About the Author

image Philip Chu is a general-purpose programmer, accidental game developer, and aspiring writer (he wishes he wrote Snow Crash). Since his first encounter with an Apple II in high school, Phil has over two decades of professional software development experience in the semiconductor, defense/government, computer graphics, Internet, mobile and video game industries. He received a Bachelor’s degree in Computer Science and Engineering from MIT (Course 6-3, for those in the know) and a Master’s degree in Computer Science from Johns Hopkins University.

Phil is currently living the self-employed indie life in sunny Huntington Beach, California, where he performs contract work under his own consulting firm, Technicat, LLC. Projects have included 3D content creation tools (Nendo), video games (Darkwatch, Tech Deck: Bare Knuckle Grind), virtual worlds (Blue Mars, Playstation@Home), and some occasional Java work. But he still misses working on Lisp machines.

For his own projects, Phil develops and self-publishes Mac/PC, web and mobile games with the Unity engine, under the Fugu Games and HyperBowl brands (the latter is licensed from Hyper Entertainment). Check them out at http://fugugames.com/ and http://hyperbowl3d.com/.

Phil blogs and tweets regularly (http://fugutalk.com/ and @fugugames), and maintains game development reference material and software development essays on http://technicat.com/, some of which have been included as reading material in college courses and published in venues such as the MIT Entrepreneurial Review and the Nintendo Developer Support Group site, as well as the Nook and Kindle. Phil has snippets of open source code on http://github.com/technicat, including the Unity projects for this book.

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