Introduction

Welcome to Autodesk® 3ds Max® 2013 Essentials. The world of computer-generated imagery (CG) is fun and ever-changing. Whether you are new to CG in general or are a CG veteran new to 3ds Max designing, you’ll find this book the perfect primer. It introduces you to Autodesk 3ds Max and shows how you can work with the program to create your art, whether it is animated or static in design.

This book exposes you to all facets of 3ds Max software by introducing and plainly explaining its tools and functions to help you understand how the program operates—but it does not stop there. This book also explains the use of the tools and the ever-critical concepts behind the tools. You’ll find hands-on examples and tutorials that give you firsthand experience with the toolsets. Working through them will develop your skills and the conceptual knowledge that will carry you to further study with confidence. These tutorials expose you to various ways to accomplish tasks with this intricate and comprehensive artistic tool. These chapters should give you the confidence you need to venture deeper into 3ds Max software’s feature set, either on your own or by using any of the software’s other learning tools and books as a guide.

Learning to use a powerful tool can be frustrating. You need to remember to pace yourself. The major complaints CG book readers have are that the pace is too fast and that the steps are too complicated or overwhelming. Addressing those complaints is a tough nut to crack, to be sure. No two readers are the same. However, this book offers the opportunity to run things at your own pace. The exercises and steps may seem confusing at times, but keep in mind that the more you try and the more you fail at some attempts, the more you will learn how to operate the 3ds Max engine. Experience is king when learning the workflow necessary for any software program, and with experience come failure and aggravation. But try and try again. You will find that further attempts will always be easier and more fruitful.

Above all, however, this book aims to inspire you to use the 3ds Max program as a creative tool to achieve and explore your own artistic vision.

Who Should Read This Book

Anyone who is interested in learning to use the 3ds Max tools should start with this book.

If you are an educator, you will find a solid foundation on which to build a new course. You can also treat the book as a source of raw materials that you can adapt to fit an existing curriculum. Written in an open-ended style, Autodesk® 3ds Max® 2013 Essentials contains several self-help tutorials for home study, as well as plenty of material to fit into any class.

What You Will Learn

You will learn how to work in CG with Autodesk® 3ds Max 2013. The important thing to keep in mind, however, is that this book is merely the beginning of your CG education. With the confidence you will gain from the exercises in this book, and the peace of mind you can have by using this book as a reference, you can go on to create your own increasingly complex CG projects.

What You Need

Hardware changes constantly and evolves faster than publications can keep up. Having a good solid machine is important to a production, although simple home computers will be able to run the 3ds Max software quite well. Any laptop (with discrete graphics; not a netbook) or desktop PC running Windows XP Professional, Windows Vista, or Windows 7 (32- or 64-bit) with at least 2GB of RAM and an Intel Pentium Core 2 Duo/Quad or AMD Phenom or higher processor will work. Of course, having a good video card will help; you can use any hardware-accelerated OpenGL or Direct3D video card. Your computer system should have at least a 2.4GHz Core 2 or i5/i7 processor with 2GB of RAM, a few GBs of hard drive space available, and a GeForce FX or ATI Radeon video card. Professionals may want to opt for workstation graphics cards, such as the ATI FirePro or the Quadro FX series of cards. The following systems would be good ones to use:

  • Intel i7, 4GB RAM, Quadro FX 2000, 400GB 7200 RPM hard disk
  • AMD Phenom II, 4GB RAM, ATI FirePro V5700, 400GB hard disk

You can check the list of system requirements at the following website: www.autodesk.com/3dsmax.

What Is Covered in This Book

Autodesk® 3ds Max® 2013 Essentials is organized to provide you with a quick and essential experience with 3ds Max software to allow you to begin a fruitful education in the world of computer graphics.

Chapter 1, “The 3ds Max Interface,” begins with an introduction to the interface for 3ds Max® 2013 to get you up and running quickly.
Chapter 2, “Your First 3ds Max Project,” is an introduction to modeling concepts and workflows in general. It shows you how to model using 3ds Max tools with polygonal meshes and modifiers to create a bedroom dresser.
Chapter 3, “Modeling in 3ds Max: Architectural Model Part I,” takes your modeling lesson from Chapter 2 a step further by showing you how to use some of the Architectural, Engineering and Construction (AEC) tools to build an interior space using a room from an image.
Chapter 4, “Modeling in 3ds Max: Architectural Model Part II,” continues with the interior space from Chapter 3 by adding some furniture. The main focus of this chapter is the Graphite Modeling ribbon and its many tools.
Chapter 5, “Animating a Bouncing Ball,” teaches you the basics of 3ds Max animation techniques and workflow by animating a bouncing ball. You will also learn how to use the Track View–Curve Editor to time, edit, and finesse your animation.
Chapter 6, “Animating a Thrown Knife,” rounds out your animation experience by showing the animation concepts of weight, follow-through, and anticipation when you animate a knife thrown at a target.
Chapter 7, “Character Poly Modeling: Part I,” introduces you to the first of three chapters on creating a low-polygon mesh character model of a soldier. In this chapter, you begin by blocking out the primary parts of the body.
Chapter 8, “Character Poly Modeling: Part II,” continues the soldier model, focusing on using the Editable Poly toolset. You will finish the body and add hands and boots.
Chapter 9, “Character Poly Modeling: Part III,” finishes the model of the special operations soldier started in Chapter 7. You will create the head and merge in elements such as goggles and a face mask and integrate them into the scene.
Chapter 10, “Introduction to Materials: Interiors and Furniture,” shows you how to assign textures and materials to your models. You will learn to texture the couch, chair, and window from Chapter 4, as you learn the basics of working with 3ds Max materials and UVW mapping.
Chapter 11, “Textures and UV Workflow: The Soldier,” furthers your understanding of materials and textures and introduces UV workflows in preparing and texturing the soldier.
Chapter 12, “Character Studio: Rigging,” covers the basics of Character Studio in creating a biped system and associating the biped rig to the soldier model.
Chapter 13, “Character Studio: Animation,” expands on Chapter 12 to show you how to use Character Studio to create and edit a walk cycle using the soldier model.
Chapter 14, “Introduction to Lighting: Interior Lighting,” begins by showing you how to light a 3D scene with the three-point lighting system. It then shows you how to use the tools to create and edit 3ds Max lights for illumination, shadows, and special lighting effects. You will light the furniture to which you added materials in Chapter 10.
Chapter 15, “3ds Max Rendering,” explains how to create image files from your 3ds Max scene and how to achieve the best look for your animation by using proper cameras and rendering settings when you render the Interior scene.
Chapter 16, “mental ray and HDRI,” shows you how to render with mental ray. Using Final Gather, you will learn how to use indirect lighting as well as get a brief intro to HDRI lighting.
As a bonus we include this chapter on Particles to be found on the companion web page:
Chapter 17, “Particles,” introduces you to 3ds Max’s particle systems and space warps when you create a firing machine gun.
The companion web page to this book at www.sybex.com/go/3dsmax2013essentials provides all the sample images, movies, and files that you will need to work through the projects in Autodesk® 3ds Max® 2013 Essentials.
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NOTE This book is a great primer for Autodesk 3ds Max. If you’re interested in taking the Autodesk Certification exams for 3ds Max go to www.autodesk.com/certification for information and resources.

The Essentials Series

The Essentials series from Sybex provides outstanding instruction for readers who are just beginning to develop their professional skills. Every Essentials book includes these features:

  • Skill-based instruction with chapters organized around projects rather than abstract concepts or subjects
  • Suggestions for additional exercises at the end of each chapter, where you can practice and extend your skills
  • Digital files (via download) so you can work through the project tutorials yourself. Please check the book’s web page at www.sybex.com/go/3dsmax2013essentials for these companion downloads.
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NOTE You can contact the authors through Wiley or on Facebook at http://www.facebook.com/3dsMaxEssentials.
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