Window

The Window menu option provides access to a lot of extra features. As you can see here, there is a Minimize option that will minimize the main Unity editor window. The Zoom option toggles full screen and zoomed view:

The Layouts option provides access to various editor layouts, to save or delete a layout. Layouts will be covered in greater depth later in this chapter. 

The following table provides a brief description for the remaining options available via the Window menu item. You will gain hands-on experience with these windows as you progress through this book:

Window Option Description
Services Access to integrated services: Ads, Analytics, Cloud Build, Collaborate, Performance Reporting, In-App Purchasing, and Multiplayer.
Scene Brings focus to the Scene view. Opens the window if not already open. Additional details are provided later in this chapter.
Game Brings focus to the Game view. Opens the window if not already open. Additional details are provided later in this chapter.
Inspector Brings focus to the Inspector window. Opens the window if not already open. Additional details are provided later in this chapter.
Hierarchy Brings focus to the Hierarchy window. Opens the window if not already open. Additional details are provided later in this chapter.
Project Brings focus to the Project window. Opens the window if not already open. Additional details are provided later in this chapter.
Animation Brings focus to the Animation window. Opens the window if not already open. Additional details are provided in Chapter 7, Implementing Our Player Character.
Profiler Brings focus to the Profiler window. Opens the window if not already open. Additional details are provided in Chapter 13, Optimizing Our Game for Deployment.
Audio Mixer Brings focus to the Audio Mixer window. Opens the window if not already open.
Asset Store Brings focus to the Asset Store window. Opens the window if not already open.
Version Control Unity provides functionality for most popular version control systems.
Collab History If you are using an integrated collaboration tool, you can access the history of changes to your project here.
Animator Brings focus to the Animator window. Opens the window if not already open.
Animator Parameter Brings focus to the Animator Parameter window. Opens the window if not already open.
Sprite Packer Brings focus to the Sprite Packer window. Opens the window if not already open. In order to use this feature, you will need to enable Legacy Sprite Packing in Project Settings.
Experimental Brings focus to the Experimental window. Opens the window if not already open. By default, the Look Dev experimental feature is available. Additional experimental features can be found in the Unity Asset Store.
Test Runner Brings focus to the Experimental window. Opens the window if not already open. This is a tool that runs tests on your code both in edit and play modes. Builds can also be tested.
Timeline Editor Brings focus to the Timeline Editor window. Opens the window if not already open. This is a contextual menu item.
Lighting Access to the Lighting window and the Light Explorer window. Lights will be covered in Chapter 5, Lights, Cameras, and Shadows.
Occlusion Culling This feature allows you to select and edit how objects are drawn. With occlusion culling, only the objects within the current camera's visual range, and not obscured by other objects, are rendered.
Frame Debugger This feature allows you to step through a game, one frame at a time, so you can see the draw calls on a given frame. 
Navigation Unity's navigation system allows us to implement artificial intelligence with regards to non-player character movement. We will cover this concept in Chapter 8, Implementing Our Non-Player Characters.
Physics Debugger Brings focus to the Physics Debugger window. Opens the window if not already open. Here we can toggle several physics-related components to help debug physics in our games. 
Console Brings focus to the Console window. Opens the window if not already open. The Console window shows warnings and errors. You can also output data here during gameplay, which is a common internal testing approach.
Some windows will open as tabs. You can drag and drop windows to make it a tab. You can also drag a tab to an open space to make it its own window.
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