It’s about U and I

Welcome to the final chapter of our first game. If you have been following this book chapter-by-chapter, you will have developed a strong foundation for using Unity. This chapter is an important one because it will explain one of the most crucial and difficult elements to get right when it comes to a game's experience. That is the user's interface, or simply, the UI. Don't let the title fool you; while it may be tempting to think of a UI as something trivial, simply on-screen graphics to convey information, there are many aspects of a UI that can cause problems (for example, navigation). We will discuss all of this through this chapter and then how to implement a basic UI in our game. 

In this chapter, we will cover:

  • The basics of the UI
  • Four types of the UI
  • Building the UI
  • Scripting the UI and integrating with the collection systems
  • Building a basic map
  • Testing
  • Other things that the reader could consider adding to the game later

By the end of this chapter, you will:

  • Know how to implement a basic UI into Unity
  • Build a basic game map
  • Learn about best practices for testing games
If you're interested in reading more about UI, Unity has some official documentation that explains many aspects in more detail. You can find it by visiting https://docs.unity3d.com/2017.2/Documentation/Manual/UISystem.html or scanning the following QR code:
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset