Contents

OVERVIEW

1. Working on Complex Models in SketchUp

2. When SketchUp Misbehaves

3. More Tips and Tricks

4. Pushing the Envelope – Advanced SketchUp Use

PART 1 – ARCHITECTURE

Chapter 1: Creating Virtual Concept Models in SketchUp

by Jean Thiriet

Project Context

Technical Aspects

New Approaches

An Aerial View

Stage 1: Define a Composition

Stage 2: Updating the Model

Stage 3: Refining the Render Further

Principal Section

Stage 1: Choose an Approach and Understand the Constraints

Stage 2: Adapting the Model

Stage 3: Fine-Tuning the Render

An Interior Perspective

Stage 1: Dressing the Envelope

Stage 2: Dressing the Space

Stage 3: Creating an Image

Stage 4: Finishing Touches

Conclusion

Chapter 2: Te Wero Bridge Competition in Auckland, New Zealand

by Takeshi Hashimoto

Project Context

Technical Aspects

New Approaches

Step 1: Picking Up the Right Competition

Step 2: Working as a Team

Step 3: Dividing the Main Project Model into Submodels

Step 4: Editing Component Definitions in Submodels

Step 5: Reloading Submodels into the Main Model

Step 6: Editing Submodels as a Whole 1/Proportional Modifications

Step 7: Editing Submodels as a Whole 2 (Nesting Technique)/Positional Modifications

Step 8: Evaluating Design Options in Scenes

Step 9: Evaluating Design Options in Still Images/Batch Image Export

Step 10: Applying DOF Directly to SketchUp Output

Conclusion

Chapter 3: Restorative Urban Design for Lescar Lane Park, Sheffield, United Kingdom

by Robert Play ford MA

Context

Aims and Technique

Why SketchUp?

Techniques Used

Useful Model Building Help

Stage 1: Initial Ideas and Concepts

Stage 2: Desktop Study

Stage 3: Pre-SketchUp Model Preparation

Stage 4: Importing CAD Files

Stage 5: Building Initial Model

Stage 6: Building Details

Stage 7: Building Grouping

Stage 8: Implementing Gradient

Stage 9: Mapping Boundary Design Lines

Stage 10: Landscaped Mounding

Stage 11: Canopy Creation

Stage 12: Fine Detailing

Stage 13: Model Completion – Rendering

Stage 14: 3D Visualization Video

Conclusion

Chapter 4: Redevelopment of Place Van Zeeland, Belgium

by Nicolas Rateau

Project Context

Why We Chose SketchUp?

Technical Aspects

New Approaches

Stage 1: Gathering the Data

Stage 2: Preparation and Import of Plan Files

Stage 3: Modeling the Project

Stage 3.1: Surface Modeling

Stage 3.2: Modeling the Curbs

Stage 3.3: Modeling the Buildings and Other Built Elements

Stage 3.4: Adding the Entourage

Stage 3.5: Assigning Model Elements to Layers

Stage 4: Rendering Scenes in Kerkythea

PART 2 – ENGINEERING

Chapter 5: A Window Installation

by James Steacy and Lauren A. May

Project Context

Technical Aspects

New Approaches

Step 1: Planning

Step 2: Storyboarding

Step 3: Classifying Objects

Step 4: Modeling Objects at a 1:1 Scale

Step 5: Creating Groups and Components

Step 6: Creating Materials and Making a Library

Step 7: Layering

Step 8: Creating Scenes

Step 9: Setting Up the SketchUp Model in LayOut

Step 10: Creating the Document in LayOut

Step 11: Leveraging the Content

Conclusion

Chapter 6: Building in Four Dimensions!

by Koenraad Nys

Technical Context

Techniques Used

New Approaches

Example 1: Project Using xD Virtual Builder Light

Stage 1: Base Model and Preparatory SketchUp Model

Stage 2: Creation of xD Objects with Start and Finish Date

Stage 3: Assigning xD Objects to a SketchUp Selection

Stage 4: Navigating in Time

Stage 5: Changing 4D Types

Stage 6: Improving the Image by Adjusting the Shadows

Stage 7: Automatically Generating Scenes and Managing Them in the Scenes Palette

Example 2: xD Virtual Builder Classic

Stage 1: Starting an xD Virtual Builder Classic Project

Stage 2: Linking to a Project Management Application (MS Project or Similar)

Stage 3: Linking the xD Objects to the Selection in SketchUp

Stage 4: Navigating Time and Modifying 4D Types

Stage 5: Generating Scenes and Images

Stage 6: PowerPoint Presentation

Conclusion

Chapter 7: Process Plant Design

by Mitchel Stangl

Project Context

Techniques Utilized

New Approaches

Step 1: Modeling the Existing Conditions

Step 2: Designing and Modeling New Process Plant Options

Step 3: Equipment Selection and Process Finalization

Step 4: Construction Documents

Conclusion

PART 3 – DESIGN

Chapter 8: SketchUp for Woodworking

by Timothy S Killen

Project Context

Technical Aspects

Step 1: Designing the Complex Gothic-Style Cornice Molding for the Bookcase

Step 2: Building the Lower Carcase

Step 3: Creating the Lower Cupboard Doors

Step 4: Creating the Upper Muntined Doors

Conclusion

PART 4 – SET DESIGN

Chapter 9: SketchUp Powers Theatre Scenic Design

by Kim A. Tolman

Project Context

Technical Aspects

New Approaches

Step 1: Preparation/Start of Scenic Design Project

Step 2: 3D White to-Scale Model

Step 3: Recreating the Theatre Building in SketchUp

Step 4: 2D Sketch

Step 5: Presenting Preliminary Design Sketches and Ground Plans

Step 6: Preliminary Design Approved – More Detailed Modeling

Step 7: Adding Colors and Textures

Step 8: Presenting Final Design, 3D Computer Model, SU LayOut Presentation, and Updated Ground Plans

Step 9: Final Design Approved – Final Ground Plans and Center Line Section to Be Created

Step 10: Final Design Approved – Elevation Drawings to Be Created

Step 11: Final Design Approved – Paint Elevations and Color Samples to Be Created

Conclusion

PART 5 – ARCHITECTURAL GRAPHICS

Chapter 10: A Virtual House

by Laurent Brixius

Project Context

Technical Context

Why Choose SketchUp?

Techniques Used

New Approaches

Stage 1: Draw Up a Schedule

Stage 2: Hand Sketches of the House

Stage 3: 3D Roughs of the House in SketchUp

Stage 4: Consultation Meeting with the Client

Stage 5: New 3D Rough and Client Validation

Stage 6: Detailed 3D Modeling in SketchUp

Stage 7: Preparing and Exporting the Model from SketchUp

Stage 8: Detailing the Model in 3D Studio Max

Stage 9: Apply Materials to the Detailed Model

Stage 10: Setting Up the Lighting Using “Fakiosity”

Stage 11: Camera Placement

Stage 12: Positioning the Hotspots and the Direction Arrows

Stage 13: Adding the Vegetation

Stage 14: Rendering the VR Panoramas

Stage 15: Putting the Virtual Interactive Visit Together

Stage 16: Creating the Website

Conclusion

Chapter 11: Compositing Images Using SketchUp and Artlantis

by Frédéric Blanc

Project Context

Techniques Used

New Approaches

Stage 1: Importing Plans and Elevations in DWG Format

Stage 2: Identifying the Materials and Preparing the File for Export

Stage 3: Exporting to Artlantis Format

Stage 4: Modifying the SketchUp Model and Updating the Artlantis Scene

Stage 5: Artlantis’ Site Insertion Module

Conclusion

Chapter 12: Modeling a Complex Structure

by Tim Danaher

Project Context

Why Choose SketchUp?

Techniques Used

New Approaches

Stage 1: Preparing a 1:1 Scale Plan

Stage 2: Constructing the Base Building and Placing the Section

Stage 3: Constructing the Path of the First Girder on Plan

Stage 4: The Construction of the Path of the First Girder on Elevation

Stage 5: Extruding the First Girder

Stage 6: Modeling the Other Main Girders

Stage 7: Additional Modeling on the Main Bow Truss

Stage 8: Modeling the Lower Part of the Glass Canopy

Stage 9: Preparing the Model for Export from SketchUp

Stage 10: Importing the Model into Cheetah3D

Stage 11: Setting Up the Initial Lighting in Cheetah3D

Stage 12: Setting Up Supplementary Lighting in Cheetah3D

Stage 13: Generation of a QTVR Panorama in Cheetah3D

PART 6 – GRAPHIC DESIGN

Chapter 13: Road Rage Book

by David Allan

Project Context

Technical Aspects

New Approaches

Step 1: Episode Listing

Step 2: Chapter and Episode Titles

Step 3: Episode Models

Step 4: Stage the Scene

Step 5: Export the Image

Step 6: Add Overlays

A Full-Page Example

Conclusion

Chapter 14: Concept Art Techniques

by Alex Jenyon

Project Context

Technical Aspects

New Approaches

Step 1: Rough Sketch

Step 2: Refined Sketches and Elevations

Step 3: Constructing the Hull

Step 4: Ship Details

Step 5: Background Objects

Step 6: Scylla

Step 7: Composing the Scene

Step 8: Exporting from SketchUp to Painter

Step 9: Laying Down Rough Colors

Step 10: Composition Adjustments and Details

Step 11: Photograph Elements

Step 12: Final Detailing

Conclusion

PART 7 – GEOLOGY AND GEOREFERENCING

Chapter 15: SketchUp for Geoscientists

by John Lang

Project Context

Techniques Utilized

ArcGIS/SketchUp Integration

ArcGIS/SketchUp Integration Background

New Approaches

Part 1: Create Generic Geological Models

Step 1: Create SketchUp Petroleum Trap Models

Step 2: Publish the Models for Visualization in Google Earth

Step 3: SketchUp Models in ArcGIS

Step 4: Visualize Drilling and Production

Part 2: Create a Sedimentary Basin Model

Step 5: SketchUp Import of ArcGIS Points and Lines

Step 6: SketchUp Import of ArcGIS Contours

Step 7: SketchUp Import of Digital Elevation Model

Step 8: SketchUp Import of Sections, Wells, and Fields

Step 9: Interpolate a Surface Between Sections

Part 3: Mine Model Using SketchUp and ArcGIS

Step 10: ArcGIS Export to SketchUp

Step 11: GPS Validation

Step 12: Create a Drilling Program

Step 13: Pit Volume Estimation

Conclusion

Chapter 16: Visualization of Historic Landscapes

by Patrick J. Reynolds

Project Context

Technical Aspects

New Approaches

Step 1: First Attempts via Match Photo

Step 2: Combining the Model with Historical Maps

Step 3: Combining the Model with Georeferenced Terrain Data

Step 4: Additional Modeling and Refinement

Step 5: Exporting the Model to Google Earth

Conclusion

Appendix: Dynamic Components

by Matt Chambers

Index

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