049

Experience Prototyping

Active participation in design through subjective engagement with a prototype system or service, product, or place

  • Similar to role-playing and bodystorming, low-fidelity prototypes or props are used to help create a realistic scenario of use and activate felt experiences.
  • For exploring and evaluating ideas, design teams can use this method internally and with clients and users.
  • Prototypes may include simple props and role-playing or physical and digital prototypes with some level of functionality tested in realistic situations.
  • Experience prototyping is effective for persuading key audiences of the values inherent in design concepts, through direct and active engagement.
  • A level of functionality allows realistic engagement, yet with a caution that the prototype represents a work in progress and not the final design artifact.
  • Advantages are a low cost and addressing situations that will prevent real-life experiences because of inherent risks and dangers or complicating logistics.

See alsoBodystormingRole-playingWizard of Oz

Experience prototypes surround a prototype product or service with a simulated context of use. Here, a user schedules an appointment using a mobile device prototype.

image

Courtesy of Scott Davidoff

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset