration from everywhere, not
only through the ’net and the competition entries but
in the way that the wrapper of your buttered bagel
is folded. Get your head out of the annuals and get
into a supermarket, a drugstore, a big-box retailer
and open your eyes. Inspiration is everywhere, and
everything—literally, everything!—can be redesigned
to be better. Reinvent the ordinary. Reject the jaded.
Celebrate the unexpected.
7. Falling in love with your work/Knowing when to
stop.
Don’t get me wrong. Passion fuels great design. So
fall in love with the process, but understand that
design is a business. You need to be compensated
for the value of what you do. Ambitious designers are
often too close to their work. They present several
variations of ten to twelve concepts and thereby
completely confuse their clients. Each design should
achieve each individual objective in a different and
relevant way. This leads to fewer but more focused
and powerful concepts. When in doubt, leave it out.
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Job: 05-11966 Title: RP-Really Good Packaging Explained
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