Creating a save/load system in Unity

There are different ways to save and load your game in Unity. For instance, you can encode your data into a file, and this gives you maximum freedom. In fact, you can allow players to save on your server, encrypt the file, and decide exactly how this file is structured. However, for beginners, this might not be the easiest approach, since Unity already offers a basic save system called PlayerPrefs. This system is great because it supports all the platforms, meaning you won't have to change code depending on which platform (Computer, Android, and more) you are going to ship in. Also, the system is very intuitive. With this said, let's dive into it.

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