A
acceleration in animation
Action Safe areas
Active Time Segment setting
Active View area in Slate Material Editor
Actual Stride Height setting
Adaptive Halton option
Add Atmosphere and Effect window
Adjust Pivot rollout
Advanced Effects rollout
Advanced settings for Final Gather
AEC (Architecture Engineering and Construction) tools
Affect Pivot Only option
alignment
ambient color for materials
Amount of noise setting
animation
animation curves. See curves and Curve editor
animation cycles
Animation Playback controls
anisotropic surfaces
ankles
antialiasing
anticipation in animation
Application button
Application menu
Apply And Continue option
applying
Arch & Design materials,
Architecture Engineering and Construction (AEC) tools
armhole for soldier
armpit area for soldier
armrest of couch
arms
Arrange Elements rollout
aspect ratio
Assign Renderer rollout
associating biped with soldier
atmospheres and effects
Attach List dialog box
attaching splines
attenuation of omni lights
Auto Key option
Auto tangent
AutoCAD DWG/DFX Import Options dialog box
axes in viewport
B
back lights
back of soldier head,
back piece for couch
back pillows for couch
background images
Background tab
ball. See Bouncing Ball project
baseboard moldings
Basic settings in Final Gather
beams
belt for soldier
bevels and Bevel caddy
Bézier Scale controller
Bézier vertex types
Bias setting for shadow maps
binding character models to skeletons
Biped rollout
Biped system
bipeds
Bitmap Fit option
bitmaps for materials
Blinn Basic Parameters rollout
Blinn shaders
blocking
blocking out
body of soldier
Body Vertical button
bones in biped model
Bones system
Boolean operations
boots
borders for soldier
bottom of dresser
bounces
Bouncing Ball project
boundaries in Safe Frame view
box modeling techniques
boxes
bridges and Bridge caddy for soldier
brightness in HDRIs
bump maps
C
CAD drawings, importing
caddies
calf of biped
cameras and Camera viewport
candela (cd) metric
Cap Poly tool
Cartoon material
cascading menus
cd (candela) metric
ceilings
center points
CG (computer-generated) characters
chair
chaise lounge
Chamfer caddy
chamfers
changing viewports
characters and Character Studio
CheckerPattern pattern
chest of drawers. See Dresser project
child objects
Choose Renderer dialog box
Circle tool
clavicles for biped
clipping planes for cameras
Clone Options dialog box
cloning, floors
Close Spline pop-up
coffee table
Collapse option for pelvis
Collapse Stack option
collision detection
color
combining objects into groups
Command panel
Common Parameters rollout
Common tab
Compact Material Editor
compound materials,
Compression Settings dialog box
computer-generated (CG) characters
Configure Viewports dialog box
Connect Edge Segments setting
Connect Edges caddy
Connect tool for dresser drawers
constraints for joints
control cages for NURMS
Controller mode in Slate Material Editor
Controller window
controllers in animations
Convert to Poly option
coordinates and Coordinates rollout
Copy/Paste rollout
Copy Posture button
copying
corner round baseboard
corner vertex type
couch
Create Footsteps (Append) option
Create Footsteps (At Current Frame) option
Create Key dialog box
Create Keys For Inactive Footsteps option
Create Multiple Footsteps dialog box
Create panel
Creation method rollout
Crowd system
crown for dresser top
crown molding
curve vertices
curves and Curve editor
cushions
Customize User Interface dialog box
Cut tool for soldier
cycles, animation
cylinders for soldier
D
D65 Illuminant (Reference White) setting
da Vinci pose
Daylight Parameters rollout
Daylight System
Daylight System Creation warning
decay of omni lights
defaults
Density setting for volume lights
dents, lighting
Derive AutoCAD Primitive By menu
details for couch
Diffuse Bounces setting
diffuse color
Dimming setting
dining room. See room model
direct light
Directional Parameters rollout
Display panel
displaying objects
Distribution (Photometric Web) rollout
dollies
Door parameters
doors
Dope Sheet
Draft setting for Final Gather
Draft Mode (No Precalculations) setting
drawers for dresser
Dresser project
dummy objects
E
ease-in and ease-out in animation
Edge Bridge tool
Edge Chamfer setting
Edge mode
Edged Faces mode
edges and edge loops
Edges tab
Edit Envelopes option
Edit tab
Edit UVWs dialog box for soldier
editable-poly modeling
editable splines
editing
elbows of soldier
Enable In Renderer option
Enable In Viewport option
enabling mental ray renderer
End Effectors setting
English units
envelopes in biped model
Environment And Effects dialog box
environment maps
Euler XYZ controller
Exclude/Include window
excluding objects from lights
Expand Face Selection To Seams icon
Exponential setting
Exposure Value (EV)
exposures and Exposure Controls
Extended Parameters rollout
Extrude Polygons caddy
extrusions
F
face for soldier,
face mask for soldier
falloff
Far Attenuation setting
feet
FG (Final Gather)
field of view (FOV)
Figure mode
file management
filenames in rendering
fill lights
fillets
filter color
Final Gather (FG)
Final Gather rollout
fingers
fish-eye camera lens
FK (Forward Kinematics)
Flip Hinge option
floors
Flow Connect option
focal length of cameras
fog light
folders
follow-through in knife animation
Footstep Creation rollout
Footstep mode
Footstep Operations rollout
footsteps
forearms
Forward Kinematics (FK)
four-viewport layout
FOV (field of view)
frame for chair
frames in time slider
free cameras
free direct lights
free spotlights
freeform animation
front view
frozen objects
furniture
G
General Parameters rollout
Generate Mapping Coords option
Generic Units setting
Geometry rollout
GeoPoly tool for soldier
Get Shape option
GI (global illumination)
gizmos
glass material
global illumination (GI)
Glossiness setting
Glossy Samples setting
gloves for soldier
goggles for soldier
Graphite Modeling Tools ribbon,
gravity in animation
green keys on timeline
Grid and Snap Settings dialog box
groin area for soldier
gross animation
groups for objects
gun for soldier character
H
handles for keyframes
hands
HD (History Dependent) solver
HDRI Load Settings box
HDRIs (high-dynamic range images)
head
height of bipeds
helmet for soldier
HI (History Independent) solver
Hide Selected option for biped model
Hide Selection option for ceilings
Hide Unselected option
Hierarchy panel
high-dynamic range images (HDRIs)
high-poly modeling
highlight color in specular maps
History Dependent (HD) solver
History Independent (HI) solver
Hold option
holster
home grid
hotspots
I
Ignore Backfacing option
IK (inverse kinematics)
IK Controller Properties rollout
Illuminate with Scene Lights option
Image Aspect Ratio setting
importing CAD drawings
In Place Mode button
index of refraction (IOR) setting
indirect lighting
InfoCenter
Initial FG Point Density setting
Ink 'n Paint material, ,
Insert Keys icon
insets and Inset caddy for dresser
Instance (Copy) dialog box
instances of dresser knobs
Intensity/Color/Attenuation rollout
intensity of photometric lights
intent in animation
interface. See user interface
Interpolate Over Num. FG Points setting
interpolation
inverse kinematics (IK)
IOR (index of refraction) setting
Isolate Selection mode
J
joint constraints
Jorgenson, Nastasia
jumps for soldier
K
Key Editing window
Key Entry tools
key lights
Key pane in Dope Sheet
Keyboard Entry rollout
keyboard shortcuts
keyframes and keyframing
keys, animation
knee of soldier
knife throwing animation
knobs for dresser
knuckles for soldier
L
lathes for knobs
layering animation
left view
leg strap for soldier
legs
lenses
Light Lister
light probes
Light Wood Materials Parameter Editor
lighting
line segments
Line tool
Link Info rollout
Link tool
linking objects
lips for dresser
Live Areas
living room. See room model
lm (lumen) metric
Local Normal extrusions
Lock Zoom/Pan option
Loft option for standard baseboard
loops
Loops tab
low-poly modeling
lumen (lm) metric
lux (lx at) metric
M
Main toolbar
Make New Folder option
Map Seams option
maps and mapping
Match Bitmap option
Material/Map Browser
Material Parameter Editor
materials and Slate Material Editor
Matte/Shadow material
Max. Reflections setting
Max. Refractions setting
.max files, merging
Maximize Viewport Toggle icon
maximizing viewports
Maximum Samples Per Pixel setting
mental ray materials
mental ray renderer
Menu bar
menus, Quad
Merge dialog box
merging and Merge dialog box
Metal shaders
metric units
Mini Curve Editor
Minimum Samples Per Pixel setting
Mirror tool
mirroring soldier
mitten hands for soldier
MJPEG Compressor
modeling windows
Modes And Display rollout
modifier stacks
modifiers
Modify panel
Modify tab for dresser bottom
moldings, baseboard
momentum in knife animation
Motion panel
mouse buttons
MOV QuickTime files
Move gizmo
Move Keys tool
Move Keys Horizontal tool
Move Keys Vertical tool
moving. See also animation
mr Area Spot option
mr Photographic Exposure Control
mr Physical Sky map
mr Sky menu
mr Sky Portal menu
mr Sun menu
Multi/Sub-Object materials (MSOM)
Multiplier setting for target spotlights
N
names
navigating viewports
Navigator in Slate Material Editor
neck
New Scene dialog box
New Scene Explorer option
NGons
Nitrous Driver mode
noise
Noise Filtering (Speckle Reduction) setting
Non-Uniform Rational Mesh Smooth (NURMS) technique
normal maps
numbering footsteps
O
Object Parameters rollout
objects
omni lights
One Object option
Open Mini Curve Editor option
Open UV Editor
openings for walls for doors
Options settings in rendering
Orbit tool
origins, coordinate
Out-of-Range Types option
outlining soldier head
output, rendering
Output Size settings
P
panning viewports
panoramas
Parameter Curve Out-of-Range Types
parameters and Parameters rollout
parent objects
Paste Posture button
paths, shapes along
Peel rollout
Pelt Map dialog box
pelting soldier
pelvis
Perspective viewport
Phase setting for volume lights
photometric lights
Physique modifier
Pick Boolean rollout
pillows
piping
pivot points
PivotBottom objects
PivotTop objects
planes in character modeling
Play Animation button
Point To Point Seam tool for soldier
points in Final Gather
Polygon: Edit tab
Polygon Modeling tab
polygons
Position keyframes
Position XYZ controller
postures for biped
pouch for soldier
precision in Final Gather
ProBoolean operations
profiles
projects, setting
prompt line
Proxy View area in Slate Material Editor
Q
Quad menu
quad polygons
quality setting in rendering
quarter round baseboard molding
Quick Access toolbar
QuickTime files
R
Range setting in rendering
Ray Bias setting
Ray Traced Shadow Params rollout
Rays Per FG Point setting
Raytrace Basic Parameters rollout
Raytrace material
raytraced shadows
Realistic mode
Recessed 75W Lamp (Web) option
Rectangle tool
red boxes on timeline
Redo Scene Operation icon
reference materials
reference photos
refining animation
reflections
Reflectivity setting
refractions
Relax By Face Angles option
Relax Tool dialog box
Render Map dialog box
Render Output File dialog box
Render Output folder
Render Output settings
Render Preview dialog box
Render UVs dialog box
Rendered Frame window
rendering and Render Setup dialog box
Rendering dialog box
Rendering rollout
resolution in rendering
Resulting Intensity setting
RGB channels for normal maps
rigging
Ring Selection option
roll in animation
rollouts
rolls, camera
room model
Rotate gizmo
rotating
Rotation keyframes
Rotational Joints rollout
rubber band line
run-and-jump sequence
S
Safe Frame view
Sample Range setting
Sampling Quality rollout
Save As dialog box
Scale gizmo
Scale keyframes
scaling
Scanline Renderer
Scene Explorer window
Scenes folder
scrubbing time slider
seams in soldier
seat cushions
see-through
segments
Select And Move tool
Select and Rotate tool
Select Bitmap Image File dialog box
Select From Scene dialog box
Select Image dialog box
Select Objects dialog box
selecting objects
Set Project Folder option
Set Tangents To Fast icon
Set Tangents To Linear icon
shaders
Shading Viewport Label menu
Shadow Map Bias setting
Shadow Map Params rollout
Shadow Map Size setting
shadows.
shapes along paths
shininess in specular maps
shoes for soldier
shortcuts, keyboard
shoulders
Show Frozen As Gray option
Show Map in Viewport option
Show Shaded Map in Viewport option
Show Standard Map In Viewport option
side armrest
Single Frame setting
size
Skin modifier
skinning
Sky Color settings
Skylight parameter
skylights in HDRIs
Slate Material Editor. See materials and Slate Material Editor
sliding glass door
smooth surfaces
smooth vertex type
smoothing soldier boots
Snaps dialog box
sofa. See couch
softness, NURMS for
soldier character
sources
Spatial Contrast setting
specular color
specular highlights
specular maps,
Spherical Environment setting
splines
Spotlight Parameters rollout
spotlights
squash and stretch animation
standard baseboard molding,
Standard English units
standard lights
Standard Maps rollout
Standard materials
Start Picking feature
status bar
step interpolation
still life lighting
Structure rollout, bipeds
subdivision surfaces
submenus
subobjects in Command panel
subtraction for dresser bottom
sunlight
SuperSampling rollout
surfaces
SwiftLoop tool
Symmetry modifier
T
tangents for curves
Taper modifiers
target cameras
target direct lights
target spotlights
Target Weld for soldier
targets in knife animation
templates
Templates rollout
testing biped model
textures for soldier
thighs of soldier
3D maps
3D Snaps option
three-point lighting
thumbnails for materials
thumbs for soldier
Time Configuration dialog box
Time Output settings
Time slider
timing in animation
Title Safe boundaries
toes for biped
top of dresser
top view in four-viewport layout
topology dependency warning
torso
Track bar
Track Selection rollout
Track View - Curve Editor. See curves and Curve editor
Track View - Dope Sheet
trajectories for knife animation
transforming objects
transparency in refraction
trucks
TV screens safe areas
2D maps
U
underarms for soldier
Undo option
Undo Scene Operation icon
unfolding soldier body
Unhide All option
Unhide By Name option
Uniformity setting
units setup
unwrapping
Use Files option
Use NURMS option
Use Scene Environment option
Use Scene Material
user interface
User Safe setting
Utilities panel
UVs. See also textures for soldier
UVW Mapping modifier
V
values in Command panel
versions, file
vertices and Vertex mode
vest for soldier
ViewCube control
Viewport Background dialog box
Viewport Configuration dialog box
viewports
volumetric lights
W
waist edges for soldier
walk cycle
Wall Parameter dialog box
walls
weight in animation
Weight Properties rollout
Weight Table dialog box
Weld Core option
Weld Vertices caddy
welds for soldier
windows
wineglass
Wireframe mode
wobble in knife animation
workflow in Character Studio
workspace
wrists for soldier
X
X-axis for joint constraints
X Position in animation
X-Ray mode
X Rotation track
XForm modifier
Y
Y-axis for joint constraints
Y Position in animation
Y Rotation track
Z
Z-axis for joint constraints
Z Position track
Zoom Extends All Selected option
zooming