About the reviewers

Andreas Oehlke is a professional full-stack software engineer. He holds a bachelor's degree in computer science and loves to experiment with software and hardware. His trademark has always been his enthusiasm and affinity for electronics and computers. His hobbies include game development, building embedded systems, sports, and making music. He currently works full-time as a senior software engineer for a German financial institution. He has also worked as a consultant and game developer in San Francisco, CA. He is also the author of the book Learning LibGDX Game Development.

 

 

 

Ludovico Cellentani is a senior engine programmer at King AB, and he has been working as a professional game programmer for almost 20 years. During this time, he has worked on a number of games released on various platforms, spanning PC, consoles, and mobile.

During the past 6 years, he has worked on a considerable number of games, VR experiences, and gamification projects released for PC, mobile, and custom-built computer installations, all powered by the Unity game engine.

He is currently living with his wife and son in Stockholm, Sweden.

 

 

 

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