Advanced animations

Back in Chapter 5, Freeze! Creating an Intergalactic Shooter, we saw a small introduction to the Unity Animation system. In this section, we will do a quick recap, and explain a little bit more about the system. Finally, we will implement an Animation State Machine for animating our main character. In fact, this will involve more than one state on the machine, thus it gives us the possibility to learn how to build a more complex state machine than the one we built for explosions.

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