Index

A

acceleration in animation

Action Safe areas

Active Time Segment setting

bouncing ball
Dope Sheet
time output

Active View area in Slate Material Editor

Actual Stride Height setting

Adaptive Halton option

Add Atmosphere and Effect window

Adjust Pivot rollout

Advanced Effects rollout

omni lights
volumetric lights

Advanced settings for Final Gather

AEC (Architecture Engineering and Construction) tools

Affect Pivot Only option

alignment

UVW Mapping modifier
XForm modifier

ambient color for materials

Amount of noise setting

animation

biped skin
bouncing ball. See Bouncing Ball project
cameras
controllers
inverse kinematics
keying controls
knife throwing. See knife throwing animation
soldier. See soldier character

animation curves. See curves and Curve editor

animation cycles

Animation Playback controls

anisotropic surfaces

ankles

biped
soldier

antialiasing

anticipation in animation

Application button

Application menu

Apply And Continue option

applying

materials
Skin modifier

Arch & Design materials,

Architecture Engineering and Construction (AEC) tools

armhole for soldier

armpit area for soldier

armrest of couch

arms

biped
soldier
animating
creating
pelting
UV unwrapping

Arrange Elements rollout

aspect ratio

Assign Renderer rollout

associating biped with soldier

creating biped
default
defined
neck and head
Skin modifier
testing
torso and arms
view

atmospheres and effects

excluding objects from lights
shadows
volumetric effect
volumetric lights

Attach List dialog box

attaching splines

attenuation of omni lights

Auto Key option

Auto tangent

AutoCAD DWG/DFX Import Options dialog box

axes in viewport

B

back lights

back of soldier head,

back piece for couch

back pillows for couch

background images

Background tab

ball. See Bouncing Ball project

baseboard moldings

corner round baseboard
standard baseboard

Basic settings in Final Gather

beams

target direct lights
target spotlights

belt for soldier

bevels and Bevel caddy

dresser
drawers
top
soldier
armpit area
hands

Bézier Scale controller

Bézier vertex types

Bias setting for shadow maps

binding character models to skeletons

Biped rollout

Biped system

bipeds

animating. See soldier character
associating. See associating biped with soldier

Bitmap Fit option

bitmaps for materials

Blinn Basic Parameters rollout

Blinn shaders

blocking

blocking out

couch
knife throwing animation

body of soldier

seams
unfolding

Body Vertical button

bones in biped model

Bones system

Boolean operations

boots

biped
soldier

borders for soldier

armhole
arms
legs
wrists

bottom of dresser

bounces

Daylight System
diffuse
photometric lights

Bouncing Ball project

animation curves
editing
reading
copying keyframes
finessing
moving forward
refining
rendering
roll
squash and stretch
summary
timing
Track View - Curve Editor
XForm modifier

boundaries in Safe Frame view

box modeling techniques

boxes

couches
dresser top
soldier torso

bridges and Bridge caddy for soldier

boots
face
head
leg strap
legs
pouch

brightness in HDRIs

bump maps

couch
soldier

C

CAD drawings, importing

caddies

calf of biped

cameras and Camera viewport

animating
clipping planes
creating
HDRIs
target spotlights
volumetric lights
working with

candela (cd) metric

Cap Poly tool

soldier armhole
soldier legs

Cartoon material

cascading menus

cd (candela) metric

ceilings

center points

CG (computer-generated) characters

chair

cushions
frame
materials
viewport background images

chaise lounge

Chamfer caddy

chamfers

couch
dresser top
soldier
arms
belt
boots
hands
head
leg strap
torso

changing viewports

characters and Character Studio

associating biped with soldier. See associating biped with soldier
materials
planes
soldier animation. See soldier character
workflow

CheckerPattern pattern

chest of drawers. See Dresser project

child objects

IK
knife animation

Choose Renderer dialog box

Circle tool

clavicles for biped

clipping planes for cameras

Clone Options dialog box

ceilings
cushions
dresser knobs
planes

cloning, floors

Close Spline pop-up

coffee table

Collapse option for pelvis

Collapse Stack option

collision detection

color

bitmaps
dresser
footsteps
materials
Multi/Sub-Object materials
photometric lights
refraction
soldier
specular maps
Standard materials

combining objects into groups

Command panel

modifier stacks
object parameters and values
objects and subobjects
tabs

Common Parameters rollout

Common tab

Compact Material Editor

compound materials,

Compression Settings dialog box

bouncing ball
rendering

computer-generated (CG) characters

Configure Viewports dialog box

Connect Edge Segments setting

Connect Edges caddy

Connect tool for dresser drawers

constraints for joints

control cages for NURMS

Controller mode in Slate Material Editor

Controller window

controllers in animations

Convert to Poly option

chair cushion
chaise lounge
couch
dresser
soldier neckline
soldier torso

coordinates and Coordinates rollout

bipeds
coordinate display area
corner round baseboard
mapping
viewport

Copy/Paste rollout

Copy Posture button

copying

dresser knobs
floors
keyframes
keys

corner round baseboard

corner vertex type

couch

blocking out
chaise lounge
details
feet
mapping materials
NURMS technique

Create Footsteps (Append) option

Create Footsteps (At Current Frame) option

Create Key dialog box

Create Keys For Inactive Footsteps option

Create Multiple Footsteps dialog box

Create panel

Creation method rollout

Crowd system

crown for dresser top

crown molding

curve vertices

curves and Curve editor

animation
knife throwing
moving ball forward
reading
refining
roll
squash and stretch
timing
trajectory
XForm modifier
profile
vertices

cushions

chair
couch
materials

Customize User Interface dialog box

Cut tool for soldier

armhole
face
head
legs

cycles, animation

curves
walk

cylinders for soldier

boots
neckline

D

D65 Illuminant (Reference White) setting

da Vinci pose

Daylight Parameters rollout

Daylight System

Daylight System Creation warning

decay of omni lights

defaults

biped
lighting

Density setting for volume lights

dents, lighting

Derive AutoCAD Primitive By menu

details for couch

Diffuse Bounces setting

diffuse color

materials
Standard materials

Dimming setting

dining room. See room model

direct light

Directional Parameters rollout

Display panel

displaying objects

Distribution (Photometric Web) rollout

dollies

Door parameters

doors

creating
mapping materials

Dope Sheet

Draft setting for Final Gather

Draft Mode (No Precalculations) setting

drawers for dresser

Dresser project

bottom
drawers
knobs
reference photos
top

dummy objects

E

ease-in and ease-out in animation

Edge Bridge tool

Edge Chamfer setting

Edge mode

Edged Faces mode

edges and edge loops

chair cushion
couch
dresser
drawers
top
polygons
soldier
armhole
arms
belt
body
boots
face
groin area
hands
head
leg strap
legs
neckline
pelvis
pouch
torso
waist
wrists
UV unwrapping

Edges tab

Edit Envelopes option

Edit tab

chair cushion
chaise lounge
NURMS

Edit UVWs dialog box for soldier

arm pelt
body

editable-poly modeling

editable splines

corner round baseboard
dresser bottom
standard baseboard

editing

animation curves
profiles

elbows of soldier

Enable In Renderer option

Enable In Viewport option

enabling mental ray renderer

End Effectors setting

English units

envelopes in biped model

Environment And Effects dialog box

exposure control
HDRIs
volume lights

environment maps

Euler XYZ controller

Exclude/Include window

excluding objects from lights

Expand Face Selection To Seams icon

Exponential setting

Exposure Value (EV)

Daylight System
photometric lights

exposures and Exposure Controls

Daylight System
HDRIs
photometric lights

Extended Parameters rollout

Extrude Polygons caddy

extrusions

chair cushion
chaise lounge
couch piping
dresser
bottom
drawers
floors
soldier
arms
belt
body
boots
face
hands
head
leg strap
legs
neckline

F

face for soldier,

face mask for soldier

merging
seams

falloff

target direct lights
target spotlights

Far Attenuation setting

feet

biped model
couch

FG (Final Gather)

Advanced settings
Basic settings
bounces
lighting

field of view (FOV)

Figure mode

file management

projects
versions

filenames in rendering

fill lights

fillets

chair frame
dresser bottom

filter color

Final Gather (FG)

Advanced settings
Basic settings
bounces
lighting

Final Gather rollout

fingers

biped
soldier

fish-eye camera lens

FK (Forward Kinematics)

Flip Hinge option

floors

Flow Connect option

focal length of cameras

fog light

adding
creating
parameters

folders

follow-through in knife animation

Footstep Creation rollout

Footstep mode

Footstep Operations rollout

footsteps

biped
Dope Sheet
footstep-driven animation
numbering and color-coding
soldier

forearms

biped
soldier

Forward Kinematics (FK)

four-viewport layout

FOV (field of view)

frame for chair

frames in time slider

free cameras

free direct lights

free spotlights

freeform animation

motion sequence
soldier
adding
arms
head

front view

frozen objects

furniture

chair. See chair
couch. See couch
merging into room

G

General Parameters rollout

excluding objects
freespot and direct lights
omni lights
photometric lights
shadows

Generate Mapping Coords option

Generic Units setting

Geometry rollout

GeoPoly tool for soldier

armhole
legs

Get Shape option

GI (global illumination)

gizmos

glass material

mapping
opacity

global illumination (GI)

Glossiness setting

Glossy Samples setting

gloves for soldier

creating
UV unwrapping

goggles for soldier

merging
seams

Graphite Modeling Tools ribbon,

gravity in animation

green keys on timeline

Grid and Snap Settings dialog box

groin area for soldier

gross animation

groups for objects

gun for soldier character

holster
leg strap
weighting
IK solvers
joint constraints
linking

H

handles for keyframes

hands

biped
soldier
animating
creating

HD (History Dependent) solver

HDRI Load Settings box

HDRIs (high-dynamic range images)

head

biped
soldier
accessories
animating
back of
creating
face rounding out
mirroring
outlining
pelting
seams

height of bipeds

helmet for soldier

merging
seams
straps

HI (History Independent) solver

Hide Selected option for biped model

Hide Selection option for ceilings

Hide Unselected option

Hierarchy panel

high-dynamic range images (HDRIs)

high-poly modeling

highlight color in specular maps

History Dependent (HD) solver

History Independent (HI) solver

Hold option

holster

leg strap
weighting

home grid

hotspots

target direct lights
target spotlights

I

Ignore Backfacing option

IK (inverse kinematics)

IK solvers
joint constraints
linking objects

IK Controller Properties rollout

Illuminate with Scene Lights option

Image Aspect Ratio setting

importing CAD drawings

In Place Mode button

index of refraction (IOR) setting

indirect lighting

InfoCenter

Initial FG Point Density setting

Ink 'n Paint material, ,

Insert Keys icon

insets and Inset caddy for dresser

bottom
drawers

Instance (Copy) dialog box

instances of dresser knobs

Intensity/Color/Attenuation rollout

attenuation
HDRIs
omni lights
photometric lights
spotlights
volumetric lights

intensity of photometric lights

intent in animation

interface. See user interface

Interpolate Over Num. FG Points setting

interpolation

FG points
step

inverse kinematics (IK)

IK solvers
joint constraints
linking objects

IOR (index of refraction) setting

Isolate Selection mode

chair cushion
couch

J

joint constraints

Jorgenson, Nastasia

jumps for soldier

Dope Sheet
run-and-jump sequence

K

Key Editing window

Key Entry tools

key lights

description
still life

Key pane in Dope Sheet

Keyboard Entry rollout

keyboard shortcuts

keyframes and keyframing

copying
handles

keys, animation

copying
creating
deleting
editing

knee of soldier

knife throwing animation

anticipation
blocking out
follow-through
momentum
parent and child objects
rotation
trajectories

knobs for dresser

knuckles for soldier

L

lathes for knobs

layering animation

left view

leg strap for soldier

legs

biped
dresser bottom
soldier

lenses

camera
HDRIs
zooming

Light Lister

light probes

Light Wood Materials Parameter Editor

lighting

atmospheres and effects. See atmospheres and effects
bumps and dents
default
excluding objects from
Light Lister
photometric
shadow. See shadows
standard. See standard lights
still life
three-point
volumetric

line segments

Line tool

chair frame
corner round baseboard
dresser knobs
floors and ceilings

Link Info rollout

Link tool

doors
windows

linking objects

lips for dresser

bottom
top

Live Areas

living room. See room model

lm (lumen) metric

Local Normal extrusions

Lock Zoom/Pan option

Loft option for standard baseboard

loops

animation
edges. See edges and edge loops

Loops tab

low-poly modeling

lumen (lm) metric

lux (lx at) metric

M

Main toolbar

Make New Folder option

Map Seams option

maps and mapping

bump
couch
soldier
color
environment
HDRIs
materials
chair
coordinates
couch
Multi/Sub-Object
Standard
pelt
raytrace
shadows
specular

Match Bitmap option

Material/Map Browser

Material Parameter Editor

materials and Slate Material Editor

applying
bitmaps
character modeling
compound
mapping. See maps and mapping
mental ray
MSO
overview
reflections
shaders
Standard
textures. See textures for soldier
types

Matte/Shadow material

Max. Reflections setting

Max. Refractions setting

.max files, merging

Maximize Viewport Toggle icon

maximizing viewports

Maximum Samples Per Pixel setting

mental ray materials

mental ray renderer

Daylight System
enabling
Final Gather. See Final Gather (FG)
materials
photometric lights
Rendered Frame Window
sampling quality

Menu bar

menus, Quad

Merge dialog box

merging and Merge dialog box

furniture into room
polygons
soldier head accessories

Metal shaders

metric units

Mini Curve Editor

Minimum Samples Per Pixel setting

Mirror tool

mirroring soldier

body
head
neckline

mitten hands for soldier

MJPEG Compressor

modeling windows

Modes And Display rollout

modifier stacks

modifiers

Modify panel

Modify tab for dresser bottom

moldings, baseboard

corner round baseboard
standard baseboard

momentum in knife animation

Motion panel

mouse buttons

MOV QuickTime files

Move gizmo

Move Keys tool

Move Keys Horizontal tool

Move Keys Vertical tool

moving. See also animation

clavicles
pivot points

mr Area Spot option

mr Photographic Exposure Control

mr Physical Sky map

mr Sky menu

mr Sky Portal menu

mr Sun menu

Multi/Sub-Object materials (MSOM)

Multiplier setting for target spotlights

N

names

dresser
in rendering

navigating viewports

Navigator in Slate Material Editor

neck

biped
soldier

New Scene dialog box

New Scene Explorer option

NGons

Nitrous Driver mode

noise

Final Gather
volume lights

Noise Filtering (Speckle Reduction) setting

Non-Uniform Rational Mesh Smooth (NURMS) technique

normal maps

numbering footsteps

O

Object Parameters rollout

objects

Command panel
displaying
excluding from lights
frozen
linking
selecting

omni lights

characteristics
still life

One Object option

Open Mini Curve Editor option

Open UV Editor

openings for walls for doors

Options settings in rendering

Orbit tool

soldier
viewports

origins, coordinate

Out-of-Range Types option

outlining soldier head

output, rendering

Output Size settings

P

panning viewports

panoramas

Parameter Curve Out-of-Range Types

parameters and Parameters rollout

bump maps
Command panel
Slate Material Editor

parent objects

IK
knife animation

Paste Posture button

paths, shapes along

Peel rollout

Pelt Map dialog box

pelting soldier

arm UVs
head

pelvis

biped
soldier

Perspective viewport

cameras in
soldier torso

Phase setting for volume lights

photometric lights

description
mental ray renderings

Physique modifier

Pick Boolean rollout

pillows

piping

pivot points

description
moving

PivotBottom objects

PivotTop objects

planes in character modeling

Play Animation button

Point To Point Seam tool for soldier

body
helmet
UV unwrapping

points in Final Gather

Polygon: Edit tab

Polygon Modeling tab

polygons

extruded. See extrusions
NURMS

Position keyframes

Position XYZ controller

postures for biped

pouch for soldier

precision in Final Gather

ProBoolean operations

profiles

curves
editing

projects, setting

prompt line

Proxy View area in Slate Material Editor

Q

Quad menu

quad polygons

quality setting in rendering

quarter round baseboard molding

Quick Access toolbar

QuickTime files

R

Range setting in rendering

Ray Bias setting

Ray Traced Shadow Params rollout

Rays Per FG Point setting

Raytrace Basic Parameters rollout

Raytrace material

mapping
reflections
refractions

raytraced shadows

Realistic mode

Recessed 75W Lamp (Web) option

Rectangle tool

dresser bottom
standard moldings

red boxes on timeline

Redo Scene Operation icon

reference materials

reference photos

refining animation

reflections

Final Gather
materials,
rendering
specular maps

Reflectivity setting

refractions

Final Gather
raytrace mapping
raytrace materials

Relax By Face Angles option

Relax Tool dialog box

Render Map dialog box

Render Output File dialog box

Render Output folder

Render Output settings

Render Preview dialog box

Render UVs dialog box

Rendered Frame window

Daylight System
photometric lights
settings

rendering and Render Setup dialog box

bouncing ball
cameras
Common settings
filenames
Final Gather
mental ray renderer
output
photometric lights
processing
Raytrace material
mapping
reflections
refractions
Rendered Frame window
renderer assignments
Safe Frame view

Rendering dialog box

Rendering rollout

resolution in rendering

Resulting Intensity setting

RGB channels for normal maps

rigging

associating biped with soldier. See associating biped with soldier
workflow

Ring Selection option

roll in animation

rollouts

rolls, camera

room model

baseboard moldings
corner round baseboard
standard baseboard
doors
floor and ceiling
furniture
chair. See chair
couch. See couch
merging
importing CAD drawings
photometric lights
units setup
walls
windows

Rotate gizmo

rotating

biped clavicles
knife animation
soldier head

Rotation keyframes

Rotational Joints rollout

rubber band line

run-and-jump sequence

S

Safe Frame view

Sample Range setting

Sampling Quality rollout

Save As dialog box

Scale gizmo

Scale keyframes

scaling

bipeds
clavicles
head
pelvis
dresser knobs
wrist borders

Scanline Renderer

Scene Explorer window

Scenes folder

scrubbing time slider

seams in soldier

body
face mask
goggles
head
helmet
helmet straps
UV unwrapping

seat cushions

couch
mapping materials

see-through

doors
frozen objects
soldier
pouch
torso

segments

doors
line

Select And Move tool

Select and Rotate tool

Select Bitmap Image File dialog box

Select From Scene dialog box

Select Image dialog box

Select Objects dialog box

selecting objects

Set Project Folder option

Set Tangents To Fast icon

Set Tangents To Linear icon

shaders

Shading Viewport Label menu

Shadow Map Bias setting

Shadow Map Params rollout

Shadow Map Size setting

shadows.

adding
maps
omni lights
raytraced
target spotlights

shapes along paths

shininess in specular maps

shoes for soldier

shortcuts, keyboard

shoulders

biped
soldier
extruding
UV unwrapping

Show Frozen As Gray option

Show Map in Viewport option

Show Shaded Map in Viewport option

Show Standard Map In Viewport option

side armrest

Single Frame setting

size

bipeds
renders
shadow maps
volume lights

Skin modifier

accessories
applying
envelopes
testing

skinning

Sky Color settings

Skylight parameter

skylights in HDRIs

Slate Material Editor. See materials and Slate Material Editor

sliding glass door

smooth surfaces

smooth vertex type

smoothing soldier boots

Snaps dialog box

sofa. See couch

softness, NURMS for

soldier character

accessories
belt
boots
leg strap
pouch
vest
animating
arms
Dope Sheet
footsteps
freeform animation
head
jumps
motion sequence
run-and-jump sequence
armpit area
arms
animating
creating
pelting
UV unwrapping
biped for
creating
envelopes
neck and head
torso and arms
view
body
seams
unfolding
fixing up
hands
head. See head
legs
linking objects
skinning
accessories
with Skin modifier
textures. See textures for soldier
torso

sources

target direct lights
target spotlights

Spatial Contrast setting

specular color

specular highlights

specular maps,

Spherical Environment setting

splines

chair
dresser knobs

Spotlight Parameters rollout

spotlights

characteristics
HDRIs
still life

squash and stretch animation

standard baseboard molding,

Standard English units

standard lights

free spotlights
omni lights
target direct lights
target spotlights

Standard Maps rollout

Standard materials

Start Picking feature

status bar

step interpolation

still life lighting

Structure rollout, bipeds

subdivision surfaces

submenus

subobjects in Command panel

subtraction for dresser bottom

sunlight

Area Spot lights
omni lights
Sunlight system

SuperSampling rollout

surfaces

shaders
subdivision

SwiftLoop tool

chair cushion
chaise lounge
couch
soldier
arms
boots
hands
leg strap
legs
torso

Symmetry modifier

T

tangents for curves

Taper modifiers

target cameras

target direct lights

target spotlights

characteristics
still life

Target Weld for soldier

face
head

targets in knife animation

templates

Templates rollout

testing biped model

textures for soldier

bump map
color map
head seams
pelting arm UVs
pelting head
specular map
unfolding body
UV unwrapping

thighs of soldier

3D maps

3D Snaps option

three-point lighting

thumbnails for materials

thumbs for soldier

Time Configuration dialog box

Time Output settings

Time slider

description
knife animation
scrubbing
working with

timing in animation

Title Safe boundaries

toes for biped

top of dresser

top view in four-viewport layout

topology dependency warning

torso

biped
soldier

Track bar

Track Selection rollout

Track View - Curve Editor. See curves and Curve editor

Track View - Dope Sheet

trajectories for knife animation

transforming objects

transparency in refraction

trucks

TV screens safe areas

2D maps

U

underarms for soldier

Undo option

Undo Scene Operation icon

unfolding soldier body

Unhide All option

Unhide By Name option

Uniformity setting

units setup

unwrapping

soldier
arm
head
UV

Use Files option

Use NURMS option

chair cushion
couch

Use Scene Environment option

Use Scene Material

user interface

caddies
Command panel
elements
file management
Graphite Modeling Tools ribbon
mouse buttons
quad menus
time slider and track bar
ViewCube
viewports
gizmos
navigating
object display in

User Safe setting

Utilities panel

UVs. See also textures for soldier

soldier
arm
head
unwrapping

UVW Mapping modifier

V

values in Command panel

versions, file

vertices and Vertex mode

bones
chair frame
corner round baseboard
dresser
bottom
knobs
polygons
soldier
armhole
armpit area
arms
body
boots
face
hands
head
legs
pelvis
torso
wrists
splines
standard baseboard
walls
weighting

vest for soldier

ViewCube control

Viewport Background dialog box

Viewport Configuration dialog box

viewports

background images
bipeds
navigating
object display in

volumetric lights

adding
creating
parameters

W

waist edges for soldier

walk cycle

Wall Parameter dialog box

walls

creating
door openings

weight in animation

accessories
biped model
bouncing ball
knife animation

Weight Properties rollout

Weight Table dialog box

Weld Core option

Weld Vertices caddy

welds for soldier

body
boots
face
head
legs
wrists

windows

creating
mapping materials

wineglass

mental ray renderings
refractions

Wireframe mode

wobble in knife animation

workflow in Character Studio

workspace

Command panel
file management
Graphite Modeling Tools ribbon
interface. See user interface
time slider and track bar

wrists for soldier

borders
hands
UV unwrapping

X

X-axis for joint constraints

X Position in animation

X-Ray mode

X Rotation track

XForm modifier

Y

Y-axis for joint constraints

Y Position in animation

Y Rotation track

Z

Z-axis for joint constraints

Z Position track

Zoom Extends All Selected option

zooming

footsteps
Key Editing window
lenses
viewports
wheel for
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