In this section, we will add a particle system to our spawn pads so that a special effect is attached to them. Here are the steps:
- In Scene view, navigate to a spawn pad and zoom in so you can see the pad clearly.
- Using the top menu, select GameObject | Effects | Particle System.
- Relocate the Particle System so that it is at the center and base of the spawn pad.
- In the Hierarchy panel, drag the Particle System so that it is subordinate to a spawn pad.
- In the Inspector panel, click the settings cog in the Transform component and select Reset. This resets the position of the Particle System to the Transform of the spawn pad.
- In the Inspector panel, select a Color that contrasts with the red of the spawn pad and the green of the terrain and cherry tree, such as blue.
- In the Inspector panel, change the Max Particles to 10,000.
- In the Inspector panel, increase the Shape | Shape to Edge.
- In the Inspector panel, increase the Shape | Radius to 1.5.
When completed, your Particle System should look similar to the following screenshot:
Repeat steps 1 through 9 for each spawn pad in your sandbox area.