Contents

Predictable Magic: Unleash the Power of Design Strategy to Transform Your Business

Acknowledgments

About the Authors

Preface

Introduction

It’s the Individual That Matters

The Model

A Simpler Way to Innovate and Design

About This Book

PART I: Creation of a Design Strategy

Chapter 1 Set the Stage for Success

Designing the Intangible

New Rules of Competition

A New Perspective on Design

Overcoming the Hurdles

Psycho-Aesthetics: An Integrated Approach to Innovation and Design

The Importance of Emotion—and Action

Chapter 2 Enable Your Stakeholders

New Stakeholders, New Process

Why It Doesn’t Happen Naturally

Essential Ingredients for Alignment

Process in Action—Amana

An Accurate Diagnosis

A New Focus on Consumer Testing

Building Confidence, Building Success

Moving Forward

Creating Meaning

Chapter 3 Map the Future

Designing for Tomorrow’s Markets Today

Experience Mapping Guides the Way

Mapping Emotions

Engaging Interactivity

Mapping Out the Possibilities

Strategy Based on Understanding

Experience Mapping and the Power of Design

Chapter 4 Personify Your Consumer

Redesigning an Icon

Personas—The Mask of the Consumer

Personas Fuel Intelligent, User-Centric Design

What Goes into a Persona

What You Get Out of Personas

Using Personas to Guide Design

Mapping Personas

Getting a Handle on the Right Design

A Fresh Perspective

Chapter 5 Own the Opportunity

On a Wing and a Startup Prayer

Understanding a Changing Landscape

Finding the Opportunity for Follow-Up

A Market Winning Strategy

Opportunity Is Where You Find It

The Benefits of Mining the Gaps

Unearthing the Opportunity

Choosing the Right Opportunities

The True Power

Part I Conclusion

Amana

Flip Cam

JBL Professional

Vestalife

PART II: Implementation and Consumer Experience

Chapter 6 Work the Design Process

From a Guitar Stand to a Guitar

Set Up a War Room

Uncovering Aspirations (of Guitar Players)

Get Started—Fast

The Role of Experts/Lead Users

Back to the Consumer

Sustainable Solution to Sound Quality

Optimized Ergonomics for a Better Playing Experience

The Final Result

Personalized Experience

The Importance of Execution

Channeling Our Learning

Designing a New Way to Market

Competing by Helping Others Win

Finding a Balance

Chapter 7 Engage Emotionally

The Importance of Belonging

Beyond First-Mover Advantage to “First-Connector” Advantage

The Hero’s Journey

Why We Still Need Heroes

Calling Out the Benefits of a Design

Motivating Behavior Change

Boosting Memory and Recall

The Creation of Heroes

What It Takes to Make a Hero

Basic Quadrant (Lower Left)

Artistic Quadrant (Upper Left)

Versatile Quadrant (Lower Right)

Enriched Quadrant (Upper Right)

Winning Through Creating Heroes

Chapter 8 Reward Your Consumer

Putting It All Together

Greening the Landscape

Enable Your Stakeholders

Map the Future

Personify Your Consumer

Own the Opportunity

Work the Design Process

Engage Emotionally

Reward the Consumer

Part II Conclusion

Afterword

Endnotes

Bibliography

Index

Do You Matter?: How Great Design Will Make People Love Your Company

1. Design Matters

Design is the "in" mantra—so what does this mean exactly and why do you care?

How Michael Dell got egg on his face

Why "design or die" should be your new mantra

Welcome to "customer experience supply chain management."

2. Do You Matter?

Who are you?

What do you do?

Why does it matter?

Does your company matter?

Three questions you really have to answer truthfully if you care about your future

Lessons from some big name hits and misses

8 more questions you need to know the answers to

Would the world be a darker place without you?

3. How To Matter

What design can do for you

Don’t just play the game—change the game!

How design communicates with people

How the design of products and services creates an emotional connection with your customers

Using design to create a relationship with your customer that matters

How you use great design to reinvent an industry

How great design builds bulletproof brands.

4. Being Design Driven

Design as a total concept

How iconic design-driven companies behave

A look at what your company needs to do to be design driven

How companies like Nike, Apple, BMW, and IKEA behave and how design is embedded in their culture

The role of research

Why a little research is good and more is mostly bad

Using talent to turn data into great design

Why usability doesn’t equal useful

How usability testing can destroy the soul of a design.

5. Your Brand Is Not Your Logo

Why your brand is not what you say it is

What your brand actually is and who says so

How your brand is a living thing

Where your brand lives (and it’s not at your corporate headquarters)

The role of design in brands built to last

How Coke almost lost it

How to communicate what your brand is about.

6. Products As Portals

Why you never want to have a day like Zhang Ruimin

Products as portals to experience that matters to customers

How Home Depot got a new tag line

Fuego and how to build a better barbeque

How you use design for "customer experience supply chain management"

How to design a great experience with a consistent promise across multiple touch points.

7. Your Products and Services Are Talking to People

How to make sure that they’re saying the right thing

What is a design language?

Why is it important?

How you actually create and manage your companies design language

Thinking strategically

Effective design strategy

How to think about design as a business weapon

Building your product brand.

8. Building a Design-Driven Culture

Why good design is everybody’s job

The importance of culture to design

Why changing culture takes time

Why we need risk support instead of risk management

Why risk should be understood—not avoided

How innovative design can define new ground that is valued by your customers

How your company can use design to carve out new space

How to manage design from the top

Why great design requires faith and commitment

How leadership is essential to great design

How to manage creative resources to get the best from them.

9. Go Forth and Matter

Endnotes

Index

Disrupt: Think the Unthinkable to Spark Transformation in Your Business

Introduction: Disruptive Thinking: The Revolution is in Full Swing

PART I: The Hypotheses, the Opportunity, and the Ideas

Chapter 1: Crafting a Disruptive Hypothesis: Be Wrong at the Start, to be Right at the End

Chapter 2: Discovering a Disruptive Opportunity: Explore the Least Obvious

Chapter 3: Generating a Disruptive Idea: Unexpected Ideas Have Fewer Competitors

PART II: The Solution and the Pitch

Chapter 4: Shaping a Disruptive Solution: Novelty for Novelty’s Sake is a Resource Killer

Chapter 5: Making a Disruptive Pitch: Under Prepare the Obvious, Over Prepare the Unusual

Epilogue: An Instinct for Change: Look Where No One Else is Looking

Quick Reference Guide: Process Summary

Endnotes

Index

Creating Breakthrough Products: Revealing the Secrets that Drive Global Innovation

Foreword by Dee Kapur

Acknowledgments

About the Authors

Preface

Glossary of Acronyms and Terms

Part One The Argument

Chapter 1 What Drives New Product Development

Redefining the Bottom Line

Positioning Breakthrough Products

Products, Services, and Product-Service Ecosystems

Identifying Product Opportunities: The SET Factors

POG and SET Factor Case Studies

The Margaritaville Frozen Concoction Maker

The BodyMedia FIT System

Starbucks

The GE Healthcare Adventure MRI Series

Summary Points

Notes

Chapter 2 Moving to the Upper Right

Integrating Style and Technology

Style Versus Technology: A Brief History of the Evolution of Style and Technology in the Nineteenth and Twentieth Centuries

In the Beginning

The Growth of Consumer Culture

The Introduction of Style to Mass Production

Post–World War II Growth of the Middle Class and the Height of Mass Marketing

The Rise of Consumer Awareness and the End of Mass Marketing

The Era of Customer Value, Mass Customization, and the Global Economy

Positioning Map: Style Versus Technology

Lower Left: Low Use of Style and Technology

Lower Right: Low Use of Style, High Use of Technology

Upper Left: High Use of Style, Low Use of Technology

Upper Right: High Use of Style and Technology

Positioning Map of Margaritaville Frozen Concoction Maker

Positioning Map of BodyMedia FIT System

Positioning Map of Starbucks

Positioning Map of GE Adventure Series

Knockoffs and Rip-offs

The Upper Right and Intellectual Property

Revolutionary Versus Evolutionary Product Development

Summary Points

References

Chapter 3 The Upper Right: The Value Quadrant

The Sheer Cliff of Value: The Third Dimension

The Shift in the Concept of Value in Products and Services

Qualities and a Customer’s Value System: Cost Versus Value

Value Opportunities

Emotion

Aesthetics

Product Identity

Impact

Ergonomics

Core Technology

Quality

Value Opportunity Charts and Analysis

VOA of Margaritaville Frozen Concoction Maker

VOA of BodyMedia FIT System

VOA of Starbucks

VOA of GE Adventure Series MRI

The Time and Place for Value Opportunities

VOs and Product Goals

The Upper Right for Industrial Products

The Upper Right of Commodity Products: Trading off Value among the Aluminum Can, the Plastic Bottle, and the Glass Bottle

Summary Points

References

Chapter 4 The Core of a Successful Brand Strategy: Breakthrough Products and Services

Brand Strategy and Product Strategy

Corporate Commitment to Product and Brand

Corporate Values and Customer Values

Managing Product Brand

Building an Identity

Company Identity Versus Product Identity

Building Brand Versus Maintaining Brand

Starting from Scratch: Cirque du Soleil

Redefining a Brand: Herbal Essences

Maintaining an Established Identity: Harley

Brand and the Value Opportunities

Summary Points

References

Part Two The Process

Chapter 5 A Comprehensive Approach to User-Centered, Integrated New Product Development

Clarifying the Fuzzy Front End of New Product Development

A New Way of Thinking

iNPD Is Only Part of the Process

User-Centered iNPD Process

Resource Allocation

Allocating the Time Resource: Scheduling

Allocating the Cost Resource: Financing

Allocating the Human Resource: Team Selection

Summary Points

References

Chapter 6 Integrating Disciplines and Managing Diverse Teams

User-Centered iNPD Facilitates Customer Value

Understanding Perceptual Gaps

Team Functionality

Team Collaboration

Negotiation in the Design Process

Team Performance

Part Differentiation Matrix

Team Conflict and the PDM

PDM and the Role of Core Disciplines

Issues in Team Management: Team Empowerment

Understand the Corporate Mission

Serve As a Catalyst and a Filter

Be Unbiased

Empower and Support the Team

Let the Team Become the Experts

Recognize the Personality and Needs of the Team

Use of an Interests-Based Management Approach

Visionaries and Champions

Summary: The Empowered Team

iNPD Team Integration Effectiveness

Summary Points

References

Chapter 7 Understanding the User’s Needs, Wants, and Desires

Overview: Usability and Desirability

An Integrated Approach to a User-Driven Process

Scenario Development (Part I)

New Product Ethnography

Using Ethnography to Understand Parrotheads

Lifestyle Reference and Trend Analysis

Ergonomics: Interaction, Task Analysis, and Anthropometrics

Interaction

Task Analysis

Anthropometrics

Scenarios and Stories

Scenario Development (Part II)

Storytelling

Broadening the Focus

Other Stakeholders

Identifying Users in Nonconsumer Products: Designing Parts within Products

Product Definition

Visualizing Ideas and Concepts Early and Often

Summary Points

References

Research Acknowledgments

Part Three Further Evidence

Chapter 8 Service Innovation: Breakthrough Innovation on the Product–Service Ecosystem Continuum

The Era of Interconnected Ecosystems: Product, Interface, and Service

Empathy Versus Logic

Traditional Service Design

Umpqua: Designing a Bank Like a Product

UPS Moves Beyond the Package Delivery Industry

The Disney Renaissance: The Ultimate Entertainment Service

Interaction Design

Interaction Through a Multisensory Interactive Teaching Tool

Summary Points

References

Chapter 9 Case Studies: The Power of the Upper Right

Reinventing the Classroom with Upper Right Seating Systems: The IDEO and Steelcase Node

Ball Parks Play in the Upper Right: The Dallas Stadium and PNC Park

Innovation in Machining: Kennametal Beyond Blast Titanium Manufacturing

Electric Vehicle Innovation: Bringing Upper Right Transportation to the Twenty-First Century

Upper Right Open Innovation Partnerships between Companies and Universities

Innovation along the Highway: Navistar International LoneStar

The 50+ and Environmental Responsibilities: Designing a New Refillable Sustainable Packaging System

Making University–Industry Innovation Partnerships Work

Summary Points

Endnotes

Chapter 10 Case Studies: The Global Power of the Upper Right

The BRIC Countries

Brazil: Innovation and Growth in South America

China: Haier, The First Major Chinese Global Brand

India: Design Impact and Social Responsibility in India

Be Green Packaging: The World Is Flat Meets Cradle to Cradle in Connect+Develop

DesignSingapore Council: The Third Component from the Little Country That Can

Summary Points

References

Chapter 11 Where Are They Now?

Changing SET Factors

The OXO GoodGrips Peeler

The Crown Wave

Retired Case Studies

Summary Points

Epilogue

Future Innovators

Have Faith in the Leap

References

Index

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