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522 20. Light
Radiance is what we are usually computing in graphics programs. A won-
derful property of radiance is that it does not vary along a line in space. To see
why this is true, examine the two radiance detectors both looking at a surface
as shown in Figure 20.2. Assume the lines the detectors are looking along are
close enough together that the surface is emitting/reflecting light “the same” in
both of the areas being measured. Because the area of the surface being sampled
is proportional to squared distance, and because the light reaching the detector is
inversely proportional to squared distance, the two detectors should have the same
reading.
It is useful to measure the radiance hitting a surface. We can think of placing
the cone baffler from the radiance detector at a point on the surface and measur-
ing the irradiance H on the surface originating from directions within the cone
(Figure 20.3). Note that the surface “detector” is not aligned with the cone. For
this reason we need to add a cosine correction term to our definition of radiance:
response =
ΔH
Δσ cos θ
=
Δq
ΔA cos θ Δσ Δt Δλ
.
Figure 20.3. The ir-
radiance at the surface as
masked by the cone is
smaller than that measured
at the detector by a cosine
factor.
As with irradiance and radiant exitance, it is useful to distinguish between radi-
ance incident at a point on a surface and exitant from that point. Terms for these
concepts sometimes used in the graphics literature are surface radiance L
s
for
the radiance of (leaving) a surface, and field radiance L
f
for the radiance incident
at a surface. Both require the cosine term, because they both correspond to the
configuration in Figure 20.3:
L
s
=
ΔE
Δσ cos θ
L
f
=
ΔH
Δσ cos θ
.
Radiance and Other Radiometric Quantities
If we have a surface whose field radiance is L
f
, then we can derive all of the
other radiometric quantities from it. This is one reason radiance is considered the
“fundamental” radiometric quantity. For example, the irradiance can be expressed
as
H =
all k
L
f
(k)cosθdσ.
Figure 20.4. The direction
k has a differential solid an-
gle
d
σ associated with it.
This formula has several notational conventions that are common in graphics
that make such formulae opaque to readers not familiar with them (Figure 20.4).
First, k is an incident direction and can be thought of as a unit vector, a direction,