Chapter 1: The 3ds Max Interface
Displaying Objects in a Viewport
Transforming Objects Using Gizmos
Graphite Modeling Tools Ribbon
Chapter 2: Your First 3ds Max Project
Starting to Model a Chest of Drawers
Chapter 3: Modeling in 3ds Max: Architectural Model Part I
Creating the Corner Round Baseboard
Creating the Standard Moldings
Chapter 4: Modeling in 3ds Max: Architectural Model Part II
Adding a Viewport Background Image
Building the Splines for the Chair Frame
Chapter 5: Animating a Bouncing Ball
Using the Track View–Curve Editor
Chapter 6: Animating a Thrown Knife
Anticipation and Momentum in Knife Throwing
Transferring Momentum to the Target
Chapter 7: Character Poly Modeling: Part I
Creating Planes and Adding Materials
Chapter 8: Character Poly Modeling: Part II
Chapter 9: Character Poly Modeling: Part III
Merging and Attaching the Head’s Accessories
Chapter 10: Introduction to Materials: Interiors and Furniture
Applying the Material to the Couch
Introduction to Mapping Coordinates
Applying the Material to the Chair
Creating a Multi/Sub-Object Material
Chapter 11: Textures and UV Workflow: The Soldier
Unwrapping and Using Pelt for the Head
Unfolding the Rest of the Body
Chapter 12: Character Studio: Rigging
Associating a Biped with the Soldier Model
Creating and Modifying the Biped
Chapter 13: Character Studio: Animation
Modifying Animation in the Dope Sheet
Chapter 14: Introduction to Lighting: Interior Lighting
Free Spot or Free Direct Light
Lighting a Still Life in the Interior Space
Excluding an Object from a Light
Raytraced Reflections and Refractions
Refractions Using the Raytrace Material
Refractions Using Raytrace Mapping
Rendering the Interior and Furniture
Chapter 16: mental ray and HDRI
Enabling the mental ray Renderer
3ds Max Photometric Lights in mental ray Renderings