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Part 1 – Architecture
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Part 1 – Architecture
by Laurent Brixius
Google SketchUp Workshop
Cover
Title
Copyright
Contents
Overview
1. Working on Complex Models in SketchUp
2. When SketchUp Misbehaves
3. More Tips and Tricks
4. Pushing the Envelope – Advanced SketchUp Use
Part 1 – Architecture
Chapter 1: Creating Virtual Concept Models in SketchUp
Project Context
Technical Aspects
New Approaches
An Aerial View
Stage 1: Define a Composition
Stage 2: Updating the Model
Stage 3: Refining the Render Further
Principal Section
Stage 1: Choose an Approach and Understand the Constraints
Stage 2: Adapting the Model
Stage 3: Fine-Tuning the Render
An Interior Perspective
Stage 1: Dressing the Envelope
Stage 2: Dressing the Space
Stage 3: Creating an Image
Stage 4: Finishing Touches
Conclusion
Chapter 2: Te Wero Bridge Competition in Auckland, New Zealand
Project Context
Technical Aspects
New Approaches
Step 1: Picking Up the Right Competition
Step 2: Working as a Team
Step 3: Dividing the Main Project Model into Submodels
Step 4: Editing Component Definitions in Submodels
Step 5: Reloading Submodels into the Main Model
Step 6: Editing Submodels as a Whole 1/Proportional Modifications
Step 7: Editing Submodels as a Whole 2 (Nesting Technique)/Positional Modifications
Step 8: Evaluating Design Options in Scenes
Step 9: Evaluating Design Options in Still Images/Batch Image Export
Step 10: Applying DOF Directly to SketchUp Output
Conclusion
Chapter 3: Restorative Urban Design for Lescar Lane Park, Sheffield, United Kingdom
Context
Aims and Technique
Why SketchUp?
Techniques Used
Useful Model Building Help
Stage 1: Initial Ideas and Concepts
Stage 2: Desktop Study
Stage 3: Pre-SketchUp Model Preparation
Stage 4: Importing CAD Files
Stage 5: Building Initial Model
Stage 6: Building Details
Stage 7: Building Grouping
Stage 8: Implementing Gradient
Stage 9: Mapping Boundary Design Lines
Stage 10: Landscaped Mounding
Stage 11: Canopy Creation
Stage 12: Fine Detailing
Stage 13: Model Completion – Rendering
Stage 14: 3D Visualization Video
Conclusion
Chapter 4: Redevelopment of Place Van Zeeland, Belgium
Project Context
Why We Chose SketchUp?
Technical Aspects
New Approaches
Stage 1: Gathering the Data
Stage 2: Preparation and Import of Plan Files
Stage 3: Modeling the Project
Stage 3.1: Surface Modeling
Stage 3.2: Modeling the Curbs
Stage 3.3: Modeling the Buildings and Other Built Elements
Stage 3.4: Adding the Entourage
Stage 3.5: Assigning Model Elements to Layers
Stage 4: Rendering Scenes in Kerkythea
Part 2 – Engineering
Chapter 5: A Window Installation
Project Context
Technical Aspects
New Approaches
Step 1: Planning
Step 2: Storyboarding
Step 3: Classifying Objects
Step 4: Modeling Objects at a 1:1 Scale
Step 5: Creating Groups and Components
Step 6: Creating Materials and Making a Library
Step 7: Layering
Step 8: Creating Scenes
Step 9: Setting Up the SketchUp Model in LayOut
Step 10: Creating the Document in LayOut
Step 11: Leveraging the Content
Conclusion
Chapter 6: Building in Four Dimensions!
Technical Context
Techniques Used
New Approaches
Example 1: Project Using xD Virtual Builder Light
Stage 1: Base Model and Preparatory SketchUp Model
Stage 2: Creation of xD Objects with Start and Finish Date
Stage 3: Assigning xD Objects to a SketchUp Selection
Stage 4: Navigating in Time
Stage 5: Changing 4D Types
Stage 6: Improving the Image by Adjusting the Shadows
Stage 7: Automatically Generating Scenes and Managing Them in the Scenes Palette
Example 2: xD Virtual Builder Classic
Stage 1: Starting an xD Virtual Builder Classic Project
Stage 2: Linking to a Project Management Application (MS Project or Similar)
Stage 3: Linking the xD Objects to the Selection in SketchUp
Stage 4: Navigating Time and Modifying 4D Types
Stage 5: Generating Scenes and Images
Stage 6: PowerPoint Presentation
Conclusion
Chapter 7: Process Plant Design
Project Context
Techniques Utilized
New Approaches
Step 1: Modeling the Existing Conditions
Step 2: Designing and Modeling New Process Plant Options
Step 3: Equipment Selection and Process Finalization
Step 4: Construction Documents
Conclusion
Part 3 – Design
Chapter 8: SketchUp for Woodworking
Project Context
Technical Aspects
Step 1: Designing the Complex Gothic-Style Cornice Molding for the Bookcase
Step 2: Building the Lower Carcase
Step 3: Creating the Lower Cupboard Doors
Step 4: Creating the Upper Muntined Doors
Conclusion
Part 4 – Set Design
Chapter 9: SketchUp Powers Theatre Scenic Design
Project Context
Technical Aspects
New Approaches
Step 1: Preparation/Start of Scenic Design Project
Step 2: 3D White to-Scale Model
Step 3: Recreating the Theatre Building in SketchUp
Step 4: 2D Sketch
Step 5: Presenting Preliminary Design Sketches and Ground Plans
Step 6: Preliminary Design Approved – More Detailed Modeling
Step 7: Adding Colors and Textures
Step 8: Presenting Final Design, 3D Computer Model, SU LayOut Presentation, and Updated Ground Plans
Step 9: Final Design Approved – Final Ground Plans and Center Line Section to Be Created
Step 10: Final Design Approved – Elevation Drawings to Be Created
Step 11: Final Design Approved – Paint Elevations and Color Samples to Be Created
Conclusion
Part 5 – Architectural Graphics
Chapter 10: A Virtual House
Project Context
Technical Context
Why Choose SketchUp?
Techniques Used
New Approaches
Stage 1: Draw Up a Schedule
Stage 2: Hand Sketches of the House
Stage 3: 3D Roughs of the House in SketchUp
Stage 4: Consultation Meeting with the Client
Stage 5: New 3D Rough and Client Validation
Stage 6: Detailed 3D Modeling in SketchUp
Stage 7: Preparing and Exporting the Model from SketchUp
Stage 8: Detailing the Model in 3D Studio Max
Stage 9: Apply Materials to the Detailed Model
Stage 10: Setting Up the Lighting Using “Fakiosity”
Stage 11: Camera Placement
Stage 12: Positioning the Hotspots and the Direction Arrows
Stage 13: Adding the Vegetation
Stage 14: Rendering the VR Panoramas
Stage 15: Putting the Virtual Interactive Visit Together
Stage 16: Creating the Website
Conclusion
Chapter 11: Compositing Images Using SketchUp and Artlantis
Project Context
Techniques Used
New Approaches
Stage 1: Importing Plans and Elevations in DWG Format
Stage 2: Identifying the Materials and Preparing the File for Export
Stage 3: Exporting to Artlantis Format
Stage 4: Modifying the SketchUp Model and Updating the Artlantis Scene
Stage 5: Artlantis’ Site Insertion Module
Conclusion
Chapter 12: Modeling a Complex Structure
Project Context
Why Choose SketchUp?
Techniques Used
New Approaches
Stage 1: Preparing a 1:1 Scale Plan
Stage 2: Constructing the Base Building and Placing the Section
Stage 3: Constructing the Path of the First Girder on Plan
Stage 4: The Construction of the Path of the First Girder on Elevation
Stage 5: Extruding the First Girder
Stage 6: Modeling the Other Main Girders
Stage 7: Additional Modeling on the Main Bow Truss
Stage 8: Modeling the Lower Part of the Glass Canopy
Stage 9: Preparing the Model for Export from SketchUp
Stage 10: Importing the Model into Cheetah3D
Stage 11: Setting Up the Initial Lighting in Cheetah3D
Stage 12: Setting Up Supplementary Lighting in Cheetah3D
Stage 13: Generation of a QTVR Panorama in Cheetah3D
Part 6 – Graphic Design
Chapter 13: Road Rage Book
Project Context
Technical Aspects
New Approaches
Step 1: Episode Listing
Step 2: Chapter and Episode Titles
Step 3: Episode Models
Step 4: Stage the Scene
Step 5: Export the Image
Step 6: Add Overlays
A Full-Page Example
Conclusion
Chapter 14: Concept Art Techniques
Project Context
Technical Aspects
New Approaches
Step 1: Rough Sketch
Step 2: Refined Sketches and Elevations
Step 3: Constructing the Hull
Step 4: Ship Details
Step 5: Background Objects
Step 6: Scylla
Step 7: Composing the Scene
Step 8: Exporting from SketchUp to Painter
Step 9: Laying Down Rough Colors
Step 10: Composition Adjustments and Details
Step 11: Photograph Elements
Step 12: Final Detailing
Conclusion
Part 7 – Geology and Georeferencing
Chapter 15: SketchUp for Geoscientists
Project Context
Techniques Utilized
ArcGIS/SketchUp Integration
ArcGIS/SketchUp Integration Background
New Approaches
Part 1: Create Generic Geological Models
Step 1: Create SketchUp Petroleum Trap Models
Step 2: Publish the Models for Visualization in Google Earth
Step 3: SketchUp Models in ArcGIS
Step 4: Visualize Drilling and Production
Part 2: Create a Sedimentary Basin Model
Step 5: SketchUp Import of ArcGIS Points and Lines
Step 6: SketchUp Import of ArcGIS Contours
Step 7: SketchUp Import of Digital Elevation Model
Step 8: SketchUp Import of Sections, Wells, and Fields
Step 9: Interpolate a Surface Between Sections
Part 3: Mine Model Using SketchUp and ArcGIS
Step 10: ArcGIS Export to SketchUp
Step 11: GPS Validation
Step 12: Create a Drilling Program
Step 13: Pit Volume Estimation
Conclusion
Chapter 16: Visualization of Historic Landscapes
Project Context
Technical Aspects
New Approaches
Step 1: First Attempts via Match Photo
Step 2: Combining the Model with Historical Maps
Step 3: Combining the Model with Georeferenced Terrain Data
Step 4: Additional Modeling and Refinement
Step 5: Exporting the Model to Google Earth
Conclusion
Appendix: Dynamic Components
Index
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4. Pushing the Envelope – Advanced SketchUp Use
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Chapter 1: Creating Virtual Concept Models in SketchUp
PART1
Architecture
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