Game world layout

Will will create our game world in Chapter 4, Creating Our Terrain, and then add cameras and lighting effects in Chapter 5, Lights, Cameras, and Shadows. We will create a basic outdoor environment that consists of a large island surrounded by water. The water will be for aesthetics and boundary purposes. We will not make use of the water; after all, cucumbers cannot swim.

Here is a mock-up of the shape our game world will take:

There are four basic things illustrated in the preceding mock-up:

  • Water: This will just be used for our game world border.
  • Spawn Points: There are five spawn points, and we can randomly spawn our player character to one after losing a life.
  • Cherry Trees: We will place four sizeable clumps of cherry trees in the game world.
  • Cucumber Patches: These are not labeled in the mock-up, but are represented by the green scribbled areas. This represents the rough approximation of where the vast cucumber patches will be planted or, in our Unity terminology, placed. 

The only item not represented in our mock-up is the placement of the Cucumber Beetles. We will place the beetles somewhat randomly through scripting. We will do that in Chapter 8, Implementing Our Non-Player Characters.

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