Incorporating the non-player characters into our game

First, let's simply drag the Beetle.Prefab from the Assets/Prefab folder in the Project panel to our game in Scene view. Place the beetle somewhere in front of the Cucumber Man so that the beetle can be seen as soon as you put the game into game mode.

A suggested placement is illustrated in the following screenshot:

When you put the game into game mode, you will notice that the beetle cycles through its animations. If you double-click the Beetle.controller in the Assets | Beetle folder in the Project panel, you will see, as shown in the following screenshot, that we currently have several animations set to play successively and repeatedly:

This initial setup is intended to give you a first, quick way of previewing the various animations. In the next section, we will modify the animation controller.

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