Hour 1 Introduction to Autodesk Maya and This Book
2 Menus and Navigating the Maya UI
3 File Types and Managing Assets
4 Modeling with Polygonal Geometry
5 Modeling NURBS Curves and Surfaces
6 Unfolding UVs and Applying Textures
7 Creating Node Networks in the Hypershade
9 Relationships and Making Nodes Work Together
10 Basic Rigging: Preparing Objects for Animation
11 Character Rigging: Articulating Characters
12 Skinning: Attaching Geometry to a Rig
13 Animation: Adding Movement to Your Scene
14 Creating and Adjusting Cameras
15 Making Diverse Shapes with BlendShapes
16 Animating Using Dynamics and Simulations
17 Scripting and Automating Common Tasks
18 Using Particles to Create Effects
19 Lighting Your Scene Correctly
20 Applying Hair and Cloth for Realism