Page numbers followed by f indicates a figure and t indicates a table.
A
Absolute Effect field, 138, 138f
Absolute Value field, 139
Accent, 170
Add Forces button, 202
Align tool, 158, 211, 211f, 212, 212f
Animated extrude, 260–263
3D, 251
effective, 169
gradient ramp, 263–264
keys in, 41
modeling and, 33
object out of view with step-key tangent, 252–253
pop-off screen solution in, 251
Slice Modifier, 254, 255f, 255–259
Animators, professional, 191
Anticipation, 230
Assign Controller Frame, 51
Assign Position Controller, 206f, 213f
Asymmetric pose, 172
Attachment Constraint, 239
Auto Timing, 93
Autogrid, 36
Axis, face normal and, 36
B
Backfacing, 22
Baking in keys, 41
Ballet dancer, 192
Base animation, 189
Bend angle, 24
BIP motion file, 95
Biped Rollout, 79
structure of, 91
Bone Tools, 65
Bones, 130
Breaking joints, sequential, 192, 192f, 193f, 194f, 195f
C
Calf muscle’s mesh, 136
Cam morph teapots, 219
Cameras, animating, 156
Cap Holes Modifier, 256
Cartoon effect, 189
Clone Dialog Box, 68
Clone Options Dialog, 12, 26, 236
Cloth simulation
adding HairSimulationMesh object, 203, 203f, 204, 204f, 205f
with realistic effects, 196f, 196–205, 197f, 199f, 200f, 201f, 202f
Collapse function, 95
Collision Object button, 198, 204f
COM Object, 91, 99, 108, 117, 122
Comedic effect, 170
Construction planes, 60
Creation mode, aligning in, 36
D
Default Smooth Interpolation, 119
Destination Clip, 110
Dope Sheet, 18, 174, 174f, 193, 195
accessing Graphic Editors Menu, 26f
Double-take movements, 170, 182, 189
Dummy
hip_dummy, 73
lt_heel_dummy, 73
objects, 67, 108, 165, 166, 223, 226
E
Edit Angle Keys Curves, 146
Edit Menu, 94
Edit Mesh Modifier, 220
Editor’s filter, 193
Emotional expression, 169
End Effector, 70
Envelope Adjustment Tool, 133
Erase Simulation button, 201, 202
Express emotion, 183, 183f, 184f, 185f, 186f, 187f, 188f, 189f
Eye animation, 175
eye movement, 170, 177, 179, 181
EyesLeftRight frame, 179, 180f
EyesUpDown slider, 179
F
Face animation, 169, 169f, 181
Face normal, and axis, 36
Footstep Operations Rollout, 84
Frames, 42
Freeform mode, 122
G
Geometry, 36
Ghost Frames, 111
Glue, 223
Gradient ramp, animating, 263–264
H
Hair and Fur Modifier, 203
HairSimulationMesh object, adding to cloth simulation, 203, 203f, 204, 204f, 205f
Havok 1 World Panel, 78
Havok Physics Engine, 78
Head_Neck_Shoulder object, 171
control, 175
settings of, 171, 171f, 171t, 172f
Helper objects, 47
HI solvers, 64–67
Hierarchy Panel Link Info Section, 245
Hip dummy, 72–75
I
Icon intensive operation, 259
IK, see Inverse Kinematics
Inherit Rotate controls, 246
Interpolation Rollout, 34
Inverse Kinematics (IK)
chains, 66
dummy helpers, creating, 67–69
HI solvers, 64–67
hip dummy, 72–75
linking objects, 69–72
J
Joint Angle Deformer, 143, 144
K
Key Info Dialog, 43f
Keyboard shortcut, 34
Keyframes, 2, 27, 173, 181, 182, 184
creating, 4
tangent types for, 37f, 43f, 252f
Keyframing Tools Panel, 249
Keyframing Tools Rollout, 117
L
Layers Rollout, 88
LeftEyeUpper/Lower sliders, 181
Leg_Skinning_Exercise.max, 130
Linking objects, 69–72
Linking process, 49
Living objects, 31
Local Modifiers, 46
M
Material Editor, 21
Material IDs, assigning, 22
Mini-Curve Editor, 7, 7f, 8, 55, 55f
Mirror mode, 147, 148, 149, 149f, 150
Modeling, and animation, 33
Modifier
animated, 254
noise, 260
Modify Panel, 26, 48, 130, 136, 153, 166, 221
parameter adjustments in, 19
Morph Angle Deformer, 151
Morphing, 130
of object, 5
realism of, 31
Motion Flow, 105
Motion Mixer, 90, 105, 111, 114
Motion Mixer Editor, 107
Motion Panel, 51, 78, 90, 229, 239, 247
Motion Panel Rollouts, 117
Move All Mode, 96
Multi-Pass Effect, 15
N
Name Selection Set, 91
Noise Modifier, 260
Nonrenderable objects, 47
Normalizing, 142
O
Object
control of appearance, 5f
motion, 5
Object out of view, animating with step-key tangent, 252–253
Object Properties Dialog, 6
P
Param Out-of-Range Repeats, 37
Parameters Panel, 237
Parametric slicing, animated, 254, 254f
Path Deform Binding, 237, 237f
Path Deform Modifier, 237
configuration of, 237f
Photographic Exposure Control, 162
Pivot selection, 228
Pop-off screen solution, in traditional animation, 251
Pose to pose motion, 194
Professional animators, 191
Prototype objects, 114
Push Modifier, 154
Q
Quad Menu, 6
R
Ragdoll
bipeds, 79
Havok 1 World Panel, 78
Havok Physics Engine, 78
Layers Rollout, 88
Motion Panel, 78
Reactor Toolbar, 83
Realistic clothing, animating, 196
Renaming files, command for, 30
Rendering controls, 5f
Rig, animation, 130
Right Click command, 34
RightEyeUpper/Lower sliders, 181
Robotic machine joints, 170
Rotoscoping, 127
S Key, 159
Scrubbing, 141
Secondary motion, 192
Set Driven Keys, 145
Shell Modifier, 256
Skin Modifier Panel, 132, 143, 147
Skin Morph deformer, 153
Skin Wrap Modifier, 153, 153f, 203
SkyDome, 161
Slice Modifier, animated, 254, 255f, 255–259
Smooth tangent type, 38
Softening, in joint, 135
Source clip, 110
Space warps, 47
Sphere, 36
Spin camera object, 157, 157f, 158
Spine top control, 75
Spine-head, 102
Spit-take, 182
Spline, 235
objects, 11
Spring Constraints, 205–216, 206f, 208f–215f
Spring Controller, 193f, 208, 209, 213, 214
Spring Dynamics tab, 214, 214f
Spring Parameters, 214
Spring-like effect, 193
Squeeze Modifier, 221
Step-key tangent, 252–253
Sub-object IDs, 21
Sub-object Spline level, 235
Sub-object Vertex level, 235
Sweep Modifier, 256
T
Tangent types
changing and viewing, 7
setting, 38
step-key tangent, 252
3d object, 156
3d program, components of, 36
Hair and Fur system in, 202
Time Configuration button, 184
Time Configuration Panel, 42
Time slider, 8, 8f, 9, 121f, 171, 173, 175, 184, 185, 187, 224, 226, 241f
Time-based keys, 145
Timeline, 106, 221, 224f, 225, 241f
Black Range Bar at bottom of, 44f
Track View Curve Editors, 55
Traditional animation, pop-off screen solution in, 251
Transition track, 109
TurboSmooth Modifier, 151
Tweaking technique, 140
U
User interface, 2
V
Vertex, 130, 133, 136–139, 142
Viewport, 19, 22, 26, 158, 162–166
Visual freeze, 159
Visualization, 115
Volume Select Modifier, 262, 262f
W
World Space Modifier (WSM), 52