Index

images  A

Advanced Physics

    barrels, bowl

        on asset store

        BarrelPin prefab

        Box

        BoxCollider

        CapsuleCollider

        component copy

        compound collider

        GameObjects, child

        HyperBowl

        paste acomponent

        picking a

        prefab

        project view

        rigidbody and FuguReset script

        update, prefab

    lane lengthening

    pins

        assign prefab

        awake function

        bowling with

        capsule creation

        collision

        compiler error

        game controller

        GameObject creation

        intantiate function

        namespaces

        pin instantiation code

        prefab

        rigidbody, bowl

    play

        BroadcastMessage function

        FuguReset script

        gutter ball

        listings

        ResetPosition messaging

        resettable

        SendMessage function

    resources of

        assets

        scripting references

    sounds addition

        AudioClip

        AudioSource

        get sound

        OnCollision callbacks

        pin collision

        rolling sound

Animation

    AnimationClip loop

    AudioClips

        Gianmarco Leone’s general music set

        inspector view of

        music set

        in the scene

    dance floor

        hierarchy view

        plane position

        scene view

    dancing skeleton

        asset store

        AudioClip

        computer graphics

        reference

        utility

    hiding cubes

    MouseOrbit script

    shadow

        directional light

        maps

        point light

        QualitySettings

        rotate, directional light

        skeleton, game view

        soft shadows

    skeleton dance

    SkeletonNormal

    Skeletons Pack

        dance floor

        Inspector View

        particle effects

        Project View search results

        skinning

        sword and shield

images  B

Bowling ball

    ball control

    Collider Component

        MeshCollider

        PhysicMaterial (see PhysicMaterials)

    HyperBowl

        Ball controller script

        FixedUpdate callback

        FuguForce script

        OnCollisionEnter callback

        Script creation

        Speed Check

        TagManager

        update callback

    Rigidbody Component

        Collision Detection property

        Constraints property

        Gravity property

        Inspector View

        Interpolation property

        Is Kinematic property

        PhysicsManager

    SmoothFollow script

    Sphere

        Inspector View

        MeshFilter Component

images  C

images  D, E

Device input

    accelerometer

        debug

        inspector view, shake-to-pause

        log output, log

        print out values

        shakes detection

    camera

        asset store

        GameObject

        iCade additions

        iOS developer library

        Prime31 Etcetra plug-in photo

        scripting reference

        WebCam

        WebCamTexture

    touch screen

        adjustment variables

        ball swipe

        ball tapping

        control adjustments

        FuguDebugOnMouse

        FuguOnTap

        Input

        OnMouseDown

        Ravcasting

        swipe detection

        TouchPhase.Began

images  F

FuguBowl

    clear function

    inheritance

    player

    score

    struct definition

images  G

Game scripting

    asset store

    FungBowlPlayer

    logics of

        console view, state machine

        finite state machine design

        listings

        state machine, bowling

        state machine initialization

        states (see State coroutines)

        tracking

        yield function

    pin status

        awake callback

        barrel pin

        FuguPinStatus

        GetPinsDown function

        pinBodies variable

        RemovePins function

        ResetPins function

    references

    rules

    score

        clear function

        clearScore function

        constructor

        frame

        FungBowlPlayer

        FungBowlScore

        GetScore function

        HyperBowl scoreboard

        listings

        MonoBehavior

        player’s score

        recursive function

        SetBallScore

        SetSpareScore

        SetStrike function

        setting

    stores on web

    utility manual

Graphical user interface (GUI), game

    asset store

    audio panel

    credits page

    graphics panel

    main page

        display of

        menu

    options page

    pause menu

        current page

        display, menu

        divide-by-zero

        enumeration of

        escape key

        GUILayout functions

        layout, automatic

        OnGUI callback

        PauseGame function

        script creation

        state diagram

        Time.DeltaTime

        unpause

    reference manual

    scoreboard

        bowling

        FuguBowlScoreboard

        GUIStyle

        scripting

        styling

        UnityGUI code

    scripting reference

    system panel

        color customization

        GUISkin, pause menu

        in pause menu

        Necromancer GUI

        scripts

        selection, color

        skin customization

    utility manual

images  H

images  I

iAd

    asset store

    banner ad

        attach, script

        FuguAdBanner

        garbage collection (GC)

        listings of

        script creation

        script testing

        variables

    interstitial ad

        attach script

        iPhoneGeneration

        listings

        script testing

    iOS developer library

    iTunes Connect

        App information

        contract signing

        enabling iAd

    scripts

    track ad revenues

iOS Developer Program

    App Store Graphics

        app icon

        screenshots

    build and run

    iTunes Connect (see iTunes Connect)

    Provisioning Portal

        App identifiers

        development provisioning profile

        device testing

        distribution provisioning profile

        documentation

    registration

    Xcode Organizer

        iOS Team Provisioning Profile

        La Petite Baguette Distribution

        profiles provisioning

        techdev

        techdist

iTunes Connect

    add/manage apps

        app information

        app type

        availability and price

        icon and screenshots, upload

        Metadata section

        promo codes

        Rating section

        rejection process

        sales tracking

        submission process

        updates

        upload preparation

        version, category and copyright information

images  J, K

images  L

Leaderboards and Achievements

    asset store

    center set up on iTunes Connect

        achievements setup

        enabling of

        language addition

        leaderboard

        localization

        single board

    game center integration

        attach script

        Debug.Log

        initializing

        scores submit

        scripting

        submit

    game integration

        score submission

        submit achievements

    iOS developer library

    scripting

    testing, game

        Game Center

        pause menu

        results

        sandbox version

        Social.ShowAchievementsUI

images  M, N

Main Camera

    anatomy of

    AudioListener Component

    components

        Clear Flags property

        Culling Mask

        depth

        HDR

        perspective projection

        rendering path

        texture

        viewport

    FlareLayer Component

    GUILayer Component

    multiple

    Transform component

images  O

Optimization

    assets

        audio

        collision sound

        compression, mesh

        GUITexture

        import settings

        meshes

        mipmapping

        textures

    asset store

    GameObjects

        ball

        BArrelPin prefab

        camera

        floor

        frustum culling

        lights

        main camera

        pins

        shader setting

    offline

        beast

        Lightmapping window

        occlusion culling

        umbra (Pro)

    profile

        autoconnect profiler

        build log

        built in profile

        built in profiler

        console app search folder

        CPU usage of profiler

        display of frame rate

        editor profiler (Pro)

        fourth generation iPod Touch

        FPS GameObject

        frametime

        FuguFPS

        game view stats

        GUIText GameObject

        GUITexture

        manual connection

        profiler

        shadows disabling

    reference manual

    scripting reference

    scripts

        cache GetComponent

        garbage collection minimization

        runtime static batching (Pro)

        share materials

        System.GC.Collect

        texture animation

        UnityGUI

    settings of

        accelerometer frequency

        audio manager

        dynamic batching

        mesh data

        multisample anti aliasing

        physics manager

        player

        quality

        resolution and presentation

        script call optimization

        static batching (Pro)

        stripping level (Pro)

        time manager

    target selection

        frame rate

        script attachment

        script creation

        space targeting

    Unity manual

    on web

images  P, Q

Physics and controls

    bowling ball (see Bowling ball)

    bowling scene

        asset organization system

        delete GameObjects

        floor retile

        Inspector View

        Light adjusment

        Main Camera

        Point Light

        Save Scene As

        Substance archive

        wood planks ProceduralMaterial

images  R

images  S

Screens and icons

    activity indicator display

        PlayerSettings

    asset store

    GUI scale

        BeginPage function

        high-resolution screen

        pause menu

        quit button

        scoreboard

        ScreenWidth

        transformation matrix

    iOS bowling

        FuguBowl player setting

        orientation, autorotate

    iOS developer library

    reference manual

    script, activity indicator

        secondary screen

        start and stop

    scripting reference

    setting of

        default icons

        import, textures

        prerendered icon

        project view

        sizings in player

    splash screen (pro)

        ApplicationLoadLevel

        build settings

        creation

        default utility

        FuguSplash script

        GUITexture

        loading scene

        orientations

        scene creation

        screen resolutions

        secondary screen

        wait and load

        WaitForSeconds, implement

    textures

Scripts

    debugging

        compilation errors

        with MonoDevelop

        runtime errors

    folder creation

        anatomy of

        attach, FuguRotate script

        callbacks

        execution

        Inspector View

        methods

        MonoDevelop editor

        naming

        Scripting Reference

    organize assets

    Prefabs

        Apply Changes To Prefab

        Break Prefab Instance

        child cubes, editing

        cloning a GameObject

        Project View

    rotate the Cube

        Transform Component

        Transform.Rotate

        Tween Rotation

        in World Space

    Scripting References

images  T

images  U, V, W, X, Y, Z

Unity editor

    monetization

        app store

        contract work

        for Android, develop

        in-app purchase

    promo codes

    scriptings of

        C#

        editor scripts

        execution order

        JavaScript script

        listing, FuguEditor

        menu addition

        plugins

        SetActive

        SetActiveRecursively

        settings, execution order

    tracking

        App Annie sales graph

        AppViz

Unity Editor

    default layout

    game view

    preset layout

        2-by-3 view

        4-split view

        menu

        tall view

        wide view

    scene view

    workspace customization

        add view

        available layouts

        deletion menu

        detach view

        move views

        new layout

        remove view

        resize areas

        restore settings, layout

        views in Windows menu

Unity iOS

    Angry Bots

        iOS build settings

        iOS version

        open a project

        play, virtual joysticks

        progress bar, game

        projects

        project view, scene file

        screen resolutions

        settings, platform

        Unity editor window

    apps on app store

    game

        iOS developer library

        reference manual

        utility manual

    player settings

        additional settings

        customization of

        for iOS

        just-in-time compiler

        optimization techniques

        resolution and presentation

        selecting

        submission warning

        target resolution option

    porting

    test, iOS simulator

        Angry Bots

        append or replace

        build prompt, location and name

        exit

        iOS project with Xcode

        options

        progress indicator

        save screen shot command

        selection, iPad or iPhone

        Xcode project folder

    test, remotely

        device resolution, minimize

        remote app

        selection of computer

    Xcode installation

Unity project

    Asset Store

    Computer Graphics

    cube (see Cube GameObject)

    Flare

        Game View

        Import Package

        Point Light

        in Standard Assets

    Main Camera (see Camera GameObject)

    MouseOrbit script (see MouseOrbit script)

    New Project creation

        menu item

        new scene

        Project Wizard

        Save Scene option

        Unity packages

    Point Light (see Point Light GameObject)

    Reference Manual

    Skybox

        anatomy of

        Import Package

        Render Settings

    textures

        Asset Store

        in to Cube

        Game View

        Import Asset command

        Import window

    Unity Manual

Unity system

    community

    for game development

        iOS developer, register as

        Mac preparation

        page download

        versions

        Xcode download

    installation of

        bug report

        documentation folder

        execution of installer

        folder contents

        free trial activation

        help menu of Unity

        installer files

        license activation

        paid activation, license

        welcome screen

    iOS development requirements

    management

        bug reporting

        Indie (light)

        license updation

        license window

        preferences in editor

        Pro (dark)

        reporter window

        skin change

        update checks

    manuals

    references

    web site

Unity tour

    Angry Bots

        application load level

        build

        load scene chooser

        as Mac app

        Mac platform build settings

        new scene

        platform setup

        play

        play mode in editor

        project menu

        save Mac app

        scene

        scene menu items

        selection of, from project wizard

        settings window, build

        Unity Mac app

        Unity shared folder

    console view

    editor

        2-by-3 layout

        4-split layout

        default layout

        game view

        layouts menu

        preset layouts

        scene view, multitabbed area

        tall layout

        wide layout

        workspace customization

    game view

        Gizmos

        maximize on play

        stats

    hierarchy view

        child GameObjects

        inspect GameObject

        and inspector view

        parent GameObjects

        scene graph

    inspector view

        editor settings

        locking

        meta extension files

    Mac console app

    project view

        assets, inspector view

        assets search

        filtering asset search

        inspector view

        operations on asset

        scale icons

        switching (one and two column)

        top level of

    resources

        manual

        tutorials

        version controls

    scene view

        camera controls

        camera view

        GameObject selection

        Gizmos

        navigation of

        options

        tilted perspective

        tooltips

        top-down view

        Wireframe display

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