Inspector window

The Inspector window is where all the information related to the selected GameObject is presented. It will become one of the most used windows within the Unity UI. As we have already discussed, Scenes contain GameObject and these contain Component, and it is in the Inspector window (like in the following screenshot) that all the information of this Component is visible. This information relates to the properties and settings of not just GameObject, but to pretty much everything else within Unity, such as assets, materials, audio, and so on.

We will go into more details about properties that are listed within the Inspector window throughout the book, but for now, this is just an overview of what it does.

To get an idea of how it looks like when an object is selected here is an example of the Inspector when the default camera is selected:

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