14 Graphical User Interfaces with Windows Forms: Part 1

Objectives

In this chapter you’ll learn:

  • Design principles of graphical user interfaces (GUIs).

  • How to create graphical user interfaces.

  • How to process events in response to user interactions with GUI controls.

  • The namespaces that contain the classes for GUI controls and event handling.

  • How to create and manipulate various controls.

  • How to add descriptive ToolTips to GUI controls.

  • How to process mouse and keyboard events.

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