Retro

Not everyone can hear well or at all, so it pays to keep this in mind when you're developing games that may rely on audio to provide feedback to players. While subtitles can enable dialogue to be more accessible, sound FX can be a little trickier. Therefore, when it comes to implementing audio, think about how you could complement it, even if the same effect that you're trying to achieve with sound is subtle. For example, if you play a "bleep" for every item collected, perhaps you could associate it with a slight glow or flash of color. The choice is up to you, but it's something to keep in mind. On the other end of the spectrum, those who can hear might also want to turn the sounds off. We've all played that game (or several) that really begins to become irritating, so make sure that you also check this while you're playtesting. You don't want an awesome game to suck because your audio is intolerable and there is not an option to TURN THE SOUND OFF! You’ve been warned.

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