Version 4.0 was released in 2012 and enabled game developers to create stunning gameplay and animations. The primary updates to the game engine for this release were:
- A new animation system called Mecanim
- Real-time shadows (for all platforms)
- Support for DirectX 11 rendering
- Updated the Shuriken particle system, including support for world collision
- Added new deployment platforms:
- Linux
- Adobe Flash
- Support for cross-platform dynamic fonts