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26.5. The Game Production Process 673
related to graphics is collision detection, for which Christer Ericson’s Real-Time
Collision Detection is the denitive resource.
Since its rst edition in 1999, Eric Haines and Tomas Akenine-M¨oller’s Real-
Time Rendering has endeavored to cover this fast-growing eld in a thorough
manner. As a longtime fan of this book, I was glad to have the opportunity to be
a coauthor on the third edition, which came out in mid-2008.
Reading is not enough—make sure you play a variety of games regularly to
get a good idea of the requirements of various game types, as well as the current
state of the art.
Exercises
1. Examine the visuals of two dissimilar games. What differences can you
deduce in the graphics requirements of these two games? Analyze the effect
on rendering time, storage budgets, etc.
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