really good packagINg explaINed
10 Mistakes Designers Make
When Designing Product Packaging
by broNweN edwards
1. Not following the brief.
First, and let’s start at the beginning here: not
following the brief properly. I’m guilty of this myself.
It’s easy to get selective amnesia over certain details
that you find uninspiring and to hope that somehow
the client will share this memory loss. Sadly, they
rarely do. This usually results in a painfully
convoluted process where you have to go back and
re-address the design. It devalues the work you did,
even if it’s the best idea you’ve ever had and you’re
busy dusting off the trophy shelf. Most important, you
lose the client’s trust, which is bad for business and
also makes it much more difficult to push for ideas in
the future—the client will not believe you have the
brand’s best interests at heart.
2. Approach.
Some designers give up the minute they start a
project “Ugh, this is going to be rubbish; they insist
on this, and that, and it’s got to have….” It’s up to us
as designers to challenge every brief, to push every
aspect of a design. If you start with the attitude that
the design is destined to be uncreative, then it’s
doomed from the outset. Some of the most award-
winning work has come from heavily restricted
briefs, which force us to be more imaginative in how
we get around them: The gauntlet is thrown down.
3. Reaching for the mouse.
Right: You’ve read the brief; your brain is sharpened,
raring to go…then you get straight onto a computer.
WHOA! These days, with the industry revving up at
a scary rate, time demands becoming an increasing
pressure, and the ease with which we can now
translate our thoughts digitally, the worst thing you
can do is head straight for the computer. Sketches
are the medium of ideas, and no matter how dandy
you think you are with a mouse, you can never
thoroughly explore the ideas you are capable of on a
screen. It’s impossible to do so without addressing
the style, which should be the next stage, not the
first. Sketches should be rough, scribbled, quick,
expressive, and—as long as you can read the idea—
then, and only then, should you flex those Photoshop
muscles.
4. Not challenging preconceptions.
There are two sides to this: a) the category; and
b) the physicality.
Category: There is normally a category language.
For example: It’s fruit juice, so, unsurprisingly,
everything has big, predictable photos of fruit on
it—how dull. Challenge everything without losing
credibility in the genre.
Physicality: Just because you know it should
be in a certain format, try to question every
aspect—structure, finishes, substrates—use every
opportunity to break existing preconceptions.
Although this is not always appropriate, try,
whenever possible, to push for the unexpected.
5. Style over content.
Don’t be seduced by whimsical styles. Never-ending
trends sail through the ever-evolving sea of design,
all of which can be used as a vehicle for an idea.
But if you rely solely on these to carry your design,
you’ll look back in two years’ time and cringe. It
won’t be original; there will be others just like it;
and it will date horribly. It’s incredibly lazy to rely on
trends: They don’t last. But a great idea transcends
its execution.
6. Not just a pretty front face.
When thinking about packaging, whether structurally
or graphically, it’s easy to forget that it’s more than
just a shelf shot; it’s a 3D object. Sometimes when
the brief is restrictive on the selling face, you can be
more creative with the other aspects. For example,
there’s been a great surge of witty barcodes, evocative
copy, and legal iconography. These are lovely after-
thoughts that are often overlooked and can make the
concept come to life in an unexpected way. Ideally,
the front face is only the immediate side of the
packaging; the concept should involve its entirety.
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