Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

Unity 2017 Game Optimization - Second Edition
Chris Dickinson

ISBN: 978-1-78839-236-5

  • Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them
  • Implement best practices for C# scripting to avoid common pitfalls
  • Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks
  • Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks
  • Keep your scenes as dynamic as possible by making the most of the Physics engine
  • Organize, filter, and compress your art assets to maximize performance while maintaining high quality
  • Discover different kinds of performance problems that are critical for VR projects and how to tackle them
  • Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection
  • Get to know the best practices for project organization to save time through an improved workflow

Mastering Unity 2017 Game Development with C#
Alan Thorn

ISBN: 978-1-78847-983-7

  • Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
  • Create enemy characters that act intelligently and make reasoned decisions
  • Use data files to save and restore game data in a way that is platform-agnostic
  • Get started with VR development 
  • Use navigation meshes, occlusion culling, and Profiler tools
  • Work confidently with GameObjects, rotations, and transformations
  • Understand specific gameplay features such as AI enemies, inventory systems, and level design
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