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How to Cheat and Why
Acknowledgments
How to use this book
1 Animation Principles
Squash and Stretch
Anticipation
Staging
Staight Ahead/Pose to Pose
Overlapping Action/Follow-through
Slow In/Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Interlude: What Is Workflow?
2 Splines
How Splines Work
Splines and Spacing
Tangent Types
Tangent Handles
Spline Technique
Spline Reference
Interlude: If I Had to Start Over
3 Graph Editor
Graph Editor Windup
Visual Tools
Working with Keys
Value Operators
Buffer Curves
Speed Cheats
4 Techniques
Auto Key
Timeline Techniques
Cartoony Motion
Trax Editor
Copying Curves
Editable Motion Trails
IK and FK
IK/FK Switching
Character Sets
Grease Pencil Tool
Grease Pencil and Trails
Interlude: All In The Hips
5 Constraints
Parenting
Parent Constraints
Constraining a Prop
Constraint Weights
Animating with Constraints
Interlude: A Well Rounded Approach
6 Rigging Cheats
Rig Testing
Sprucing It Up
Rigging Props
Interlude: Listen Closely
7 Standing Out
Adding BlendShapes
Adding Clusters
Wrap Deformer
Adding Hair Et Cloth
Interlude: Shoot Right
8 Workflow
Planning/Reference
Converting Cycles
Stepped Keys
Stepped Preview
Moving Holds When Splining
Moving Holds w/ Retime Tool
Refining Arcs in Polish
Final Texture
Interview: Michael Cawood
9 Cycles
Cycle Basics
Stride Length
Walk Cycle
Flying Cycle
Quad Cycle
10 Referencing
Referencing Basics
Offline Edits
Saving Reference Edits
Interlude: Planning Cartoony Shots
11 Facial Animation
Planning and Prep
Core Poses
Lip Sync 1 — Jaw Motion
Lip Sync 2 — Mouth Corners
Lip Sync 3 — Mouth Shapes
Lip Sync 4 — Tongue
Blinks
Blink and Brows
Eye Darts
Final Touches
Interlude: Is This A Business Worth Getting Into?
12 Animation Layers
How Animation Layers Work
Animation Layer Basics
Cheating a Cycle
Layers for Texture
Interlude: The Final 5%
Animator Interviews
Index
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