As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
Aces Color Space
versus sRGB 294
additional body mocap data
adding 272
additive effect 204
advanced rendering features
ACES 293
camera, adding and animating 281-284
color grading 293
exploring 281
light, adding and animating 284
Movie Render Queue, using 287, 288
Post Process Volumes, using 285-287
Animate 3D 165
animation
adding, to existing track 274
Animation Blueprints 86
animation data
animation track
adding 272
ARKit Face Support 222
ARKit Support 222
assets 86
B
navigating, without using folders 91, 92
navigating, with using folders 90
C
camera
adding, to Level Sequencer 210-213
Camera Cut 210
character Blueprint
retargeted animation, adding 200-204
character, into Unreal Engine
downloading 72
exporting 72
resolution 73
cleaner alignment
Show Skeleton feature, using 274-278
constraint 106
control rig
D
animation, importing into Unreal 181-184
animation settings, exploring 172-180
motion capture file, downloading 180, 181
motion capture, retargeting 184-188
position misalignment issues, fixing 190-192
URL 168
DeepMotion animation
importing, into Unreal 181-184
DeepMotion motion capture
E
Epic account
Eyes editor, MHC
attributes 43
F
face mesh
modifying, inside MetaHuman Creator online tool 317-322
FaceMesh 306
Faceware data
Live Link, enabling to receive 255, 256
Faceware facial motion capture file
adding 279
Faceware Studio
installing, on Windows PC 238-240
Faceware Studio software
Faceware Studio software, webcam
facial animation
baking and editing, in Unreal 262-267
facial capture animation clips
facial performance
capturing, considerations 231
Forward Kinematics (FK) 105-107
freckles editor, MHC
camera 41
features 38
render quality, options 42
I
IK chains
IK Retargeter
dialog box 123
IK Rig 103
in source folder 111
selecting, for Animations list 110
image-based lighting 39
Internet Protocol (IP) 218
Inverse Kinematics (IK) 97, 105-166
K
KIRI Engine
installing, on smartphone 297-306
L
Level of Detail (LOD) 42
Level Sequencer 196
character Blueprint, importing 196-200
facial capture take, importing into 261, 262
MetaHuman Blueprint, adding to 270, 271
test animation, rendering from 213-215
Live Link 222
enabling, to receive Faceware data 255, 256
Live Link Control Rig 222
Live Link Curve Debug UI 222
Live Link Face app
connecting and configuring, to Unreal Engine 224-226
live data, calibrating and capturing 229-236
live motion capture data 86
M
makeup editor, MHC
lipstick palette options 54-56
markerless mocap solution 166
Mesh
installing, to MetaHuman plugin for Unreal Engine 296, 297
MetaHuman Blueprint
adding, to Level Sequencer 270, 271
MetaHuman Creator (MHC)
Body section 65
editing 32
FACE 33
setting up 6
MetaHuman Creator online tool
face mesh, modifying inside 317-322
MetaHuman Creator (MHC), Body section
Bottoms features 68
MetaHuman Creator (MHC), FACE
Eyes editor 43
makeup features 50
MetaHuman Creator (MHC), hair
Eyebrows panel 61
Eyelash parameters 61
animation, downloading 149-151
URL 136
Mixamo animation
importing, into Unreal 151-161
mocap clips
merging 272
motion capture (mocap) 136, 166
Move tool
Movie Render Queue
Job 289
Settings 289
O
Open EXR format 291
P
photogrammetry 297
position misalignment
Post Process Volumes
prerecorded data 86
Q
Quixel Bridge
URL 18
R
Realtime Setup panel, options
Face Tracking Model 249
Flip Horizontal 249
Flip Vertical 249
Frame Rate 248
Image Rotation option 249
Input Type panel 247
resolution 248
retargeted animation
adding, to character Blueprint 200-204
retargeted body mocap data
rig 104
roll-offs 40
rotational data 99
S
scanned mesh
importing, into Unreal Engine 306-317
Sculpt tool
Show Skeleton feature
using, for cleaner alignment 274-278
skeletons
editing 92
importing 92
Mannequin character, adding 92, 93
Mannequin skeleton retargeting options, editing 94-99
MetaHuman skeleton's retargeting options, editing 100, 101
smartphone
KIRI Engine, installing 297-306
source skeletal mesh
selecting 111
sRGB
versus Aces Color Space 294
STREAMING panel, options
subsequent animations
T
sessions, recording with 258-260
Takes 86
test animation
rendering, from Level Sequencer 213-215
U
uncanny valley 71
Unreal
facial animation, baking and editing 262-267
Mixamo animation, importing into 151-161
Live Link Face app, connecting and configuring to 224-226
Mesh, installing to MetaHuman plugin 296, 297
scanned mesh, importing into 306-317
setting up 6
Unreal Engine 5
Unreal Engine, plugins
ARKit Face Support 222
ARKit Support 222
installing 221
Live Link 222
Live Link Control Rig 222
Live Link Curve Debug UI 222
Unreal’s Faceware plugin
V
video
uploading, to DeepMotion 168-172
video footage
preparing 167
W
Windows PC