In this chapter, we created our game's terrain and made several customizations to the terrain based on our design mock-up in Chapter 3, Designing the Game. We used shaping tools, painted the terrain, added water, and even created our own tree from scratch. In addition, we created a material and imported a texture file.
In Chapter 5, Lights, Cameras, and Shadows, we will explore the different types of lighting and cameras available in Unity. We will use lights and cameras in our Cucumber Beetle game to achieve appropriate light and shadow effects for the game.