Chapter 5. Creating Simple Parts, Assemblies, and Drawings

IN THIS CHAPTER

  • Asking the right questions

  • Tutorial: Creating a simple part

  • Tutorial: Creating a simple assembly

  • Tutorial: Making a simple drawing

When you begin to build a model in SolidWorks, there are a few things to consider before you start. If you spend some time considering what you are doing first, then it will benefit you later in the process. Good modeling practice is based on robust design intent, which just means that you build a part that can adapt easily to changes. This section begins with questions that you need to ask.

Asking the Right Questions

Asking the right questions is the first step to getting the right answers. By asking questions about the part now, you can create a model that will be easier to edit, easier to properly place into an assembly, easier to detail in drawings, and easier for other SolidWorks users to understand when someone else has to work on your models. The questions focus on the physical manufactured part. Sometimes you will be able to find answers for the questions, and other times not. Whether you are doing the modeling for someone else, or doing the design and modeling yourself may make a difference in how you approach the modeling task.

The purpose of these questions is to help you establish design intent. The term design intent is difficult to define, but it is basically a statement of how the part functions and how the model reacts to modeling changes.

It may help to try to put the design intent into words to help you focus on what is important in the design. An example of a statement of design intent might be: "This part is symmetric about two planes, is used to support a 1.00'' diameter shaft with a constant downward load of 150 pounds using a bronze bushing, and is bolted to a plate below it." This does not give you enough information to design the part, but it does give you information about two surfaces that are important (a hole for the bushing and the bottom that touches the mounting plate), as well as some general size and load requirements.

The following questions can help you to develop the design intent for your own projects.

Is the part symmetrical?

Symmetry is an important aspect of design intent. Taking advantage of symmetry can significantly reduce the time needed to model the part. Symmetry can exist on several levels:

  • Sketch symmetry

  • Individual feature symmetry

  • Whole-part symmetry

  • Axial symmetry (a revolved part)

  • "Almost" symmetry (the whole part is symmetrical, except for a few features)

  • Left and right symmetrical versions of the part

What are the primary or functional features?

This is probably the most important question. Primary or functional features include how the part mounts or connects to other parts, motion that it needs to accommodate, and additional structure to support loads.

Often it is a good idea to create a special sketch as the first feature in the part that lays out the functional features. This could be as simple as a straight line to denote the bottom and a circle to represent the position and size of a mating part, or as complex as full outlines of parts and features from all three standard planes. This technique is called a layout sketch, and it is an important technique in both simple and complex parts. You can use layout sketches for anything from simply drawing a size-reference bounding box to creating the one point of reference for all sketched features in the part. You can use multiple layout sketches if a single sketch on one plane is not sufficient.

In what ways is the part likely to change?

When the marketing department gets out of their meeting at 4:45 pm, what changes do you need to be prepared for so that you can still be out the door by 5:00 pm? No one expects you to be able to tell the future, but you do need to model in such a way that your model easily adapts to future changes. As you gain experience with the software, and you keep this idea in mind, then you will develop some instincts for the type of modeling that you do.

What is the manufacturing method?

Modeling for the casting process is very different from modeling for the machining process. The process should be evident in your modeling. There are times when you will not know which process will be used to create the part when you start to create a model. If you are simply making an initial concept model, then you may not need to be concerned about the process. In these cases, it may or may not be possible to reuse your initial data if you need to make a detailed cast part from your non-process-specific model. Decisions like this are usually based on available time, how many changes need to be made, and a determination of the risk of making the changes versus not making the changes, as well as which decision will cost you the most time in the long run.

Note

As engineers, we are typically perfectionists. However, there always needs to be a balance between perfection and economy. Achieving both simultaneously is truly a rare event. Still, you should be aware that problems left by the designer for other downstream applications to solve (such as machinists, mold makers, and assemblers) also have an impact on the time and cost of the project.

The best practice in this case is a judgment call. When faced with assembling a model sloppily or remodeling it perfectly, I usually choose to remodel because doing it the second time is always faster. Also, if additional changes are required, then you do not need to struggle with the sloppily assembled model. You can easily copy sketches from one part to another, while keeping the old part open as you build the new part. As a result, you may be surprised how quickly things go.

Will there be secondary operations?

When working with any manufacturing process, some secondary processes are generally required. For example, if you have a cast part, then you may need to machine the rough surface to create a flat face in some areas. You may also need to ream or tap holes. In plastic parts, you may need to press in threaded inserts.

There are some special tools in SolidWorks that you can use to document secondary operations:

  • A technique called Configurations in SolidWorks allows you to create different versions of a part. For example, one configuration may have the features for the secondary operations suppressed (turned off), and showing just the part as cast, while the other configuration shows the part as machined.

    Note

    Chapter 10 discusses configurations and feature suppression in depth.

  • A technique called Insert Part allows you to use one SolidWorks part as the starting point for a second part. For example, the as-cast part has all of the features to make the part, but it is inserted as the first feature in the as-machined part, which adds the cuts required by the machining process.

Will there be other versions?

Sometimes there are size-based versions of parts that have to be created, or versions based on additional features. If these are fairly simple, they can also be handled with configurations, but you need to plan this flexibility in advance.

Creating a Simple Part

In this section, we build the simple part shown in Figure 5.1. While the shape is simple, the techniques used and discussed here are applicable to a wide variety of real-world parts.

A simple machined part

Figure 5.1. A simple machined part

Where to start?

When you start a new part from a template and are confronted with the blank screen with only the part Origin showing, this is the question that first comes to mind. Of course, it depends on the shape and function of your part, but for the time being, you can assume that you are working with the rectangular part shown in Figure 5.1.

The first feature that you create should somehow be positioned relative to the Origin. Whether there is a corner of a rectangle that is coincident to the Origin, the rectangle is centered on the Origin, or dimensions are used to stand the rectangle off from the Origin at some distance, you need to lock the first feature in two-dimensional space to the Origin.

When working with a simple part, the entire part can be described as rectangular or cylindrical. In these cases, it is easy to know where to start: you simply draw a rectangle or a circle, respectively. On complex parts, it may not be obvious where to start, and the overall part cannot be said to have any simple shape. In cases like this, it may be best to select the (or a) prominent feature, mounting location, functional shape, or focus of the mechanism. For example, if you were to design an automobile, what would you designate as the 0,0,0 Origin? The ground may be a reasonable location, or the plane of the centers of the wheels. Much of the automotive industry uses the center of the end of the crankshaft in the engine as the assembly Origin. That may seem arbitrary, but as long as everyone working on the vehicle agrees, it is as good a location as any.

With that in mind, it seems logical to start the part shown in Figure 5.1 by sketching a rectangle. Select the Top plane, and sketch a rectangle centered on the part Origin.

Symmetry

The next decision is about part symmetry. This part is not completely symmetrical, and so modeling a quarter of it and mirroring the entire model twice is not going to be the most effective technique. Instead, you should build the part symmetrically around the Origin, and mirror individual features as appropriate. To start with this type of symmetry, you need to sketch a rectangle centered around the Origin. The centered rectangle is something that you will create frequently enough to warrant using a macro.

Note

A macro that creates a rectangle centered on the Origin is provided on the CD-ROM in the materials for Chapter 2.

Figure 5.2 shows two common techniques for centering a rectangle on the Origin. You can use the sketch relation symbols to identify the relations that have been applied to this sketch.

Centering a rectangle on the Origin

Figure 5.2. Centering a rectangle on the Origin

Tip

To make a rectangle work like a square, use an Equal sketch relation on two adjacent sides. This only requires a single dimension to drive the size of the square.

Beginning with the rectangle that you sketched in the previous section, apply one horizontal dimension (4.00 inches) and one vertical dimension (6.00 inches). The sketch is fully defined at this point because both the size and position of the rectangle have been established.

Note

If you are dimensioning a horizontal line, the best way to do it is to simply select the line and place the dimension. Selecting the line endpoints can also work, but selecting the vertical lines on either side of the horizontal lines is not as robust. The problem is that if you use this third method, deleting either of the vertical lines causes the dimension to also be deleted. In the first two dimensioning methods, dimensions are not deleted unless you remove one of the endpoints, which requires deleting two lines, the horizontal line, and one of the vertical lines.

Make it solid

Make it solid

By centering the sketch on the Origin and extruding by using a Mid Plane end condition, the initial block is built symmetrically about all three standard planes, with the part Origin at the center. In many parts, this is a desirable situation. It enables you to create mirrored features using the standard planes, and also helps you to assemble parts together in an assembly later, when parts must be centered and do not have a hard face-to-face connection with other parts. Figure 5.3 shows the initial feature with the standard planes.

An initial extruded feature centered on the standard planes

Figure 5.3. An initial extruded feature centered on the standard planes

Making the groove

The next modeling step is to create a groove on the back of the part. How is this feature going to be made? You can use several techniques to create this geometry. List as many techniques as you can think of, whether or not you know how to use them. Later, we will sort through which techniques work and which do not.

Tip

One of the secrets to success with SolidWorks, or indeed any tool-based process, is to know several ways to accomplish any given task. By working through this exercise, you gain problem-solving skills as well as the ability to improvise when the textbook method fails.

Methods for creating the groove

Figure 5.4. Methods for creating the groove

In Figure 5.4, the first image shows a nested loop sketch, with one closed loop inside another. This technique cuts away the material between the loops. The second image shows a swept cut, with a path for the cut and a cross-section. The third image shows a Thin Feature cut, with only the centerline of the groove used as a sketch. Another option could include a large pocket being cut out, with a boss adding material back in the middle.

Relative size or direct dimensions?

Of these methods, the Thin Feature cut is the simplest and most direct because the sketch is easiest to create and control. The sketch for this feature is simply a rectangle. In this case, it makes sense to use sketch fillets to round the corners rather than fillet features. There are a few ways to create the rectangle, and the method that you choose depends on the design intent. For example, although the rectangle needs to remain centered and symmetrical, you also have to consider which is the more important aspect: the size of the groove or the overall size of the part? If the size of the part is more important than the size of the groove, then it might be best to create the groove as an offset of the outer shape of the block, rather than driving its dimensions independently. To summarize, the groove dimensions are driven by the overall shape of the block.

To create a groove, you can create a rectangle by offsetting the block shape, and use sketch fillets to round the corners.

Creating the offset

There is one more thing to consider before you create the sketch. What should you use to create the offset: the actual block edges or the original sketch? The answer to this is a Best Practice type issue.

Note

When creating relations that need to adapt to the biggest range of changes to the model, it is best to go as far back in the model history as you can to pick up those relations. In most cases, this means creating relations to sketches rather than to edges of the model. Model edges can be fickle, with the use of fillets, chamfers, and drafts.

This best practice tip will become more significant the first time you create a feature built from model edges, and then make changes that break relations.

To create the offset for your part, follow these steps:

  1. Open a sketch on the face of the part. To create the offset, expand the Extrude feature by clicking the plus icon next to it in the FeatureManager so that you can see the sketch. Regardless of how it displays here, this sketch appears before the extrude in the part history. RMB click the sketch and select Show.

    Tip

    You can view individual sketches and reference geometry entities such as planes from the RMB menu. However, the global settings for the visibility of these items are found in the View menu. You can access these items faster by using the View toolbar, or by linking the commands to hotkeys.

  2. Next, RMB click the sketch in the graphics window and click Select Chain. This selects any non-construction, end-to-end sketch entities. Click Offset Entities on the Sketch toolbar. Offset to the inside by .400 inches. Apply .500-inch sketch fillets to each of the corners.

  3. Click Extruded Cut on the Feature toolbar. By default, the extruded cut will cut away everything inside the closed profile of the sketch. Look down the FeatureManager window and click the check box on the top bar of the Thin Feature panel. Make the cut Blind, .100 inch. The Thin Feature type should be set to Mid Plane with a width of .400 inches. The PropertyManager and graphics window should look like Figure 5.5.

    Using the Groove feature

    Figure 5.5. Using the Groove feature

Sketch techniques

Although the next two features could be more easily and efficiently created by using a cut, I will create them as two extrudes. The main point here is to show some useful sketch techniques, rather than optimum efficiency. Begin with the part from the previous section and follow these steps:

  1. Open a new sketch on the large face opposite from the groove. Draw a rectangle picking up the automatic coincident relation to one corner and then dragging across the part and picking up another coincident to the edge on the opposite side. Figure 5.6 shows the rectangle before and after this edit.

    Tip

    If you want to continue using the recommended best practice mentioned earlier of making relations to sketches rather than model edges, here are a few tips. In some situations (such as the current one) the sketch plane is offset from the sketch that you want to make relations to, and so the best bet is to use the Normal To view. The next obstacle is making sure that automatic relations pick up the sketch rather than the edge, and so you can use the Selection Filter to only select sketch entities.

  2. Delete the Horizontal relation on the line that is not lined up with an edge. This enables you to drag it to an angle or apply the dimensions shown.

    You can delete the Horizontal relation by selecting the icon on the screen. As a reminder, you can show and hide the sketch relation icons from the View menu. You can check to ensure that the relations were created to the sketch rather than the model edges by clicking the Display/Delete Relations button on the Sketch toolbar, clicking the relation icon to check, and expanding the Entities panel in the PropertyManager. The Entities box shows where the relation is attached to, as shown in Figure 5.7. In this case, it is a point in Sketch1. Without custom programming, there is no way to identify items in a sketch by name, but you already know which point it is; you just needed to know whether it was in the sketch or on the model.

    Edits to a rectangle

    Figure 5.6. Edits to a rectangle

    The Display/Delete Relations dialog box

    Figure 5.7. The Display/Delete Relations dialog box

  3. The second sketch trick involves the use of a setting. Before you try this, go to Tools

    The Display/Delete Relations dialog box
  4. Open another new sketch on the same face that was used by the last extrusion. Draw an angled line across the left and bottom sides of the box, with the dimensions shown in Figure 5.8. In this case, in order for this technique to work, the endpoints of the line have to be coincident with the model edges rather than the sketch entities.

    This line by itself constitutes an open sketch profile, meaning that it does not enclose an area, and has unshared endpoints. Ordinarily, this results in a Thin Feature, as described earlier, but when the endpoints are coincident with model edges that form a closed loop, and the setting mentioned previously is turned on, SolidWorks automatically gives you the option of using the model edges to close the sketch. This saves several steps when compared to selecting, converting, and trimming manually.

    Using the prompt to close a sketch setting

    Figure 5.8. Using the prompt to close a sketch setting

  5. Click the Extrude tool on the Features toolbar. Answer Yes to the prompt, and double-click the face of the previous extrusion. SolidWorks automatically uses the face that you double-clicked for an Up to Surface end condition. This is a simple way of linking the depths of the two extrusions automatically. Again, this entire operation could have been handled more quickly and efficiently with a cut, but these demonstrate an alternative method which in some situations may be useful.

Hole Wizard

The next features that you will apply are a pair of counterbored holes. SolidWorks has a special tool that you can use to create common hole types, called the Hole Wizard. The Hole Wizard is a tool that helps you to create standard hole types using standard or custom sizes. You can place holes on any face of a 3D model or constrain them to a single 2D plane or face. A single feature created by the Hole Wizard may create a single or multiple holes, and a feature that is not constrained to a single plane can create individual holes originating from multiple faces, non-parallel, and even non-planar faces (holes may go in different directions). All holes in a single feature that you create by using the Hole Wizard must be the same type and size. If you want multiple sizes or types, then you must create multiple features.

To apply counterbored holes to your part, follow these steps:

  1. Hole Wizard: Using 2D versus 3D Sketches
    The Hole Wizard Hole Specification interface

    Figure 5.9. The Hole Wizard Hole Specification interface

  2. Next, click to select the Positions tab at the top of the PropertyManager. This is where you place the centerpoints of the holes using sketch points. It is often useful to create construction geometry to help line up and place the sketch points.

    Warning

    When you select a face to create a 2D Hole Wizard hole, SolidWorks always creates a sketch point at the location where you selected the planar face, and then activates the Point sketch tool. If you click anywhere in the graphics window with the Point tool active, you place additional points, which are used to create additional holes. If those points are off of the solid model, then they may cause errors. To exit the Point tool, just press Esc.

  3. Draw two construction lines, horizontally across the part, with Coincident relations to each side. Select both lines and give them an Equal relation. The point of this step is to evenly space holes across the part without dimensions or equations.

    Tip

    Although several methods exist to make multiple selections, a box or window selection technique may be useful in this situation. If the box is dragged from left to right, then only the items completely within the box are selected. If the box is dragged from right to left, then any item that is at least partially in the box is selected.

    Tip

    SolidWorks displays an error if you try to place a sketch point where there is an existing sketch entity endpoint. If you build construction geometry in a sketch and want to place a sketch point at the end of a sketch entity, then you have to create the sketch point to the side where it does not pick up other incompatible automatic sketch relations, and then drag it onto the endpoint.

  4. Place sketch points at the midpoint of each of the construction lines. If there is another sketch point other than the two that you want to make into actual holes, then delete the extra points. Dimension one of the lines down from the top of the part, as shown in Figure 5.10. All of the sketch relation icons display for reference. Click OK to accept the feature once you are happy with all of the settings, locations, relations, and dimensions.

    Placing the centerpoints of holes

    Figure 5.10. Placing the centerpoints of holes

Cutting a slot

The Hole Wizard does not specifically allow you to cut slots, nor is there a Slot feature. However, you can use one of the following methods to cut a slot:

  • Explicitly drawing the slot: Draw a line, press A to switch to the Tangent Arc tool, draw the tangent arc, press A to switch back to the Line tool, and so on. Although you can press the A key to toggle between the line and arc functions, you can also toggle between a line and a tangent arc by returning the cursor to the line/arc first point.

  • Rectangle and arcs: Draw a rectangle, place a tangent arc on both ends, and then turn the ends of the rectangle into construction entities.

  • Thin Feature cut: As you did earlier with the groove, you can also create a Thin Feature slot, although you need to follow additional steps to create rounded ends on it.

  • Offset in Sketch: By drawing a line, and using the Offset with Bi-directional, Make Base Construction, and Cap Ends settings, it is easy to create a slot from any shape by drawing only the centerline of the slot.

  • Library feature: A library feature can be stored and can contain either simple sketches or more complex sets of combined features. The library feature is a good option for the counterbored slot used in this example. Library features are discussed in depth in Chapter 19.

To cut slots in your part, follow these steps:

  1. In this case, use the Offset in Sketch option. Draw a line that represents the centerline of the slot, and use the sketch offset to create the rest of the sketch. Draw the line such that it is symmetrical about the Origin, using a construction line that is coincident to the Origin on one end and that has a Midpoint relation to the line to be offset on the other end.

  2. Use an offset distance of .219 inches—as shown in Figure 5.11—which is half of the counterbore diameter that is used in the Hole Wizard holes. From this sketch, create an extruded cut that extrudes up to the surface of the counterbore in the holes.

  3. The through hole for the counterbored slot is also a slot, and so you can use the same technique. Open a sketch on the bottom of the previous slot, and draw a line that picks up automatic relations to the centers of the two rounded ends for the slot.

    When you have drawn this line, use the Sketch Offset as before, and apply the Through All end condition to the cut.

Tip

Picking up these relations automatically may seem difficult at first, but with some practice, it becomes automatic. When trying to find the center of an arc, the centerpoint is usually displayed and is easy to select. However, when making a relation to an edge, the centerpoint does not display by default. To display it, hold the cursor over the arc edge for a few seconds; a marker that resembles a plus sign inside a circle will show you where the center is, thus allowing you to select it with a sketch tool and pick up the automatic relations.

Creating a slot

Figure 5.11. Creating a slot

In Figure 5.12, the first centerpoint has already been referenced, and the cursor is trying to find the centerpoint of the other end of the slot.

Applying automatic relations to a circular edge

Figure 5.12. Applying automatic relations to a circular edge

Fillets and chamfers

Several chapters could be written just about fillet types, techniques, and strategies in SolidWorks. Chapter 7 deals with more complex fillet types.

As mentioned earlier, it is considered a best practice to avoid sketch fillets when possible, using feature fillets instead. Another best practice guideline is to put fillets at the bottom of the design tree, or at least after all of the functional features. You should not dimension sketches to model edges created by fillets unless there are no better methods available. There are too many ways, and reasons, to change sketches to make other features, especially important features, dependent on them.

Note

Do not dimension sketches to model edges that are created by fillets. While the previous best practice about relations to sketch entities instead of model edges was a mild warning, you must heed this one more carefully.

To add fillets and chamfers to your part, follow these steps:

  1. Initiate a Fillet feature, and select the four short edges on the part. Set the radius value to .600 inches. Click OK to accept the Fillet feature.

    Tip

    When selecting edges around a four-sided part, the first three edges are usually visible and the fourth edge is not. You can select invisible edges by expanding the Fillet Options panel of the Fillet PropertyManager, and selecting the Select Through Faces option. When you have a complex part with a lot of hidden edges, this setting can be bothersome, but in simple cases like this, it is useful. Figure 5.13 shows this option in action.

    Selecting an edge through model faces

    Figure 5.13. Selecting an edge through model faces

  2. Apply chamfers to the edges of the angled slot through the part, as indicated in Figure 5.14. Make the chamfers .050 inches by 45 degrees.

    Chamfers observe many of the same best practices as fillets.

    Tip

    Feature order is important with features like chamfers and fillets because of how they both tend to propagate around tangent edges. Although you can turn this setting off for both types of feature, it is best to get the correct geometry by applying the features in order.

    Note

    The Fillet Xpert, which helps you to manage large numbers of overlapping fillets by automatically sorting through feature order issues, is discussed in detail in Chapter 27.

  3. Select the four edges that are indicated for fillets in Figure 5.14. Apply .050-inch-radius fillets.

  4. Apply a last set of .050-inch chamfers to the back side of the counterbores and slot.

    Edges for Fillet and Chamfer features

    Figure 5.14. Edges for Fillet and Chamfer features

The finished part is simple, but you have learned many useful techniques along the way. In the rest of this chapter, you will put the part together with other parts to form an assembly, and then create a quick 2D drawing of the part and the assembly to document the design.

Tutorial: Creating a Simple Assembly

Up to this point, you have been learning about how to create geometry, or parts. Assemblies involve organizing that geometrical data to represent real products or parts of products. Assemblies can be complex or simple. They can be structured in a single level or use many subassemblies. Assemblies can be static or allow Dynamic Assembly Motion. Relationships in the assembly can also drive part geometry.

This part of this chapter serves as an introduction to some of the basic functions and main features of assemblies. Because all of the geometry creation is done in the part document, most of what goes on in the assembly document has to do with organizing that geometry in space.

Note

Chapters 12 to 16 discuss various aspects of assemblies in greater detail.

The following pages describe common techniques that are used in assemblies. The part created earlier in this chapter is assembled with some additional parts that have already been created. The main point here is to give you a basic understanding of the assembly functions that exist and how they work, before exploring various aspects of the software in greater detail in Part II. To create a simple assembly, follow these steps:

Note

This tutorial uses parts called Chapter5Frame.sldprt and Chapter5Screw.sldprt from the CD-ROM, in the material for Chapter 5.

  1. From the CD-ROM, open the part named Chapter5Frame.sldprt. With the part open, click the Make Assembly From Part button on the Standard toolbar. If you have not made a custom template for assemblies, use the default assembly template that installed with SolidWorks. Move the cursor to the assembly Origin, where the cursor changes to indicate that the part Origin will be lined up with the assembly Origin. If the Origin is not visible on the screen, use the View, Origins menu selection to turn it on.

    The first part that you insert into an assembly has a Fixed constraint applied to it. This constraint is indicated by the (f) in front of the name of the part in the FeatureManager. Figure 5.15 shows the placement preview and cursor from step 1, as well as the FeatureManager after the part has been added.

    Placing a part in a new assembly

    Figure 5.15. Placing a part in a new assembly

    Note

    The Frame part is a weldment. Weldments are discussed in detail in Chapters 31, 32, and 33. They are made of multiple bodies within a single part file. Multiple bodies are discussed in detail in Chapter 26.

  2. Open the part that you created in the previous tutorial. If you do not have it, then you can open a pre-built copy from the CD-ROM materials for Chapter 5. Once you open the part, change to the assembly window.

    Tip

    You can press Ctrl+Tab to change between open documents, and Alt+Tab to change between open applications. These are Windows conventions that are not exclusive to SolidWorks.

  3. From the assembly menus, click Insert

    Placing a part in a new assembly

    Newly placed parts in the assembly (except for the very first part) are completely undefined in terms of position or location. Instead of the (f) symbol, for Fixed, the newly placed part displays a (-) symbol, which means Underdefined. You can change a Fixed part to underdefined by selecting Float in the RMB menu. Figure 5.16 also shows the FeatureManager with the new part in it. It is a little confusing that (f) stands for Fixed when the opposite condition, Float, also starts with an f.

    The Insert Component interface

    Figure 5.16. The Insert Component interface

    Note

    Parts in an assembly are positioned relative to one another with mates. Mates are in many ways similar to sketch relations.

  4. The Insert Component interface
    Mate options

    Figure 5.17. Mate options

    Tip

    You can move a part in an assembly by clicking the part and dragging it with the LMB (left mouse button). It follows whatever mates you have applied to it. To rotate a part that does not have any mates applied to it, drag the part with the RMB. The MMB still rotates the view.

  5. Mate options

    Note

    In contrast to sketch relations, most assembly mates have alignment orientation. Flat faces can be coincident in one of two orientations separated by 180 degrees. The same is true of concentric relations, as well as others. SolidWorks orients a part to the closest orientation that works. This means that it is often best to pre-position a part so that it picks up the correct mate orientation. This usually involves some combination of rotating the view and rotating the part.

  6. Select the top angled face of the angled frame member and the corresponding flat face of the machined part. Make these faces coincident. In this case, the parts are already in the correct orientation, and so there is no need to pre-position them. Click the green check mark icon to accept the mate.

  7. One more mate is required to fully define the position of the machined part. Drag the part and verify that it slides up and down the angled weldment member. Find the two tapped holes in the weldment and slide the machined part so that the holes appear in the counterbored slot. Ideally the holes should be symmetrical with the part, but the slot was created to allow room for adjustment.

  8. Expand the machined part in the FeatureManager and select its Front plane. From the View menu, turn on the display of temporary axes, and Ctrl-select the temporary axes in the centers of the threaded holes in the frame, as shown in Figure 5.18. Select the Symmetric mate on the Advanced Mates panel. Turn off the display of temporary axes when the mate is complete.

    Creating a Symmetric mate

    Figure 5.18. Creating a Symmetric mate

  9. Through the menus or Assembly toolbar, click Insert Component, and use the Browse button to find the existing Chapter5Screw.sldprt part on the CD-ROM, or on your hard drive if you have copied it there.

  10. Notice that this part behaves differently in certain situations. For example, when the cursor is over empty space, it is attached to the centroid of the part, but when the cursor is over a flat or cylindrical face, the part snaps to that face. This is because the part uses a Mate Reference, enabling planar and cylindrical faces to automatically get Coincident and/or Concentric mates when the part is dropped on them.

  11. Make sure that the Pushpin feature is activated in the Insert Component PropertyManager, and then drop the part at the bottom of each counterbored hole. The part will automatically get Concentric and Coincident mates. Figure 5.19 illustrates the location where you should drop the part. Click OK to accept the part placement.

    Using a Mate Reference

    Figure 5.19. Using a Mate Reference

  12. You need to place two more screws in the assembly, but these ones cannot be automatically mated; you need to do this manually. Copy two instances of the screws. To copy a screw, Ctrl-drag the part either from the graphics window or from the FeatureManager and drop it into the graphics window.

  13. Position the part and the view so that you can see the cylindrical body of the screw and the cylindrical face of the threaded hole in the C-channel. With the Mate function active, select both faces and click OK. Click the other pair of mating faces and click OK again.

  14. Now click the underside of the screw head and the counterbored surface of the slot, make sure that they will be coincident, and click OK.

  15. Save and close the assembly.

This is a quick overview of the basic assemblies' functionality, which is expanded on in later chapters.

Tutorial: Making a Simple Drawing

If you are coming to SolidWorks from a dedicated 2D software, you will be creating drawings very differently from what you may be used to. In 2D design software, you draw each view individually, and when a change occurs, you have to go back through the views and ensure that each view is updated appropriately. In 2D, views are sometimes created sparingly because they are difficult to create and to update. This includes view types such as Isometric views, complex sections, and views projected at non-orthogonal angles.

In SolidWorks, drawing views are almost free, being simply projected from the 3D model. Updates are made in the model, and all views update automatically from there. You can handle dimensions in a couple of ways, either using the dimensions that you used to create the model, or placing new dimensions on the drawing (best practice for modeling is not necessarily the same as best practice for manufacturing drawings). To make a simple drawing, follow these steps:

  1. Press the New button from the Standard toolbar, or click File

    Tutorial: Making a Simple Drawing
  2. After selecting the drawing template, the Sheet Format/Size dialog box displays, as shown in Figure 5.20. Select the D-Landscape sheet size, as well as the format that automatically associates with that sheet size, and click OK. If the Model View PropertyManager appears, click the red X icon to exit.

    The Sheet Format/Size dialog box

    Figure 5.20. The Sheet Format/Size dialog box

  3. Before creating any views on the drawing, set up some fields in the format to be filled out automatically when you bring the part into the drawing. RMB click anywhere on the drawing sheet (on the paper), and select Edit Sheet Format.

  4. Zoom in to the lower right-hand corner of the drawing. Notice that there are several variables with the format $PRPSHEET:{Description}. These are annotations that are linked to custom properties. Some of them have properties with values (such as the Scale note), and some of the properties do not have values (such as the Description).

  5. Sheet versus Format

    Warning

    If you are using a SolidWorks default template and a circle appears around your note, then use the Text Format PropertyManager that appears when you are creating a note, expand the Border panel, and change the Circle option to None.

  6. Sheet versus Format
  7. To return to Edit Sheet mode (out of Edit Format mode), select Edit Sheet from the RMB menu. A little text reminder message appears in the lower-right corner on the status bar, to indicate whether you are editing the Sheet or the Format.

  8. From the Drawings toolbar, select the Standard 3 View button, or through the menus, click Insert

    Sheet versus Format
  9. Drawing views can be sized individually or for each sheet. The Sheet Properties dialog box in Figure 5.21 shows the sheet scale. If this is changed, all of the views on the sheet that use the sheet scale are updated. If you select a view and activate the Drawing View PropertyManager, you can use the Scale panel to toggle from Use Sheet Scale to Use Custom Scale.

    Warning

    In the United States, drawings are traditionally made and understood using the Third Angle Projection, which is the ANSI standard. In Europe, drawings typically use First Angle Projection, which is the ISO standard. If you are not careful about making and reading your drawings, then you could make a serious mistake. There are times when in the United States, the SolidWorks software will install with ISO standard templates, which will project views using First Angle Projection.

    When using a template that you are unfamiliar with, it is a good idea to check the projection method. To do this, RMB click the drawing sheet and select Sheet Properties. The Type of Projection setting appears in the top middle of the dialog box, as shown in Figure 5.21. This dialog box looks similar to the Sheet Format/Size dialog box, but it has some additional options, including the projection type.

    First-angle versus third-angle projections

    Figure 5.21. First-angle versus third-angle projections

  10. First-angle versus third-angle projections
  11. You can change the appearance of the drawing view in several ways.

    • View

      First-angle versus third-angle projections
    • View

      First-angle versus third-angle projections
    • Shaded or Wireframe modes can be used on drawings, accessed from the View toolbar.

    • Perspective views must be saved in the model as a named view and placed in the drawing using the view name.

    • RealView drawing views are not available on a drawing except by capturing a screen shot from the model and placing this screen shot in a drawing. The same applies to PhotoWorks renderings.

  12. Look at the custom properties that you created in the title block. The date is there because you entered a specific value for it, but the Name field is not filled in. This is because there is no User property in the part. RMB click the part in one of the views and select Open Part. In the part window, click File

    First-angle versus third-angle projections
    The Custom Properties entry table

    Figure 5.22. The Custom Properties entry table

    Note

    When used in models and formats, Custom Properties are an extremely powerful combination, especially when you want to automatically fill in data in the format, in a BOM, or a PDM product. These topics are discussed in more detail in Chapters 20 and 24.

  13. When you flip back to the drawing (using Ctrl+Tab), the Name column now contains the value of your initials.

  14. The Custom Properties entry table
  15. Bring the cursor down to the circular edge of the slot to activate the center point of the arc. Once the center point is active, you can use the dotted inference lines to ensure that you are lined up with the center. Another option is to manually create sketch relations. Turning on temporary axes displays center marks in the centers of arcs and circles. Figure 5.23 shows the technique with the inference lines being used. Draw the section line through the slot, and then place the section view.

    Creating a section view

    Figure 5.23. Creating a section view

  16. As mentioned earlier, you can use two fundamentally different methods for dimensioning drawings:

    • Model Items imports the dimensions used to build the SolidWorks model and uses them on the drawing. These dimensions are bi-directionally associative, meaning that changing them on the drawing updates the model, and changing them on the model updates them in the drawing. On the surface of things, this sounds too good to be true, and it is. The potential problems are that you might not model things the way you would dimension them for the shop. You have to answer several questions for yourself such as do the leader lines go to the right locations or can they be moved and the dimensions usually come in in such a way that they require quite a bit of moving them around.

    • Reference (driven) Dimensions can be applied to the drawing view directly. These are only associative in one direction, meaning that they measure what is there, but they do not drive the size or position of the geometry. All changes must be made from the model. Again, on the face of things, this appears to be redundant and a waste of time, but in my personal estimation, by the time you finish rearranging dimensions, checking to ensure that you have everything you need, and hiding the extraneous dimensions, you are usually far better off using reference dimensions.

    Note

    Users have strong opinions on both sides of this issue. The best thing for you to do is to use both methods and decide for yourself.

  17. If you choose to use the Model Items approach, you can do this by clicking Insert

    Creating a section view
  18. Once the dimensions are brought in, you need to move some of them from one view to another, which you can do by Shift-dragging the dimension from the old location to the new location. Ctrl-dragging predictably copies the dimension. You can move views by dragging an edge in the view.

Summary

Part I, "SolidWorks Basics," has laid the foundation for the more detailed information that will follow. In the chapters in Part I, I have tried to give recommendations and answer questions that help you to develop an intuition for how SolidWorks software operates, which is the most crucial kind of knowledge when troubleshooting a modeling or editing problem.

This chapter has glossed over many of the important details in order to give you a quick overview of the basic functionality in SolidWorks for the three main data types: Parts, Assemblies, and Drawings. From here, Part II, "Building Intelligence into Your Parts," discusses in more detail how you can accomplish parametric design in SolidWorks.

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