UI is not UX

In some cases, the User Experience (UX) is influenced by a UI, in that a badly designed and implemented UI is going to lead to a poor UX. Think of this like going to a supermarket looking for pickles and not having any signs to indicate where they are, so you spend valuable time going down every aisle. If you’re lucky, you won't overlook them.

In the context of games, user experience, or simply UX, is the process used to determine what the experience will be like when a user interacts with your game. UX includes user testing, generating personas (a fictional identity that reflects one of the user groups that you're designing for), scenarios, and storyboards. A good UX should consider the beginning of a player's journey from the acquisition of the game, how problems are handled, the playing of the game, and anything post-game. It's the journey that a player will be taken on from the first impressions to the end, whether it's the game's conclusion or any additional bonus material, such as DLC. UX can only be designed to a certain extent, because what is designed and what happens when players actually play your game are two different things, and, in some cases, completely different things. We will cover testing in a later chapter within this book. Now, with that said, let's look at how to create UIs for games.

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