Connecting, Disconnecting, and Branching Pipes
Selecting, Moving, Disabling, and Deleting Nodes
Inserting, Duplicating, and Cloning Nodes
Resolutions, Frame Rates, and Frame Ranges
Opening and Saving Nuke Scripts
Part 1: Setting Up a New Script
Chapter 2: Transforming and Keyframing
Bounding, Reformating, and Cropping
Scaling an Output to the Project Resolution
Translating, Rotating, and Scaling
Using Specialized Transform Nodes
Creating and Deleting Keyframes in Nuke
Tutorial 2: Flying a Spaceship
Chapter 3: Bit Depths, Color Spaces, and Color Grading
Bit Depth and Color Space in Nuke
Writing Out a Specific Color Space
Integer and Floating-Point Formats
Writing Floating-Point and Log Files
Common Color Filter Parameters
Specialized Color Filter Nodes
Additional Histogram Functionality
Part 3: Color Grading for Better Integration
Tutorial 2: Flying a Spaceship
Part 2: Color Grading for Sunset
Chapter 4: Alpha Mattes, Merging, and Rotoscoping
Understanding Alpha and Premultiplication
Premultiplying and Unpremultiplying in Nuke
Editing a Bezier and Using B-Splines
Adjusting the Matte Edge and Transforms
Repairing a Background with the Clone Tool
Using Specialized RotoPaint Tools
Part 4: Adding a Shadow and Rotoscoping a Hand
Tutorial 2: Flying a Spaceship
Part 3: Cloaking the Ship with a Procedural Matte
Tutorial 3: Removing an Imperfect Greenscreen
Part 1: Keying with Primatte and Rotoscoping
Chapter 6: Manipulating Channels and Matching Artifacts
Adding, Shuffling, and Combining Channels
Matching Film and Video Artifacts
Blurring and Convolution Filters
Tutorial 3: Removing an Imperfect Greenscreen
Part 2: Applying Filters for Better Integration
Tutorial 4: Creating Custom Convolution Filters
Chapter 7: Time Warping and Image Distortion
Motion Estimation and Optical Flow
Tutorial 5: Adding Motion Blur to a CG Render
Tutorial 6: Adding Damage to a Plate
Part 1: Creating an Animated Warp with SplineWarp
Transform Tracking and Matchmoving
Troubleshooting Transform Tracking
Tutorial 6: Adding Damage to a Plate
Tutorial 7: Patching a Set with a Matchmove
Tutorial 8: Replacing a Screen with Corner Pin Tracking
Chapter 9: Working with 2.5D, 3D, and Stereoscopic 3D
Importing and Applying Transforms
Exporting Geometry and Animation
Fine-Tuning the ScanlineRender
Motion Tracking in a 3D Environment
Reading and Viewing Stereo Files
OpenEXR Stereo Files and Split Parameters
Tutorial 9: Building a 3D Scene in Nuke
Chapter 10: Optimization, Scripting, and New Techniques
Organizing and Optimizing a Script
Proxy Formats, Downrez, and Viewer Refresh
Sticky Notes and Postage Stamps
Working with Links and Expressions
Using Expression and Math Nodes
Introduction to Deep Compositing
Tutorial 10: Creating a Particle Simulation from Scratch
Appendix A: Shake/After Effects to Nuke Conversion Chart
Appendix B: Working with Interlacing, Pulldown, and Rolling Shutters