Table of Contents

Hour 1: Introduction to Autodesk Maya and This Book

Our Goal

What Is Autodesk Maya?

Our Approach

How We Use Screenshots

Supplementing Your 3D Training

Setting a Pace for Learning Maya

Summary

Q&A

Workshop

Hour 2: Menus and Navigating the Maya UI

The Maya Interface

Starting from the Default Maya Interface

The Top Area

The Center Area

The Left Area

The Right Area

The Bottom Area

Axes, Planes, Coordinates

The Outliner

Summary

Q&A

Workshop

Hour 3: File Types and Managing Assets

3D File Types

Maya Scene Files

Maya Binary

Maya ASCII

Other 3D File Types

OBJ

FBX

ANIM

ATOM

2D File Types

Texture File Types

Miscellaneous Formats

Maya Projects

Set Project

Creating a Project

Summary

Q&A

Workshop

Hour 4: Modeling with Polygonal Geometry

Objects in Maya

Creating Polygons

Polygons

Summary

Q&A

Workshop

Hour 5: Modeling NURBS Curves and Surfaces

What Are NURBS?

Curve Components

Surface Components

Modeling with NURBS

Creating a Simple Surface

More Uses for Curves

Animation Controllers

Path Animation

Summary

Q&A

Workshop

Hour 6: Unfolding UVs and Applying Textures

What Are UVs?

More Complicated Models

Texturing in Maya

Applying Our Texture

Standard Material Options

Standard Materials

Customizing Our Blinn

Summary

Q&A

Workshop

Hour 7: Creating Node Networks in the Hypershade

Navigating the Hypershade

The Panels

Creating a Simple Network

Summary

Q&A

Workshop

Hour 8: Character Modeling

Character Model Basics

Working From Designs

Using Symmetry In Modeling

Starting a Model

Edge Loops

Continue Refining Your Model

Multi-Edged Intersections: Poles

Adding the Arms

Inside the Mouth

Armpits and Shoulders

Hands

Eyelids

Elbows and Knees

Smoothing

Smoothing Reduces Detail

Deciding on Smoothing

Crease Edges

Combining Geometry

UVs Review

Summary

Q&A

Workshop

Hour 9: Relationships and Making Nodes Work Together

Viewing Relationships

Creating Connections

The Connection Editor

Connecting New Attributes

Other Relationships

Expressions

Driven Keys

The Relationship Editor

Choosing the Right Relationship

Summary

Q&A

Workshop

Hour 10: Basic Rigging: Preparing Objects for Animation

What Is a Rig?

Why We Rig

Preparing Your Mesh

Simple Hierarchy

The Geo Group

Adding Controls

Adding Functionality

Creating the Bend

Summary

Q&A

Workshop

Hour 11: Character Rigging: Articulating Characters

Joints

Forward Kinematics Versus Inverse Kinematics

Starting a Rig

Placing Joints

Mirroring Joints

Finishing the Joint Chain

Jaw Joint

Joint Orientation

Adding IK to the Arms

Adding Controls

Connecting Controls

Connecting the IK Hand Controls

Other Controls

BlendShape Control

Eye Target

Final Cleanup

Summary

Q&A

Workshop

Hour 12: Skinning: Attaching Geometry to a Rig

The Skin Nodes

Rigid Bind

Flexors

Deform vs. Transform

Smooth Bind

Skinning Sam

Painting Weights

Painting

Prune Small Weights

Locking Weights

Adding More Deformation

Summary

Q&A

Workshop

Hour 13: Animation: Adding Movement to Your Scene

The Principles of Animation

Squash and Stretch

Anticipation

Staging

Straight-Ahead Action and Pose to Pose

Follow Through and Overlapping Action

Slow In and Slow Out

Arcs

Secondary Action

Timing

Exaggeration

Solid Drawing

Appeal

Time in Maya

The Timeline

The Range Slider

What Is a Keyframe?

Creating Keyframes

Using AutoKey to Set Keys

Manipulating the Timeline

Copying and Pasting Keys

The Graph Editor and Editing Keys

Working with the Graph Editor

Interpolation and Tangents

Buffer Curves

The Dope Sheet

Editing Motion with the Trax Editor

Constraints and Animating

Constraint Versus Parent

Using Other Animation Tools

Creating Dynamic Relationships with Expressions

Creating Animation on a Path

Driven Keys

An Animated Scene

Summary

Q&A

Workshop

Hour 14: Creating and Adjusting Cameras

Creating Cameras

Common Camera Attributes

Camera Attributes

Depth of Field

Output Settings

Environment

Special Effects

Display Options

2D Pan/Zoom

Movement Options

Orthographic Views

The Different Camera Types

Camera

Camera and Aim

Camera, Aim, and Up

Stereo Camera and Multi-Stereo Rig

Animating Cameras

Keyframing

Summary

Q&A

Workshop

Hour 15: Making Diverse Shapes with BlendShapes

BlendShape Node

Applying a BlendShape

Creating BlendShapes

Sculpting Geometry

Adding a BlendShape

Making Controllers

Corrective BlendShapes

Other Uses for BlendShapes

Summary

Q&A

Workshop

Hour 16: Animating Using Dynamics and Simulations

What Are Dynamics?

What are nDynamics?

Physics in Action

What Does Simulating Mean?

Getting Started with Rigid Bodies

Creating the Scene

Getting Dynamic

Let the Apple Fall from the Tree

Simulating the Apple Falling

The Rigid Body Solver

Creating a Cache

Summary

Q&A

Workshop

Hour 17: Scripting and Automating Common Tasks

MEL Scripting Basics

Writing Scripts in the Script Editor

Learning MEL from Maya in Action

Getting Help on Commands

Creating a Universe with MEL

Creating a Universe with MEL: Intermediate

Making Use of the Shelves

Summary

Q&A

Workshop

Hour 18: Using Particles to Create Effects

What Are Particles?

What Is an Emitter?

Particles or nParticles?

Getting Started with nParticles

Editing the Attributes of an Emitter

Making More Adjustments

Copying Attributes by Using Presets

Creating a Cache

Summary

Q&A

Workshop

Hour 19: Lighting Your Scene Correctly

Lighting Basics

Observing Light and Shadows

Creating Lights and Shadows

Maya Light Types

Casting Shadows

Positioning Lights

Common Light Attributes

Spot Light Attributes

Getting Started with Three-Point Lighting

Creating the Key Light

Creating the Fill Light

Creating the Back Light

Summary

Q&A

Workshop

Hour 20: Applying Hair and Cloth for Realism

Applying Fur and Hair

Loading Fur

Applying Fur

Modifying Fur Attributes

Applying Hair

Follicles and Curves

Creating Dynamic Hair and Fur

nHair and Dynamics

Fur and Dynamics

nCloth and nDynamics

Attaching nCloth to Other Objects

Characters and Clothes

Animating with Hair and nCloth

Summary

Q&A

Workshop

Hour 21: Rendering Final Imagery

Render Basics

Render Buttons

Rendering Single Images

Render View

Rendering Regions

Comparing Saved Images

Fine-tuning with IPR

Render Settings

Common Settings

Quality Presets

Rendering Animations with Batch Render

Check Render Settings for Batch Rendering

To Batch Render

Viewing in FCheck

Summary

Q&A

Workshop

Hour 22: Working with Film

Importing a Film Plate

Using a 3D Tracked Camera

Setting Up the Scene

Scene Scale

Masks

More Camera Settings

Clip Planes

Film Back and Film Gate

Common Render Settings

Aspect Ratios and Resolution

Color

Summary

Q&A

Workshop

Hour 23: Correct Project Management and Scene Workflow

The Maya Project Structure

Naming Conventions

Directory Structure Issues

Referencing Pipeline

Relative and Absolute Paths

Good Project Workflows

Pull or Push Workflows

Project X Workflow Case Study

Summary

Q&A

Workshop

Hour 24: Ideal Settings, Preferences, and Hotkeys

Settings and Preferences Basics

User Preferences

Saving and Deleting Preferences

Hotkeys

Hotbox and Marking Menus

Common Hotkeys

Summary

Q&A

Workshop

Index

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