Post-Tiled2Unity 

Now, if we head back to Unity, you will see a new subfolder within Assets called Tiled2Unity, as shown in the following screenshot:

Within this folder, there is our map, which we created within Tiled. You can find it by navigating to Tiled2Unity | Prefabs | RETROformer, as demonstrated in the following screenshot:

Here, you can also see the two layers that we created in Tiled: Water and Terrain as separate layers also within the prefab. Next, drag the RETROformer prefab into the scene. You will notice that it is quite large, but we can modify it easily within Unity.

Now, the level is ready for us to make it usable. For now, we'll finish here, and in Chapter 9, Look, It Moves, we'll begin to create some animations.

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