string
sIn this chapter you’ll:
Begin programming with the object-oriented concepts introduced in Section 1.6.
Declare a class and use it to create an object.
Implement a class’s attributes as instance variables and a class’s behaviors as methods.
Call an object’s methods to make them perform their tasks.
Understand what local variables of a method are and how they differ from instance variables of a class.
Use validation to prevent bad data from being stored in an object.
Understand the software engineering benefits of private
instance variables and public
access methods.
Use properties to provide a friendlier notation for storing and retrieving data.
Use a constructor to initialize an object’s data when the object is created.
Use type decimal
for precise monetary amounts and calculations.